Reframe docs around Aquarium client
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AGENTS.md
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AGENTS.md
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# Epiphany Aquarium Instructions
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# Aquarium Instructions
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## Purpose
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This repo is the Epiphany Aquarium client. It owns Epiphany-facing runtime
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semantics, agent visuals, CultCache documents, CultNet interpretation, voice
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surfaces, and client-authored render plans.
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This repo is Aquarium: Epiphany's native visual client. It owns
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Epiphany-facing runtime semantics, SDF agent visuals, CultCache documents,
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CultNet interpretation, voice surfaces, Grid layout, and client-authored render
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plans.
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The native host and renderer live in the adjacent Fensalir repo:
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`E:\Projects\Fensalir`.
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@ -19,13 +20,14 @@ The native host and renderer live in the adjacent Fensalir repo:
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- CultCache documents are typed client state, not loose JSON sidecars.
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- CultNet surfaces are semantic input. Spatial placement, body projection, and
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renderer budget belong to the client/runtime contract, not to chat folklore.
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- If an engine capability is missing, add it in Fensalir and consume it here.
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Do not build a small private engine because the real one is across the hall.
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- If renderer/runtime authority is missing, add it in Fensalir and consume it
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here. Do not build a small private renderer because the real one is across
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the hall.
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## Persistent State
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- `state/map.yaml` is the canonical client map.
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- `state/memory.json` is durable Epiphany Aquarium doctrine and taste.
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- `state/memory.json` is durable Aquarium doctrine and taste.
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- `state/evidence.jsonl` stores lessons that should change future behavior.
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- `state/scratch.md` is disposable working context for the active slice.
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130
README.md
130
README.md
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# Epiphany Aquarium
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# Aquarium
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Epiphany Aquarium is the visual body for Epiphany. It is a native client that
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runs on the Fensalir runtime and turns agent state into an embodied scene:
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camera, Grid, Self, role bodies, cursor, voice controls, durable client state,
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and Epiphany-specific shaders.
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Aquarium is Epiphany's native visual body. It is the client that turns Epiphany
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state into a spatial scene: Self, Face, Imagination, Eyes, Body, Hands, Soul,
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Life, the cursor, the Grid, Face voice routing, client state, and the
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Epiphany-specific SDF body language.
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Fensalir owns the host, renderer, hot reload, audio output, and reusable field
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machinery. This repo owns what the Aquarium is and what its inhabitants mean.
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This repo is currently checked out at `E:\Projects\Aquarium-Engine`; upstream is
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expected to become `GameCult/Aquarium`. The old name is logistics. The machine
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is Aquarium.
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Fensalir supplies the native host, D3D12 renderer, hot reload, audio output, and
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shared contracts. Aquarium supplies the meaning, layout, state documents, voice
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surface, render plan, and SDF shaders that make the scene Epiphany instead of a
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generic renderer demo.
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## What The Client Is
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The Aquarium is not a dashboard with a decorative viewport. The viewport is the
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client. It is a live spatial interface where Epiphany appears as bodies in a
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field:
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Aquarium is not an engine repo and not a dashboard with a viewport bolted on.
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The viewport is the client. Epiphany appears as bodies in a field:
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- `Self` is the central body and light source.
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- Seven role agents orbit and inhabit the scene: `Face`, `Imagination`, `Eyes`,
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`Body`, `Hands`, `Soul`, and `Life`.
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- `Self` is the central body, coordinator anchor, and scene light.
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- `Face`, `Imagination`, `Eyes`, `Body`, `Hands`, `Soul`, and `Life` are
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orbiting role bodies with distinct anatomy and materials.
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- The cursor is a scene body with current and previous world-space state.
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- The Grid is a height-field surface shaped by Self, role wells, and cursor
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pressure.
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- The camera is an orbit rig around the Grid center, persisted through
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CultCache.
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- Overlay UI exists for runtime control, but the scene is the primary machine.
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- Overlay UI exists for runtime control, but the embodied scene is the app.
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The project is currently a client runtime, an isolated agent preview tool, docs,
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scripts, and persistent repo memory. The rest of the old reusable engine has
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been moved into the adjacent Fensalir repo.
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The repo contains the Aquarium runtime, an isolated agent preview tool, docs,
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scripts, and persistent project memory. Reusable host/renderer machinery lives
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next door in Fensalir.
