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Filename Latest commit message Latest commit date
Meta Vens ae19d4e7e0 Drop the vendored CultMesh DLLs; depend on org.gamecult.cultlib
Delete the 27 vendored assemblies (55 files under Plugins/CultMesh, plus
Plugins.meta) and tools/vendor-cultmesh-unity.ps1. The package now declares
org.gamecult.cultlib 1.0.60 and both asmdefs reference GameCult.CultLib, the
shape CultLib's own editor-tools package uses. check.ps1 asserts the package
ships no .dll and declares the dependency, without pinning a version string.
The unity README names the host-manifest requirement.

Cut M1 of docs/brokkr-adoption-cut.md. Unity compile is an operator check.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-09-29 13:50:23 +02:00
.voidbot Add Eddic voice pressure to Brokkr Persona 2026-06-12 18:49:00 +01:00
brokkr-daemon Point brokkr-daemon at CultLib's cultcache-rs instead of the standalone repo 2026-09-13 14:33:42 +02:00
docs Record Brokkr adoption rulings F1-F6; mark the parked agent-access map as history 2026-09-29 13:48:48 +02:00
schemas Initial Brokkr scaffold 2026-06-12 11:57:33 +01:00
surfaces Drop the vendored CultMesh DLLs; depend on org.gamecult.cultlib 2026-09-29 13:50:23 +02:00
tools Drop the vendored CultMesh DLLs; depend on org.gamecult.cultlib 2026-09-29 13:50:23 +02:00
.gitignore Wire Unity editor snapshots into Brokkr 2026-06-12 12:19:28 +01:00
Cargo.lock Point brokkr-daemon at CultLib's cultcache-rs instead of the standalone repo 2026-09-13 14:33:42 +02:00
Cargo.toml Initial Brokkr scaffold 2026-06-12 11:57:33 +01:00
README.md Add Brokkr sync organ contract and editor UX 2026-06-14 23:52:27 +01:00

Brokkr

Brokkr is the GameCult creative-tool broker daemon: a CultMesh service that lets Unity, Blender, and future editor runtimes expose their live authoring surfaces to the Verse without pretending those runtimes are the same machine.

The name earns its keep twice. Brokkr is the dwarf at the forge bellows in the Eddic treasure contest, holding the work steady while the artifact takes shape. Brokkr is also the broker: the daemon that routes typed editor observations, capabilities, commands, and Eve/CultUI surfaces between tool runtimes and the Verse.

Authority

  • Brokkr owns the broker contract, provider advertisement, routing policy, and typed command receipts.
  • Unity owns Unity editor truth: scenes, assets, selection, play mode, imports, build settings, and editor-side side effects.
  • Blender owns Blender editor truth: scenes, objects, assets, operators, add-ons, render settings, and editor-side side effects.
  • Eve owns rendering of Brokkr surfaces.
  • Odin owns discovery of Brokkr as a Verse provider.
  • CultCache owns durable .cc witnesses and command receipts.

Plugins are adapters. They do not own Verse state. They connect their host editor to Brokkr, publish editor observations, and execute admitted commands from the broker.

Surfaces

  • surfaces/unity/Packages/com.gamecult.brokkr: Unity editor package scaffold.
  • surfaces/blender/brokkr_bridge: Blender add-on target backed by CultLib's Python CultMesh node/server, with optional debug export/import probes.
  • brokkr-daemon: Rust daemon skeleton that emits Brokkr's provider advertisement and command policy.

First Smoke

cargo run -p brokkr-daemon -- provider

The first smoke prints the typed provider advertisement. That is deliberately small: discovery shape first, live sockets second.

Sync Contract

cargo run -p brokkr-daemon -- sync-contract

The sync contract advertises Brokkr-owned sessions, object bindings, sync vars, timeline bindings, and receipts. Unity and Blender editor plugins publish those documents through CultMesh so a daemon sync loop can translate them into host-owned command intents without stealing scene truth.

Unity Smoke

cargo run -p brokkr-daemon -- serve

Add the Unity package by local path:

"com.gamecult.brokkr": "file:E:/Projects/Brokkr/surfaces/unity/Packages/com.gamecult.brokkr"

Then open GameCult > Brokkr in Unity and publish a snapshot to the local daemon.