Aetheria/Assets/Scripts/Gameplay/Weapons
Repository files (latest commit first)
Filename Latest commit message Latest commit date
Meta Vens 7f317bd332 Freeze a guided round that waits on its verdict and place a positionless hit at its target
After its fade a round kept integrating Velocity through the BindingLifetime wait, then a Hit (which carries
no burst point) played HitEffect at the drifted position. The wait now holds still; a hit without a point
plays the effect at the round's target position, and is skipped when the round never knew one. OnEnable resets
BindingLifetime so a pooled split child, which is never bound, does not inherit the last round's.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-29 22:15:53 +02:00
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ChargeEffectManager.cs Charged Weapons & Hitscan Weapons 2021-01-30 01:02:11 +00:00
ChargeEffectManager.cs.meta Charged Weapons & Hitscan Weapons 2021-01-30 01:02:11 +00:00
ConstantLaser.cs Fire control Cut 4, part 2: the last five weapon kinds join FireControl 2026-09-19 15:17:17 +02:00
ConstantLaser.cs.meta Restore the stable legacy Unity project 2026-08-10 14:57:50 +01:00
ConstantLaserManager.cs Fire control Cut 4, part 2: the last five weapon kinds join FireControl 2026-09-19 15:17:17 +02:00
ConstantLaserManager.cs.meta Restore the stable legacy Unity project 2026-08-10 14:57:50 +01:00
ConstantLightning.cs Fire control Cut 4, part 2: the last five weapon kinds join FireControl 2026-09-19 15:17:17 +02:00
ConstantLightning.cs.meta Restore the stable legacy Unity project 2026-08-10 14:57:50 +01:00
ConstantLightningManager.cs Fire control Cut 4, part 2: the last five weapon kinds join FireControl 2026-09-19 15:17:17 +02:00
ConstantLightningManager.cs.meta Restore the stable legacy Unity project 2026-08-10 14:57:50 +01:00
ConstantParticleWeapon.cs Fire control Cut 4, part 2: the last five weapon kinds join FireControl 2026-09-19 15:17:17 +02:00
ConstantParticleWeapon.cs.meta Restore the stable legacy Unity project 2026-08-10 14:57:50 +01:00
ConstantParticleWeaponManager.cs Fire control Cut 4, part 2: the last five weapon kinds join FireControl 2026-09-19 15:17:17 +02:00
ConstantParticleWeaponManager.cs.meta Restore the stable legacy Unity project 2026-08-10 14:57:50 +01:00
ConstantWeaponEffectManager.cs Restore the stable legacy Unity project 2026-08-10 14:57:50 +01:00
ConstantWeaponEffectManager.cs.meta Restore the stable legacy Unity project 2026-08-10 14:57:50 +01:00
GuidedProjectile.cs Freeze a guided round that waits on its verdict and place a positionless hit at its target 2026-09-29 22:15:53 +02:00
GuidedProjectile.cs.meta Restore the stable legacy Unity project 2026-08-10 14:57:50 +01:00
GuidedProjectileManager.cs Start the cooldown at a burst's first unrefused round; refused charged weapons never charge 2026-09-29 21:16:52 +02:00
GuidedProjectileManager.cs.meta Restore the stable legacy Unity project 2026-08-10 14:57:50 +01:00
HitscanEffect.cs Fire control Cut 4, part 2: the last five weapon kinds join FireControl 2026-09-19 15:17:17 +02:00
HitscanEffect.cs.meta Restore the stable legacy Unity project 2026-08-10 14:57:50 +01:00
HitscanManager.cs Fire control Cut 4, part 2: the last five weapon kinds join FireControl 2026-09-19 15:17:17 +02:00
HitscanManager.cs.meta Restore the stable legacy Unity project 2026-08-10 14:57:50 +01:00
InstantWeaponEffectManager.cs Fire control Cut 3: hit authority moves to FireControl 2026-09-19 14:07:07 +02:00
InstantWeaponEffectManager.cs.meta Restore the stable legacy Unity project 2026-08-10 14:57:50 +01:00
Laser.cs Fire control Cut 3: hit authority moves to FireControl 2026-09-19 14:07:07 +02:00
Laser.cs.meta Restore the stable legacy Unity project 2026-08-10 14:57:50 +01:00
LaserManager.cs Fire control Cut 3: hit authority moves to FireControl 2026-09-19 14:07:07 +02:00
LaserManager.cs.meta Restore the stable legacy Unity project 2026-08-10 14:57:50 +01:00
Lightning.cs Fire control Cut 3: hit authority moves to FireControl 2026-09-19 14:07:07 +02:00
Lightning.cs.meta Restore the stable legacy Unity project 2026-08-10 14:57:50 +01:00
LightningGunManager.cs Fire control Cut 3: hit authority moves to FireControl 2026-09-19 14:07:07 +02:00
LightningGunManager.cs.meta Restore the stable legacy Unity project 2026-08-10 14:57:50 +01:00
Mine.cs Cut 12.4(b): Detonate replaces Splash and Entity.Absorb 2026-09-26 01:17:36 +02:00
Mine.cs.meta Restore the stable legacy Unity project 2026-08-10 14:57:50 +01:00
MineManager.cs Fire control Cut 3: hit authority moves to FireControl 2026-09-19 14:07:07 +02:00
MineManager.cs.meta Restore the stable legacy Unity project 2026-08-10 14:57:50 +01:00
ParticleChargeEffect.cs Restore the stable legacy Unity project 2026-08-10 14:57:50 +01:00
ParticleChargeEffect.cs.meta Charged Weapons & Hitscan Weapons 2021-01-30 01:02:11 +00:00
Projectile.cs Cut 12.4(b): Detonate replaces Splash and Entity.Absorb 2026-09-26 01:17:36 +02:00
Projectile.cs.meta Restore the stable legacy Unity project 2026-08-10 14:57:50 +01:00
ProjectileManager.cs Fire control Cut 6b: a shot's dice belong to the shot, and airburst resolves in the simulation 2026-09-19 18:34:04 +02:00
ProjectileManager.cs.meta Restore the stable legacy Unity project 2026-08-10 14:57:50 +01:00
WeaponChargeEffect.cs Charged Weapons & Hitscan Weapons 2021-01-30 01:02:11 +00:00
WeaponChargeEffect.cs.meta Charged Weapons & Hitscan Weapons 2021-01-30 01:02:11 +00:00