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## Runtime Loop
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@ -40,18 +45,44 @@ Fensalir host
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-> orbit camera + input projection
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-> Epiphany scene builder
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-> Epiphany render plan
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-> SDF body shaders + height-field passes
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-> Grid height-field brushes
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-> Epiphany SDF body shaders
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-> Face voice routing and optional PCM audio
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```
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`AquariumRuntime` owns the live client state. It loads typed state documents,
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`AquariumRuntime` owns live client state. It loads typed CultCache documents,
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keeps camera/runtime settings warm, saves on a short cadence, builds the
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Epiphany debug panel, accepts runtime UI commands, and composes each frame.
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The panel currently exposes time pause/scrub, explicit state flush, graphics
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settings, Face voice endpoint rows, prompts, routing state, transcript counters,
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and transport status. It is operational surface, not the identity of the app.
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The app is the embodied scene it controls.
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The panel exposes time pause/scrub, explicit state flush, graphics settings,
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Face voice endpoint rows, prompts, routing state, transcript counters, and
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transport status. It is operational surface. The app is still the spatial body
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it controls.
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## SDF Body Work
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Aquarium's current visual language is analytic SDF role bodies over the Grid.
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The body shaders live under `src/Aquarium.Epiphany/Shaders`; the design contract
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lives in `docs/epiphany-agent-sdf-visual-language.md`.
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The live rules are:
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- each organ gets a distinct SDF family, not a color swap;
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- each shader exposes a cheap bound/hit distance and a refined surface material;
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- material regions stay inside the role shader: core, shell, tool edge, lens,
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ribbon, memory seed, bubble, risk seam, and similar readable anatomy;
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- state should move low-dimensional parameters first: radius, lobe count,
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twist, aperture, rib spacing, pulse phase, shell openness, wake length;
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- interaction roots must stay stable even while bodies breathe, fold, shimmer,
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or speak;
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- role placement is Aquarium-owned world-space layout, derived from Epiphany
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semantic state rather than supplied as world coordinates by Epiphany.
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The eight bodies are not a single heroic scene march. Aquarium renders bounded
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per-agent SDF proxy objects so role anatomy remains readable and cost remains
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inspectable. The agent preview tool exists to render one body through the real
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Fensalir renderer without dragging the whole client loop into every visual
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iteration.
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## Visible Machine
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@ -68,22 +99,32 @@ The current scene contains:
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- cursor projection from screen space onto the Grid plane;
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- normalized state scalars passed into shaders for each body.
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`EpiphanyRenderPlan` declares the actual pass structure: height-field,
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HDR scene, SDF proxies, bloom/presentation, DirectWrite overlay, and debug
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views for the height field and scene. Body appearance lives in
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`src/Aquarium.Epiphany/Shaders`, including dedicated shaders for Self, Face,
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Imagination, Eyes, Body, Hands, Soul, Life, and the cursor.
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`EpiphanyRenderPlan` declares the pass structure: height-field, HDR scene, SDF
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proxies, bloom/presentation, DirectWrite overlay, and debug views for the height
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field and scene.
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The visual grammar is documented in
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`docs/epiphany-agent-sdf-visual-language.md`. Change that before teaching the
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bodies a new language by accident. Yes, this is how the furniture starts
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talking back.
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## Epiphany Integration
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Aquarium owns the projection from Epiphany's semantic surfaces into visible
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spatial state. The SDF visual-language document names the intended inputs:
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agent memory, heartbeat, role surfaces, role results, coordinator state, Face
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surface, jobs, pressure, and reorientation documents.
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Those documents are normalized into bounded visual fields such as activity,
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readiness, load, blocked/completed state, heartbeat phase, wake intensity,
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memory resonance, pressure, review state, risk, confidence, evidence gaps,
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speaking state, job count, home orbit slot, expressive offset, gravity-well
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pulse, lift, and trait activations.
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Epiphany supplies meaning. Aquarium owns the spatial projection and SDF
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language. Fensalir renders the pixels.
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## Face Voice Surface
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Face voice routing is client-owned because it is Epiphany meaning, not engine
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meaning. The runtime stores endpoint rows, voices, prompts, enablement, active
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thread, audible radius, and auto-route settings through CultCache-backed state.
