PatchScript.GestureDescriptor had no case for n, so it fell to the alveolar approximant (no velum). IpaGestureExperiment.BuildWordScript runs gestures back to back on the same scaffold as BuildCandidateScript (refactored onto one Scaffold). tools/WordRender renders a word offline through native libfaust, driving surface sliders from ControlSplineTimeline because the Faust exporter's summed spline offsets do not sequence gestures. Two tests. Nothing was heard: the render is a near-pure sine with no vowel quality. Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
12 lines
399 B
XML
12 lines
399 B
XML
<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<OutputType>Exe</OutputType>
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<TargetFramework>net10.0</TargetFramework>
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<ImplicitUsings>enable</ImplicitUsings>
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<Nullable>enable</Nullable>
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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</PropertyGroup>
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<ItemGroup>
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<ProjectReference Include="..\..\src\AquaSynth.Faust\AquaSynth.Faust.csproj" />
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</ItemGroup>
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</Project>
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