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| Filename | Latest commit message | Latest commit date |
|---|---|---|
| docs | ||
| src/AquariumSynth.Dsl | ||
| state | ||
| tests/AquariumSynth.Dsl.Tests | ||
| .gitignore | ||
| AGENTS.md | ||
| AquariumSynthCSharp.slnx | ||
| README.md | ||
Aquarium Synth CSharp
C# front-end for Aquarium Synth patch scripts. It parses the terse Aquarium DSL
into a serializable patch graph, emits Faust .dsp, and can ask an installed
Faust compiler to generate backend code such as C#, C++, C, or Rust.
This repo is the C# bridge for Aquarium/Vortice-land. Rust remains the reference lab; this project is the tool that lets the engine script Faust without dragging the Rust crate into the room by the ankle.
Run
dotnet test
Shape
PatchScript.Parse(script)lowers terse script intoSynthPatch.FaustEmitter.Emit(patch)emits Faust source.FaustCompiler.ValidateAsync(source)compile-checks with Faust when present.FaustCompiler.CompileAsync(source, options)writes generated backend code.BuiltInScriptscarries the current Rust-side classic SFXR, 808, FM bell, and wobble bass golf scripts so the migration has executable baggage checks.SfxrParams,PatchScriptScoring,AudioAnalyzer, andPresetscarry the reusable Rust-side analysis, scoring, SFXR, and preset tools.
Faust 2.85.5 supports -lang csharp, so the intended hot path is:
var patch = PatchScript.Parse("v w=saw f=55 g=.2 s=.5 d=.2");
var export = FaustEmitter.Emit(patch, new FaustExportOptions("bass"));
await FaustCompiler.CompileAsync(
export.Source,
new FaustCompileOptions(FaustTargetLanguage.CSharp, "Generated/Bass.cs"));
Status
The current slice covers the modular graph surface needed by the Rust golfed
scripts, SFXR atoms, script scoring, audio comparison, presets, Faust emission,
and installed Faust validation. Migration coverage is tracked in
docs/migration-checklist.md, because leaving
important things behind in the old repo would be a very efficient way to become
our own haunted house.