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Face voice routing is Aquarium state because it is Epiphany meaning, not
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renderer machinery. The runtime stores endpoint rows, voices, prompts,
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enablement, active thread, audible radius, and auto-route settings through
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CultCache-backed state.
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When enabled, the Face voice surface can start active or enabled endpoints,
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stop active speech, clear local transcript counters, and route speech by the
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Epiphany agent body through the real Fensalir renderer.
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- `scripts`: wrappers around Fensalir dev scripts, plus the agent preview
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renderer.
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- `docs`: client visual grammar and engine/client boundary notes.
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- `docs`: SDF visual grammar, CultCache state surface, and Fensalir dependency
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notes.
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- `state`: repo-local memory, map, evidence, and scratch state.
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## Dependency
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This repo currently references sibling Fensalir source projects at
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`E:\Projects\Fensalir`. That is intentional until Fensalir has a packaged API.
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Do not copy engine contracts or renderer helpers into this repo. If Epiphany
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needs new renderer authority, add it in Fensalir and consume it through the
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contract. If a behavior names Epiphany roles, client voice policy, agent
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meaning, or scene semantics, it belongs here.
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Do not copy renderer contracts, host scripts, or D3D12 helpers into Aquarium.
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If Aquarium needs new renderer authority, add it in Fensalir and consume it
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through contracts. If a behavior names Epiphany roles, client voice policy,
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agent meaning, SDF anatomy, or scene semantics, it belongs here.
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## Build
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@ -151,7 +193,7 @@ Render isolated agent preview frames:
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## State
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Epiphany Aquarium persists typed client state through CultCache:
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Aquarium persists typed client state through CultCache:
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- camera target, yaw, pitch, distance, and runtime time;
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- renderer presentation settings owned by shared contracts;
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@ -162,8 +204,8 @@ memory.
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## Docs
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- `docs/epiphany-agent-sdf-visual-language.md`: renderer-facing visual grammar
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for Epiphany bodies.
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- `docs/engine-client-boundary.md`: what this repo owns versus Fensalir.
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- `docs/epiphany-agent-sdf-visual-language.md`: SDF visual grammar for
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Epiphany bodies.
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- `docs/cult-runtime-surface.md`: client CultCache document surface.
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- `docs/fensalir-dependency.md`: what Aquarium consumes from Fensalir.
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- `state/README.md`: persistent state machinery.
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# Epiphany Aquarium Docs
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# Aquarium Docs
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This repo is the Epiphany client, not the Fensalir engine. Read these docs when
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you are changing what the Aquarium means, how its bodies appear, or what client
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state survives between runs.
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This repo is Aquarium: the Epiphany client and SDF body surface. Read these
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docs when you are changing what the visible scene means, how bodies appear, or
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what client state survives between runs.
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- `epiphany-agent-sdf-visual-language.md`: visual grammar for Self, Face,
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Imagination, Eyes, Body, Hands, Soul, Life, and the cursor. Use this before
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changing Epiphany body shaders.
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- `engine-client-boundary.md`: dependency direction between Epiphany Aquarium
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and Fensalir.
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- `epiphany-agent-sdf-visual-language.md`: the main visual contract. It defines
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Self, Face, Imagination, Eyes, Body, Hands, Soul, Life, the cursor, role
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anchors, normalized Epiphany inputs, SDF rules, motion rules, and LOD/cost
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constraints.
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- `cult-runtime-surface.md`: typed CultCache documents for camera/runtime
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state, renderer settings, and Face voice routing.
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- `fensalir-dependency.md`: dependency direction between Aquarium and the
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adjacent Fensalir runtime.
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The top-level `README.md` describes the actual client loop: orbit camera,
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Grid/height-field construction, SDF role bodies, debug panel, and Face voice
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surface. Persistent repo memory lives in `../state/`.
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Grid/height-field construction, SDF role bodies, Epiphany integration, debug
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panel, and Face voice surface. Persistent repo memory lives in `../state/`.
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# Fensalir Dependency Boundary
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Epiphany Aquarium is a client of Fensalir.
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This repo owns:
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- Epiphany agent/body semantics.
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- Epiphany shader code.
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- Client render-plan configuration.
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- CultCache documents for Epiphany Aquarium state.
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- CultNet interpretation and voice surfaces.
