--- title: Worldbuilding description: "Aetheria's worldbuilding is where infrastructure, ideology, debt, habitat design, and historical violence stop pretending to be separate subjects." --- # Worldbuilding This branch explains how Aetheria's societies work: how people build places to live, organize power, and use technology. It covers the history of late Sol and the changed conditions of Elysium, following how earlier struggles continue to shape survival and whose rights are recognized. Read the physical setting alongside the institutions that govern it. Habitat design determines the spaces people inhabit; debt and law shape their choices within them. Political doctrines, media systems, and technical interfaces help determine how power is understood and exercised. History persists through transport corridors, standards, and everyday routines, even when people no longer remember why those arrangements were chosen. ## Historical Frames - [[Worldbuilding/Pre-Elysium/index|Pre-Elysium]] - [[Worldbuilding/Post-Elysium/index|Post-Elysium]] - [[Worldbuilding/Pre-Elysium/Timeline/index|Timeline]] - [[Worldbuilding/Pre-Elysium/Colonizing Sol|Colonizing Sol]] ## Institutions And Orders - [[Worldbuilding/Politics/index|Politics]] - [[Worldbuilding/Pre-Elysium/Factions/index|Factions]] - [[Worldbuilding/Pre-Elysium/Factions/Powers/Pan-Solar Consortium|Pan-Solar Consortium]] - [[Worldbuilding/Politics/Restrictions on Warfare|Restrictions on Warfare]] ## Technologies And Conditions - [[Worldbuilding/Pre-Elysium/Technology/index|Pre-Elysium Technology]] - [[Worldbuilding/Post-Elysium/Concepts/index|Post-Elysium Concepts]] - [[Worldbuilding/Post-Elysium/Technology/index|Post-Elysium Technology]] - [[Worldbuilding/Post-Elysium/Species/index|Species]]