Commit graph Brokkr/docs/blender-node-graph-examples.md
Author SHA1 Message Date
Libby
f45e1abafe docs: setModifierInput spelling is getattr(inputs, id).value on 5.2.3
inputs[id] returns a raw ID property group without .value; found by the implementation (surfaces/blender node_actions.py on libby/blender-gn-recreation).

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-11-10 06:35:45 +00:00
Libby
349d8160b2 docs: close node-graph design gaps 1-6, 8, 11; add headless Blender 5.2.3 probe
Folds item sockets (addNodeItem), zones (addZone, in v1), interface field-ness,
multi-input sockets, library groups (linkNodeGroupAsset) and evaluated read-back
(queryEvaluated) into the design. node_graph_probe.py ran 37 checks on Blender
5.2.3 LTS; it corrected the modifier input API, opaque interface identifiers,
capture item identifiers, Poisson socket availability and the library asset counts.
A verification-status table records what was and was not run.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-11-07 13:37:59 +00:00
Libby
521d3f0625 docs: link the worked examples, tighten example 3, zones recommendation
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-11-07 13:16:17 +00:00
Libby
f7d211a74d docs: worked node-graph examples and the design gaps they expose
Five real setups (grass tuft, index-of-nearest helpers, raycast helpers, shortest-path
labyrinth, Blender essentials as library groups) plus the scripted habitats, expressed
as Brokkr ops where possible, with eleven numbered design gaps. Nothing run in Blender.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-11-07 13:16:04 +00:00