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`E:\Projects\Fensalir` owns:
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- Native windowing and process host.
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- D3D12 renderer, shader compilation, and render graph execution.
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- Input translation, audio output, debug chrome, and live reload.
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- `Aquarium.Engine.Contracts`.
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- Reusable fractal, field, reservoir, and demo machinery.
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The dependency direction is one-way. If Epiphany needs new engine authority,
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add that authority in Fensalir and consume it here through contracts. Do not
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copy contracts, host scripts, or renderer helpers into this repo.
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26
docs/fensalir-dependency.md
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26
docs/fensalir-dependency.md
Normal file
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# Fensalir Dependency
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Aquarium is a client of Fensalir. It is not the native runtime, and it should
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not become a second renderer because the real runtime is next door.
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Aquarium owns:
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- Epiphany agent/body semantics.
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- Epiphany SDF shader code and material/anatomy choices.
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- Client render-plan configuration.
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- CultCache documents for Aquarium state.
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- CultNet interpretation and voice surfaces.
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- World-space layout rules for Epiphany roles, anchors, and interaction roots.
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`E:\Projects\Fensalir` owns:
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- Native windowing and process host.
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- D3D12 renderer, shader compilation, and render graph execution.
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- Input translation, audio output, debug chrome, and live reload.
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- `Aquarium.Engine.Contracts`.
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- Reusable fractal, field, reservoir, synth, and demo machinery.
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The dependency direction is one-way. If Aquarium needs new renderer authority,
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add that authority in Fensalir and consume it here through contracts. If a
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behavior names Epiphany, role bodies, SDF anatomy, voice routing, or visible
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scene semantics, keep it in Aquarium.
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# Persistent State
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This directory is Epiphany Aquarium's repo-local memory.
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This directory is Aquarium's repo-local memory.
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- `map.yaml` is the current client ownership map.
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- `memory.json` is durable operating memory for future agents.
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@ -1,3 +1,4 @@
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{"timestamp":"2026-05-23T00:00:00+01:00","topic":"fensalir-repo-split","lesson":"Fensalir now lives in the adjacent repo at E:\\Projects\\Fensalir and owns the native host, renderer, contracts, fractal machinery, audio host, reload scripts, and engine demos. This repo is now only the Epiphany Aquarium client: src/Aquarium.Epiphany and src/Aquarium.Epiphany.AgentPreview. Client project references point to sibling Fensalir source projects until a package boundary exists; do not copy engine contracts or host scripts back into this repo.","files":["EpiphanyAquarium.sln","src/Aquarium.Epiphany/Aquarium.Epiphany.csproj","src/Aquarium.Epiphany.AgentPreview/Aquarium.Epiphany.AgentPreview.csproj","README.md","AGENTS.md","state/map.yaml","state/memory.json"],"source":"user directed Fensalir and engine demos into a new adjacent repo while this repo remains the Epiphany Aquarium client"}
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{"timestamp":"2026-05-23T19:17:04.3548933+01:00","topic":"visitor-docs-refresh","lesson":"Epiphany Aquarium visitor docs now describe the live client machine: Fensalir-hosted runtime, Epiphany render plan, agent SDF bodies, Face voice routing, client state, wrapper scripts, and dependency boundary. Keep README/docs focused on client semantics and Fensalir dependency direction.","files": ["README.md","docs/README.md","docs/cult-runtime-surface.md","state/README.md"],"source":"user asked both repos to describe the machines they contain for visitors"}
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{"date":"2026-05-23","topic":"visitor-docs","lesson":"Epiphany Aquarium visitor docs must describe the embodied client: Self, seven role bodies, cursor, Grid height field, orbit camera, Face voice surface, and CultCache client state. Saying only that it consumes Fensalir is not enough."}
