- HTML 62.5%
- C# 24.2%
- Faust 5%
- JavaScript 3.7%
- Python 2%
- Other 2.5%
| Filename | Latest commit message | Latest commit date |
|---|---|---|
|
|
||
| docs | ||
| external | ||
| patches | ||
| research | ||
| scripts | ||
| spikes/faust-aot-thruster | ||
| src | ||
| state | ||
| tests/AquaSynth.Dsl.Tests | ||
| tools | ||
| .gitignore | ||
| .gitmodules | ||
| AGENTS.md | ||
| AquaSynth.sln | ||
| CLAUDE.md | ||
| Directory.Build.props | ||
| Directory.Build.targets | ||
| icon-package.png | ||
| icon.png | ||
| README.md | ||
AquaSynth
C# patch authoring, analysis, and Faust toolchain for AquaSynth. It parses the
.aqua DSL into a serializable patch graph, emits Faust .dsp, and owns the
path from patch intent to generated DSP artifacts.
This repo is the C# bridge for AquaSynth/Vortice-land. Rust remains the reference lab; this project is the tool that lets the engine script Faust without dragging the AquaSynth-rs crate into the room by the ankle.
Run
dotnet test
DX7 reference-render tests use dexed-py when a Python with dexed and
numpy is available. Set AQUASYNTH_DX7_PYTHON to that interpreter to force a
specific runtime; otherwise the tests skip the render path and still parse the
vendored public-domain fixture.
ZynAddSubFX is pinned as a GPL test/development reference under
external/zynaddsubfx. Initialize it with:
git submodule update --init --recursive
That source is a parity oracle only. AquaSynth does not ship Zyn code, link it from published packages, or treat it as runtime machinery.
Package Boundary
Downstream consumers should pin the NuGet packages from this repo, not use live project references. Breaking synth-library work should happen here freely, then consumers should intentionally update only after new package versions are packed and tested.
dotnet pack src\AquaSynth.Core\AquaSynth.Core.csproj -c Release
dotnet pack src\AquaSynth.Faust\AquaSynth.Faust.csproj -c Release
AquaSynth.Core owns patch meaning: model records, the .aqua parser,
authoring helpers, analysis/scoring tools, presets, and Faust source emission.
AquaSynth.Faust depends on Core and owns toolchain/rendering work: Faust CLI
validation, target-code generation, live patch compilation, native libfaust
loading, compile manifests, DSP factory lifetime, and offline/sample rendering.
The test suite verifies that development fixtures, Python render helpers, external reference synth sources, and SysEx banks do not ship in published packages.
Shape
PatchScript.Parse(script)lowers terse script intoSynthPatch.FaustEmitter.Emit(patch)emits Faust source.FaustCompiler.ValidateAsync(source)compile-checks with Faust when present fromAquaSynth.Faust.FaustCompiler.CompileAsync(source, options)writes generated backend code through an installed or resolved Faust compiler fromAquaSynth.Faust.FaustCompiler.CompileWebAssemblyScriptAsync(...)andCompileWebAssemblyAsync(...)emit browser-ready.dsp,.wasm, and Faust JSON UI metadata artifacts.AquaSynthPatchCompilerfromAquaSynth.Faustis the live host-facing boundary for compiling.aquascripts into hosted DSP factories.AquaSynthNativeCompilerremains the lower nativelibfaustcompiler machinery behind that boundary.BuiltInScripts.ReferenceScripts()carries readable SFXR, BFXR-flavored, 808, FM bell, wobble bass, syrinx-voice, subtractive-drum, additive/PAD, and advanced layered patches. They are stable references for testing and for judging whether the DSL can express useful sound designs cleanly.SfxrParams,PatchScriptScoring,AudioAnalyzer, andPresetscarry the reusable AquaSynth-rs-side analysis, scoring, SFXR, and preset tools.
