Targeting Target locking Crosshairs Improved HUD schematic feedback Equipment Heat Damage Equipment Disabling
1007 lines
No EOL
37 KiB
C#
1007 lines
No EOL
37 KiB
C#
/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Reflection;
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using JsonKnownTypes;
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using MessagePack;
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using Newtonsoft.Json;
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using UniRx;
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using Unity.Mathematics;
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using static Unity.Mathematics.math;
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using int2 = Unity.Mathematics.int2;
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[MessagePackObject,
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Union(0, typeof(Ship)),
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Union(1, typeof(OrbitalEntity)),
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JsonObject(MemberSerialization.OptIn), JsonConverter(typeof(JsonKnownTypesConverter<Entity>))]
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public abstract class Entity
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{
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public Zone Zone;
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public EquippableItem Hull;
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public float3 Position;
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public float2 Direction = float2(0,1);
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public float2 Velocity;
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public float[,] Temperature;
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public float4[,] Conductivity;
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public float[,] ThermalMass;
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public float Energy;
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public readonly ReactiveCollection<EquippedItem> Equipment = new ReactiveCollection<EquippedItem>();
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public readonly ReactiveCollection<EquippedCargoBay> CargoBays = new ReactiveCollection<EquippedCargoBay>();
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public readonly ReactiveCollection<EquippedDockingBay> DockingBays = new ReactiveCollection<EquippedDockingBay>();
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public Entity Parent;
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public List<Entity> Children = new List<Entity>();
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public ReactiveProperty<Entity> Target = new ReactiveProperty<Entity>((Entity)null);
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public float3 LookDirection;
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public string Name;
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public int Population;
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public Dictionary<Guid, float> Personality = new Dictionary<Guid, float>();
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public readonly Dictionary<string, float> Messages = new Dictionary<string, float>();
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public readonly Dictionary<object, float> VisibilitySources = new Dictionary<object, float>();
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public readonly Dictionary<HardpointData, (float3 position, float3 direction)> HardpointTransforms =
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new Dictionary<HardpointData, (float3 position, float3 direction)>();
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public Dictionary<HardpointData, float> HardpointArmor;
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public readonly List<EquippedItem>[] TriggerGroups;
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public List<IPopulationAssignment> PopulationAssignments = new List<IPopulationAssignment>();
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public EquippedItem[,] GearOccupancy;
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public EquippedItem[,] ThermalOccupancy;
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public HardpointData[,] Hardpoints;
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public float[,] Armor;
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private EquippedItem[] _orderedEquipment;
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protected bool _active;
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public ItemManager ItemManager { get; }
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public int AssignedPopulation => PopulationAssignments.Sum(pa => pa.AssignedPopulation);
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public float Mass { get; private set; }
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public float Visibility => VisibilitySources.Values.Sum();
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public Subject<(HardpointData hardpoint, float damage)> HardpointDamage = new Subject<(HardpointData, float)>();
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public Subject<(int2 pos, float damage)> ArmorDamage = new Subject<(int2, float)>();
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public Subject<(EquippedItem item, float damage)> ItemDamage = new Subject<(EquippedItem, float)>();
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public Subject<float> HullDamage = new Subject<float>();
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public UniRx.IObservable<EquippedItem> ItemDestroyed;
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public UniRx.IObservable<int2> HullArmorDepleted;
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public UniRx.IObservable<HardpointData> HardpointArmorDepleted;
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public bool Active
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{
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get => _active;
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set
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{
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_active = value;
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if (_active)
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{
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foreach (var item in Equipment)
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foreach (var behavior in item.Behaviors)
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{
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if(behavior is IInitializableBehavior initializableBehavior)
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initializableBehavior.Initialize();
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}
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OnActivate();
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}
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}
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}
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protected virtual void OnActivate(){}
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public Entity(ItemManager itemManager, Zone zone, EquippableItem hull)
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{
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ItemManager = itemManager;
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Zone = zone;
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Hull = hull;
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Name = hull.Name;
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MapEntity();
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TriggerGroups = new List<EquippedItem>[itemManager.GameplaySettings.TriggerGroupCount];
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for(int i=0; i<itemManager.GameplaySettings.TriggerGroupCount; i++)
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TriggerGroups[i] = new List<EquippedItem>();
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ItemDestroyed = ItemDamage.Where(x => x.item.EquippableItem.Durability < .01f).Select(x=>x.item);
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HullArmorDepleted = ArmorDamage.Where(x => Armor[x.pos.x, x.pos.y] < .01f).Select(x => x.pos);
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HardpointArmorDepleted = HardpointDamage.Where(x => HardpointArmor[x.hardpoint] < .01f).Select(x => x.hardpoint);
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}
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private void MapEntity()
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{
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var hullData = ItemManager.GetData(Hull) as HullData;
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HardpointArmor = hullData.Hardpoints.ToDictionary(hp => hp, hp => hp.Armor);
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Equipment.Add(new EquippedItem(ItemManager, Hull, int2.zero, this));
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Mass = hullData.Mass;
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Temperature = new float[hullData.Shape.Width, hullData.Shape.Height];
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Conductivity = new float4[hullData.Shape.Width, hullData.Shape.Height];
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ThermalMass = new float[hullData.Shape.Width, hullData.Shape.Height];
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Armor = new float[hullData.Shape.Width, hullData.Shape.Height];
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var cellCount = hullData.Shape.Coordinates.Length;
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foreach (var v in hullData.Shape.Coordinates)
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{
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if (!hullData.InteriorCells[v])
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Armor[v.x, v.y] = hullData.Armor;
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Temperature[v.x, v.y] = 280;
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Conductivity[v.x, v.y] = hullData.Conductivity;
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ThermalMass[v.x, v.y] = hullData.Mass * hullData.SpecificHeat / cellCount;
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}
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GearOccupancy = new EquippedItem[hullData.Shape.Width, hullData.Shape.Height];
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ThermalOccupancy = new EquippedItem[hullData.Shape.Width, hullData.Shape.Height];