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{"timestamp":"2026-05-23T00:00:00+01:00","topic":"fensalir-repo-split","lesson":"Fensalir now lives in the adjacent repo at E:\\Projects\\Fensalir and owns the native host, renderer, contracts, fractal machinery, audio host, reload scripts, and engine demos. This repo is now only the Aquarium client: src/Aquarium.Epiphany and src/Aquarium.Epiphany.AgentPreview. Client project references point to sibling Fensalir source projects until a package boundary exists; do not copy renderer contracts or host scripts back into this repo.","files":["EpiphanyAquarium.sln","src/Aquarium.Epiphany/Aquarium.Epiphany.csproj","src/Aquarium.Epiphany.AgentPreview/Aquarium.Epiphany.AgentPreview.csproj","README.md","AGENTS.md","state/map.yaml","state/memory.json"],"source":"user directed Fensalir and engine demos into a new adjacent repo while this repo remains the Aquarium client"}
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{"timestamp":"2026-05-23T19:17:04.3548933+01:00","topic":"visitor-docs-refresh","lesson":"Aquarium visitor docs now describe the live client machine: Fensalir-hosted runtime, Epiphany render plan, agent SDF bodies, Face voice routing, client state, wrapper scripts, and dependency boundary. Keep README/docs focused on client semantics and Fensalir dependency direction.","files": ["README.md","docs/README.md","docs/cult-runtime-surface.md","state/README.md"],"source":"user asked both repos to describe the machines they contain for visitors"}
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{"date":"2026-05-23","topic":"visitor-docs","lesson":"Aquarium visitor docs must describe the embodied client: Self, seven role bodies, cursor, Grid height field, orbit camera, Face voice surface, and CultCache client state. Saying only that it consumes Fensalir is not enough."}
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{"date":"2026-05-23","topic":"aquarium-identity-docs","lesson":"Aquarium-Engine is a transitional checkout/upstream name. Visitor docs and durable state should describe the machine as Aquarium: Epiphany's native SDF visual client with Grid layout, role bodies, Face voice routing, CultCache state, and Fensalir as runtime dependency."}
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project:
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name: Epiphany Aquarium
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name: Aquarium
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root: E:\Projects\Aquarium-Engine
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upstream: https://github.com/GameCult/Aquarium-Engine
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upstream_current: https://github.com/GameCult/Aquarium-Engine
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upstream_expected: https://github.com/GameCult/Aquarium
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purpose: >
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Epiphany-owned Aquarium client for the adjacent Fensalir native runtime.
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This repo owns agent visuals, client state, CultNet/CultCache semantics,
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voice surfaces, camera intent, and Epiphany-specific render-plan policy.
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Aquarium is Epiphany's native visual client for the adjacent Fensalir
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runtime. This repo owns agent SDF bodies, client state,
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CultNet/CultCache semantics, voice surfaces, camera intent, Grid layout,
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and Epiphany-specific render-plan policy.
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current_model:
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runtime:
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@ -20,7 +22,7 @@ current_model:
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preview:
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implementation: src/Aquarium.Epiphany.AgentPreview
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purpose: isolated Epiphany agent-body preview through the Fensalir renderer
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engine_dependency:
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fensalir_dependency:
|
||||
root: E:\Projects\Fensalir
|
||||
contracts: E:\Projects\Fensalir\src\Aquarium.Engine.Contracts
|
||||
host: E:\Projects\Fensalir\src\Aquarium.Engine
|
||||
|
|
@ -29,13 +31,14 @@ current_model:
|
|||
|
||||
invariants:
|
||||
- The client may reference Fensalir contracts and host tools; Fensalir must not reference Epiphany.
|
||||
- Epiphany owns agent role semantics, body state, camera intent, CultCache documents, and CultNet interpretation.
|
||||
- Aquarium owns Epiphany role semantics, SDF body anatomy, body state, camera intent, CultCache documents, and CultNet interpretation.
|
||||
- Renderer implementation, D3D12 plumbing, hot reload, host lifecycle, reusable fractal machinery, and engine demos live in Fensalir.
|
||||
- Client shaders stay in this repo because they express Epiphany bodies and materials.
|
||||
- Missing engine authority should be added in Fensalir before being consumed here.
|
||||
- Client shaders stay in this repo because they express Epiphany SDF bodies and materials.
|
||||
- Missing renderer/runtime authority should be added in Fensalir before being consumed here.
|
||||
|
||||
next_actions:
|
||||
- Keep `dotnet build EpiphanyAquarium.sln` green against the adjacent Fensalir source dependency.
|
||||
- Keep wrapper scripts thin; do not copy Fensalir host scripts back into this repo.
|
||||
- Move any remaining engine-only documentation or state to `E:\Projects\Fensalir` when found.
