Aetheria/Assets/Scripts/UI/ConfirmationDialog.cs
Reinier Vens ef816cc7e0 Murder Satellites
Created TurretController, which performs basic combat for fixed orbital installations
Projectiles self-destruct at maximum range
Created turret prefab
Outfitted turret in game manager
Entity position is now 3D
Entities responsible for updating their own position and orientation
Barrel positions and orientations available from entity code
Inventory code will display modal dialog for invalid item moves instead of breaking
Yaw articulation working (full 360 rotation still borked)
2021-01-06 14:56:39 +00:00

70 lines
1.9 KiB
C#

/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.InputSystem;
using UnityEngine.UI;
public class ConfirmationDialog : PropertiesPanel
{
public ClickCatcher CancelClickCatcher;
public GameObject ButtonGroup;
public Button Cancel;
public Button Confirm;
private Action _onCancel;
private Action _onConfirm;
private new void Start()
{
Cancel.onClick.AddListener(() =>
{
_onCancel?.Invoke();
End();
});
Confirm.onClick.AddListener(() =>
{
_onConfirm?.Invoke();
End();
});
if (CancelClickCatcher != null)
CancelClickCatcher.OnClick += data =>
{
_onCancel?.Invoke();
End();
};
OnPropertyAdded += go =>
{
go.SetActive(true);
go.transform.SetSiblingIndex(Title.transform.GetSiblingIndex() + 1);
};
gameObject.SetActive(false);
}
private void End()
{
CancelClickCatcher.gameObject.SetActive(false);
gameObject.SetActive(false);
}
public void Show(Action onConfirm = null, Action onCancel = null)
{
gameObject.SetActive(true);
_onConfirm = onConfirm;
Confirm.gameObject.SetActive(onConfirm!=null);
_onCancel = onCancel;
Cancel.gameObject.SetActive(onCancel!=null);
ButtonGroup.SetActive(onConfirm!=null && onCancel!=null);
transform.position = Mouse.current.position.ReadValue();
CancelClickCatcher.gameObject.SetActive(true);
}
}