The authoring/test lane can compile Faust-generated C# for easy .NET rendering and parity checks:
var patch = PatchScript.Parse("""
voice
wave=saw
freq=55
gain=0.2
sustain=0.5
decay=0.2
""");
var export = FaustEmitter.Emit(patch, new FaustExportOptions("bass"));
await FaustCompiler.CompileAsync(
export.Source,
new FaustCompileOptions(FaustTargetLanguage.CSharp, "Generated/Bass.cs"));
The browser lane uses Faust's WebAssembly backend and keeps the same ownership:
AquaSynth emits the .dsp, .wasm, and JSON UI description; the host supplies
WebAudio scheduling and parameter binding.
await FaustCompiler.CompileWebAssemblyScriptAsync(
"v w=sin f=880 g=.12 sustain=.04 decay=.2",
new FaustWebAssemblyCompileOptions("Generated/Web", "ui_select"));
The runtime lane is different. AquaSynth should own Faust toolchain selection, compile cache identity, generated artifacts, parameter manifests, and dynamic patch compilation outside the realtime path. Aquarium Engine should load and host the finished artifact, bind controls, and schedule audio. Native Faust targets are the preferred shipping path when the platform allows them; C# output is convenient authoring machinery, not the ceiling.
AquaSynthPatchCompiler is the live runtime-facing version of that boundary: it
owns native libfaust loading policy, script parsing, Faust emission, compile
keys, DSP source artifacts, manifests, and compiled products. Engine callers
keep their device and scheduling code, and ask AquaSynth for compiled/renderable
synth products.
As a Verse service, AquaSynth accepts .aqua DSL and Weksa utterance handoff
documents, compiles Faust-native instruments, returns live instrument handles,
and exposes control/sample state through CultMesh. See
docs/verse-service-contract.md.
See docs/faust-toolchain-boundary.md.
Status
The current center of gravity is the speech-learning lane: structured utterance
metadata -> utterance embedding -> synth automation -> vocal-tract/rendered-loss
parity. The first proof path uses tiny eSpeak NG fixtures, log-mel evidence,
packed C# backprop, and compiled Faust speech controls so many candidate weights
can be tested against generated speech references without recompiling topology.
The named audible witness for that lane lives at
tests/AquaSynth.Dsl.Tests/Fixtures/Speech/WetVoice01/: Weksa-owned structured
utterance in, AquaSynth-owned automation/render receipts out, all inspectable
enough to diff when the machine mutates.
The modular graph surface, SFXR atoms, DX7/Zyn reference work, script scoring,
audio comparison, presets, Faust emission, native Faust compilation/rendering,
and installed Faust validation remain active foundations. The broader
reference-synth digestion project is paused unless it directly improves the
speech harness or render-loss machinery. Migration coverage is tracked in
docs/migration-checklist.md, because leaving
important things behind in the old repo would be a very efficient way to become
our own haunted house.
Reference-driven DSL growth is tracked in
docs/reference-synth-roadmap.md. The vocal
tract curriculum is tracked in
docs/ipa-vocal-tract-roadmap.md, with
prior-work notes in
docs/utterance-parity-research.md. Agent
handoff state lives in state/spine.yaml.
Building against CultLib
Builds are pinned to CultLib revision abd1a92eb24e1af3fc7cdd1bf98a88dbdebc2938 (#91); the build fails if the CultLib checkout differs or is dirty. Create a pinned worktree and point the build at it:
git -C <CultLib> worktree add --detach <path> abd1a92eb24e1af3fc7cdd1bf98a88dbdebc2938
dotnet build -p:CultLibRoot=<path> # or set CULTLIB_ROOT=<path>
Without an override the sibling ..\CultLib checkout is used and must itself be at that revision.
Stores are one-way, and rolling back can lose data. Since the pin move (#35) list elements carry ids, and a store holding any element id is stamped with a newer header. What an older build does with it depends on the store kind:
- Single-file stores (header v3 with ids): the patch catalog (
patches/aquasynth-patch-cultcache.cc), the speech training store and the daemon store. Pins beforecultlib-unity-v2.0.0/caching-unity-v2.0.0, including NuGetcultlib-v1.0.32, read these without complaint, silently drop the ids, and can rewrite elements without them. Only v2.0.0 and later refuse by name. - Directory stores (header v5 with ids): the IPA trial results store (
ipa-trial-results.cc,UseDirectoryStore). These are refused by name fromcultlib-unity-v1.0.57/caching-unity-v1.2.0.
So: take a copy of any store before the upgrade and restore from it if you roll back, never write with the new pin and then read with an old one, and upgrade every reader before any writer. Stores written before the move still open; ids are minted on load.