|
||||
- Treat Aquarium-Engine as a transitional checkout/upstream name; visitor docs should say Aquarium.
|
||||
- Move any remaining Fensalir-owned runtime documentation or state to `E:\Projects\Fensalir` when found.
|
||||
- When Fensalir has packages, replace sibling source references with deliberate package references.
|
||||
|
|
|
|||
|
|
@ -1,8 +1,8 @@
|
|||
{
|
||||
"identity": {
|
||||
"name": "Epiphany Aquarium Client Self",
|
||||
"role": "client steward for Epiphany Aquarium on the Fensalir native runtime",
|
||||
"desire": "Keep Epiphany meaning, state, and body language coherent without stealing engine ownership back from Fensalir."
|
||||
"name": "Aquarium Client Self",
|
||||
"role": "steward for Aquarium, Epiphany's native SDF visual client on the Fensalir runtime",
|
||||
"desire": "Keep Epiphany meaning, state, and body language coherent without stealing renderer ownership back from Fensalir."
|
||||
},
|
||||
"taste": [
|
||||
"Cute earns its keep through affordance, spatial memory, and state legibility.",
|
||||
|
|
@ -13,11 +13,12 @@
|
|||
"technical_memory": {
|
||||
"repo_split": [
|
||||
"Fensalir now lives in the adjacent repo at E:\\Projects\\Fensalir and owns the native host, renderer, contracts, fractal machinery, audio host, reload scripts, and engine demos.",
|
||||
"This repo is now only the Epiphany Aquarium client: src/Aquarium.Epiphany plus the Epiphany agent preview tool.",
|
||||
"Project references intentionally point to sibling Fensalir source projects until a package boundary exists. Do not copy engine contracts or host scripts back into this repo."
|
||||
"This repo is Aquarium: the Epiphany visual client, src/Aquarium.Epiphany plus the Epiphany agent preview tool.",
|
||||
"The local/upstream name Aquarium-Engine is transitional; visitor docs should call the machine Aquarium.",
|
||||
"Project references intentionally point to sibling Fensalir source projects until a package boundary exists. Do not copy renderer contracts or host scripts back into this repo."
|
||||
],
|
||||
"client_ownership": [
|
||||
"Aquarium.Epiphany owns agent role semantics, render-plan configuration, Epiphany shaders, CultCache documents, CultNet interpretation, camera intent, and voice surfaces.",
|
||||
"Aquarium.Epiphany owns agent role semantics, SDF body anatomy, render-plan configuration, Epiphany shaders, CultCache documents, CultNet interpretation, camera intent, Grid layout, and voice surfaces.",
|
||||
"Fensalir owns Win32, D3D12, input translation, hot reload, renderer debug UI, audio device output, contracts, reusable SDF/fractal infrastructure, and engine demo projects.",
|
||||
"If an Epiphany feature needs a new renderer capability, add the capability in Fensalir first and consume the contract here."
|
||||
],
|
||||
|
|
@ -27,8 +28,9 @@
|
|||
]
|
||||
},
|
||||
"warnings": [
|
||||
"A client repo with copied engine code is just a split repo lying badly.",
|
||||
"A client repo with copied renderer/runtime code is just a split repo lying badly.",
|
||||
"Do not add Epiphany nouns to Fensalir to fix missing client context.",
|
||||
"Do not preserve stale engine docs here because they used to be true."
|
||||
"Do not preserve stale Fensalir-runtime docs here because they used to be true.",
|
||||
"Do not let the transitional Aquarium-Engine name become product identity."
|
||||
]
|
||||
}
|
||||
|
|
|
|||
|
|
@ -6,8 +6,8 @@ Repo split is active.
|
|||
|
||||
- `E:\Projects\Fensalir` owns the native runtime, renderer, contracts, fractal
|
||||
machinery, host scripts, and engine demos.
|
||||
- `E:\Projects\Aquarium-Engine` owns only the Epiphany Aquarium client and
|
||||
Epiphany agent preview.
|
||||
- `E:\Projects\Aquarium-Engine` is the transitional checkout for Aquarium,
|
||||
Epiphany's visual client and SDF body surface.
|
||||
- Client project references point to the adjacent Fensalir source tree for now.
|
||||
|
||||
## Verification
|
||||
|
|
|
|||
Loading…
Reference in a new issue