CultLib/scripts/pack-nuget.ps1

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param(
[string] $Configuration = "Release",
[string] $OutputDirectory = "artifacts\nuget",
[string] $PackageVersion = "",
[switch] $SkipConsumerSmoke
)
$ErrorActionPreference = "Stop"
$repoRoot = Split-Path -Parent $PSScriptRoot
$outputRoot = if ([IO.Path]::IsPathRooted($OutputDirectory)) {
$OutputDirectory
} else {
Join-Path $repoRoot $OutputDirectory
}
# The public packages a consumer references directly. Everything they reach
# through ProjectReference is part of the published closure and is packed too,
# so a new internal dependency cannot leave the feed short of a package.
$rootProjects = @(
"src\GameCult.Mesh\GameCult.Mesh.csproj",
"src\GameCult.Networking.WebSockets\GameCult.Networking.WebSockets.csproj"
)
# MSBuild paths use backslashes; normalize them so the closure walk also
# resolves on Linux and macOS.
function Resolve-ProjectPath([string] $path) {
return [IO.Path]::GetFullPath($path.Replace('\', [string][IO.Path]::DirectorySeparatorChar))
}
function Get-ProjectReferenceClosure([string[]] $roots) {
$seen = [System.Collections.Generic.List[string]]::new()
$pending = [System.Collections.Generic.Queue[string]]::new()
foreach ($root in $roots) { $pending.Enqueue((Resolve-ProjectPath $root)) }
while ($pending.Count -gt 0) {
$project = $pending.Dequeue()
if ($seen.Contains($project)) { continue }
if (-not (Test-Path -LiteralPath $project -PathType Leaf)) {
throw "Project in the NuGet closure was not found: $project"
}
$seen.Add($project)
# Every ProjectReference counts, whatever its Condition: a reference
# present for any target framework ships in the package's dependencies.
foreach ($reference in ([xml](Get-Content -LiteralPath $project -Raw)).SelectNodes("//*[local-name()='ProjectReference']")) {
$include = $reference.GetAttribute("Include").Trim()
if ($include -match '\$\(') {
throw "Cannot resolve the MSBuild property in ProjectReference '$include' from $project"
}
$pending.Enqueue((Resolve-ProjectPath (Join-Path (Split-Path -Parent $project) $include)))
}
}
return $seen
}
$projects = Get-ProjectReferenceClosure ($rootProjects | ForEach-Object { Join-Path $repoRoot $_ })
if (Test-Path -LiteralPath $outputRoot) {
Remove-Item -LiteralPath $outputRoot -Recurse -Force
}
New-Item -ItemType Directory -Force -Path $outputRoot | Out-Null
$versionArguments = @()
if (-not [string]::IsNullOrWhiteSpace($PackageVersion)) {
$versionArguments += "-p:CultLibPackageVersion=$PackageVersion"
}
$expectedPackages = @()
foreach ($project in $projects) {
# The package identity comes from MSBuild itself: GameCult.Math, for one,
# carries its own PackageId and version rather than the CultLib version.
$identity = (& dotnet msbuild $project -nologo "-getProperty:PackageId" "-getProperty:Version" @versionArguments) |
Out-String | ConvertFrom-Json
if ($LASTEXITCODE -ne 0) {
throw "Could not read the package identity of $project"
}
$expectedPackages += "$($identity.Properties.PackageId).$($identity.Properties.Version).nupkg"
$packArguments = @(
"pack", $project, "-c", $Configuration, "-o", $outputRoot,
"--nologo", "--verbosity", "quiet", "-p:NoWarn=1591%3BCS8632"
) + $versionArguments
& dotnet @packArguments
if ($LASTEXITCODE -ne 0) {
throw "NuGet pack failed for $project with exit code $LASTEXITCODE"
}
}
foreach ($package in $expectedPackages) {
if (-not (Test-Path -LiteralPath (Join-Path $outputRoot $package))) {
throw "NuGet dependency closure is missing $package"
}
}
$meshPackage = Get-ChildItem -LiteralPath $outputRoot -Filter "GameCult.Mesh.*.nupkg" |
Where-Object { $_.Name -notlike "*.snupkg" } |
Select-Object -First 1
if (-not $meshPackage) {
throw "GameCult.Mesh package was not produced."
}
$version = [regex]::Match($meshPackage.Name, '^GameCult\.Mesh\.(.+)\.nupkg$').Groups[1].Value
if (-not $SkipConsumerSmoke) {
$smokeRoot = Join-Path $repoRoot "artifacts\nuget-consumer-smoke"
if (Test-Path -LiteralPath $smokeRoot) {
Remove-Item -LiteralPath $smokeRoot -Recurse -Force
}
New-Item -ItemType Directory -Force -Path $smokeRoot | Out-Null
$consumerPackages = Join-Path $smokeRoot "packages"
$projectDocument = @"
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net10.0</TargetFramework>
<OutputType>Exe</OutputType>
<ImplicitUsings>enable</ImplicitUsings>
<RestoreSources>$outputRoot;https://api.nuget.org/v3/index.json</RestoreSources>
<RestorePackagesPath>$consumerPackages</RestorePackagesPath>
<RestoreNoCache>true</RestoreNoCache>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="GameCult.Mesh" Version="$version" />
</ItemGroup>
</Project>
"@
$program = @"
using GameCult.Mesh;
var verse = CultMesh.Verse("nuget-smoke", "cultlib.pack");
Console.WriteLine(verse.Context.VerseId);
"@
[IO.File]::WriteAllText((Join-Path $smokeRoot "Consumer.csproj"), $projectDocument, [Text.UTF8Encoding]::new($false))
[IO.File]::WriteAllText((Join-Path $smokeRoot "Program.cs"), $program, [Text.UTF8Encoding]::new($false))
dotnet run --project (Join-Path $smokeRoot "Consumer.csproj") -c Release `
--nologo --verbosity quiet
if ($LASTEXITCODE -ne 0) {
throw "GameCult.Mesh NuGet consumer smoke failed with exit code $LASTEXITCODE"
}
}
Write-Host "CultLib NuGet feed: $outputRoot"
Write-Host "GameCult.Mesh: $version"
Write-Host "Public package closure: $($expectedPackages.Count) packages"