Pin CultLib 2.0.0 for builds
Directory.Build.props names CultLibRoot (CULTLIB_ROOT, else the sibling checkout) and pins CultLibRevision to cultlib-unity-v2.0.0 (42dce361). Directory.Build.targets fails the build unless that checkout is at the pin and clean, as Aetheria's guard does. Project references use CultLibRoot. Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
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5 changed files with 54 additions and 3 deletions
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\..\..\CultLib\src\GameCult.Caching.MessagePack\GameCult.Caching.MessagePack.csproj" />
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<ProjectReference Include="..\..\..\CultLib\src\GameCult.Mesh\GameCult.Mesh.csproj" />
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<ProjectReference Include="$(CultLibRoot)\src\GameCult.Caching.MessagePack\GameCult.Caching.MessagePack.csproj" />
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<ProjectReference Include="$(CultLibRoot)\src\GameCult.Mesh\GameCult.Mesh.csproj" />
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</ItemGroup>
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</Project>
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<ItemGroup>
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<ProjectReference Include="..\AquaSynth.Core\AquaSynth.Core.csproj" />
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<ProjectReference Include="..\..\..\CultLib\src\GameCult.Networking\GameCult.Networking.csproj" />
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<ProjectReference Include="$(CultLibRoot)\src\GameCult.Networking\GameCult.Networking.csproj" />
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</ItemGroup>
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<ItemGroup>
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