Aetheria/Assets/Scripts/ServerShared/BezierCurve.cs
2026-06-14 22:39:44 +01:00

147 lines
3.8 KiB
C#

using System;
using System.Linq;
using Unity.Mathematics;
using static Unity.Mathematics.math;
public class BezierCurve
{
public float4[] Keys;
private int2 _cachedIndices;
private const int STEPS = 64;
private float? _maximum;
public float Maximum
{
get
{
if (_maximum != null) return _maximum ?? 0;
var samples = Enumerable.Range(0, STEPS).Select(i => (float) i / STEPS).ToArray();
float max = 0;
_maximum = 0;
foreach (var f in samples)
{
var p = Evaluate(f);
if (p > max)
{
max = p;
_maximum = f;
}
}
return _maximum??0;
}
}
// Integrate area under curve between start and end time
public float IntegrateCurve(float startTime, float endTime, int steps)
{
return Integrate(Evaluate, startTime, endTime, steps);
}
// Integrate function f(x) using the trapezoidal rule between x=x_low..x_high
public static float Integrate(Func<float, float> f, float x_low, float x_high, int N_steps)
{
float h = (x_high - x_low) / N_steps;
float res = (f(x_low) + f(x_high)) / 2;
for (int i = 1; i < N_steps; i++)
{
res += f(x_low + i * h);
}
return h * res;
}
// public static float Screen(float a, float b)
// {
// return 1 - (1 - a)*(1 - b);
// }
public float Evaluate(float time)
{
// Clamp time
time = clamp(time, Keys[0].x, Keys[Keys.Length - 1].x);
FindSurroundingKeyframes(time, Keys);
return HermiteInterpolate(time, Keys[_cachedIndices.x], Keys[_cachedIndices.y]);
}
void FindSurroundingKeyframes(float time, float4[] curve)
{
// Check that time is within cached keyframe time
if (time >= curve[_cachedIndices.x].x &&
time <= curve[_cachedIndices.y].x)
{
return;
}
// Fall back to using dichotomic search.
var length = curve.Length;
int half;
int middle;
int first = 0;
while (length > 0)
{
half = length >> 1;
middle = first + half;
if (time < curve[middle].x)
{
length = half;
}
else
{
first = middle + 1;
length = length - half - 1;
}
}
// If not within range, we pick the last element twice.
var indices = int2(first - 1, min(curve.Length - 1, first));
_cachedIndices = indices;
}
float HermiteInterpolate(float time, in float4 leftKeyframe, in float4 rightKeyframe)
{
// Handle stepped curve.
if (isinf(leftKeyframe.w) || isinf(rightKeyframe.z))
{
return leftKeyframe.y;
}
float dx = rightKeyframe.x - leftKeyframe.x;
float m0;
float m1;
float t;
if (dx != 0.0f)
{
t = (time - leftKeyframe.x) / dx;
m0 = leftKeyframe.w * dx;
m1 = rightKeyframe.z * dx;
}
else
{
t = 0.0f;
m0 = 0;
m1 = 0;
}
return HermiteInterpolate(t, leftKeyframe.y, m0, m1, rightKeyframe.y);
}
static float HermiteInterpolate(float t, float p0, float m0, float m1, float p1)
{
// Unrolled the equations to avoid precision issue.
// (2 * t^3 -3 * t^2 +1) * p0 + (t^3 - 2 * t^2 + t) * m0 + (-2 * t^3 + 3 * t^2) * p1 + (t^3 - t^2) * m1
var a = 2.0f * p0 + m0 - 2.0f * p1 + m1;
var b = -3.0f * p0 - 2.0f * m0 + 3.0f * p1 - m1;
var c = m0;
var d = p0;
return t * (t * (a * t + b) + c) + d;
}
}