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Hardpoints = new HardpointData[hullData.Shape.Width, hullData.Shape.Height];
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foreach (var hardpoint in hullData.Hardpoints)
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{
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foreach (var hardpointCoord in hardpoint.Shape.Coordinates)
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{
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var hullCoord = hardpoint.Position + hardpointCoord;
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Hardpoints[hullCoord.x, hullCoord.y] = hardpoint;
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}
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}
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}
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public void AddHeat(int2 position, float heat)
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{
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Temperature[position.x, position.y] += heat / ThermalMass[position.x, position.y];
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}
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public int CountItemsInCargo(Guid itemDataID)
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{
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int sum = 0;
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foreach (var x in CargoBays)
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{
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if (x.ItemsOfType.ContainsKey(itemDataID))
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{
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foreach (var i in x.ItemsOfType[itemDataID]) sum += i is SimpleCommodity simpleCommodity ? simpleCommodity.Quantity : 1;
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}
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}
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return sum;
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}
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public EquippedCargoBay FindItemInCargo(Guid itemDataID)
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{
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return CargoBays.FirstOrDefault(c => c.ItemsOfType.ContainsKey(itemDataID));
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}
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// Attempts to move a given number of items of the given type to the target Entity
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// Returns the number of items successfully transferred
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public int TryTransferItems(Entity target, Guid itemDataID, int quantity)
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{
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int quantityTransferred = 0;
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while (quantityTransferred < quantity)
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{
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EquippedCargoBay originInventory = CargoBays.FirstOrDefault(c => c.ItemsOfType.ContainsKey(itemDataID));
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if (originInventory == null) break;
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var itemInstance = originInventory.ItemsOfType[itemDataID][0];
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if (itemInstance is SimpleCommodity simpleCommodity)
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{
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var targetQuantity = min(simpleCommodity.Quantity, quantity - quantityTransferred);
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if (!target.CargoBays.Any(c => originInventory.TryTransferItem(c, simpleCommodity, targetQuantity)))
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{
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quantityTransferred += targetQuantity - simpleCommodity.Quantity;
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break;
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}
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quantityTransferred += targetQuantity;
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}
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else if (itemInstance is CraftedItemInstance craftedItemInstance)
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{
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if (!target.CargoBays.Any(c => originInventory.TryTransferItem(c, craftedItemInstance)))
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break;
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quantityTransferred++;
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}
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}
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return quantityTransferred;
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}
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public EquippableItem Unequip(EquippedItem item)
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{
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if (item.EquippableItem == null)
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{
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ItemManager.Log("Attempted to remove equipped item with no equippable item on it! This should be impossible!");
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return null;
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}
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if (item is EquippedCargoBay cargoBay)
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{
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if(cargoBay.Cargo.Count > 0)
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{
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ItemManager.Log("Attempted to remove cargo bay that is not empty! Please check first before doing this!");
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return null;
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}
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CargoBays.Remove(cargoBay);
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}
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Equipment.Remove(item);
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_orderedEquipment = Equipment.OrderBy(x => x.SortPosition).ToArray();
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var hullData = ItemManager.GetData(Hull) as HullData;
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var itemData = ItemManager.GetData(item.EquippableItem);
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var itemLayer = (itemData.HardpointType == HardpointType.Thermal ? ThermalOccupancy : GearOccupancy);
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foreach (var i in hullData.Shape.Coordinates)
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if (itemLayer[i.x, i.y] == item)
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{
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ThermalMass[i.x, i.y] -= ItemManager.GetThermalMass(item.EquippableItem) / itemData.Shape.Coordinates.Length;
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Conductivity[i.x, i.y] /= itemData.Conductivity;
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itemLayer[i.x, i.y] = null;
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}
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Mass -= itemData.Mass;
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return item.EquippableItem;
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}
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// Check whether the given item will fit when its origin is placed at the given coordinate
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private bool ItemFits(EquippableItemData itemData, HullData hullData, EquippableItem item, int2 hullCoord)
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{
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// If the given coordinate isn't even in the ship it obviously won't fit
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if (!hullData.Shape[hullCoord]) return false;
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// Items without specific hardpoints on the ship can be freely rotated and placed anywhere
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if (itemData.HardpointType == HardpointType.Tool || itemData.HardpointType == HardpointType.Thermal)
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{
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// Check every cell of the item's shape
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foreach (var i in itemData.Shape.Coordinates)
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{
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// If there is any gear already occupying that space, it won't fit
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// If there's a hardpoint there, it won't fit
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// Thermal items have their own layer and do not collide with gear
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var itemCoord = hullCoord + itemData.Shape.Rotate(i, item.Rotation);
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if (!hullData.InteriorCells[itemCoord] || (itemData.HardpointType == HardpointType.Tool && Hardpoints[itemCoord.x, itemCoord.y] != null) || (itemData.HardpointType == HardpointType.Thermal ? ThermalOccupancy : GearOccupancy)[itemCoord.x, itemCoord.y] != null) return false;
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}
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}
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else
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{
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var hardpoint = Hardpoints[hullCoord.x, hullCoord.y];
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// If there's no hardpoint there, it won't fit
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if (hardpoint == null) return false;
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// If the hardpoint type doesn't match the item, it won't fit
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if (hardpoint.Type != itemData.HardpointType) return false;
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// Items placed in hardpoints are automatically aligned to hardpoint rotation
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item.Rotation = hardpoint.Rotation;
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// Inset the shapes of both item and hardpoint
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var itemShapeInset = hullData.Shape.Inset(itemData.Shape, hullCoord, item.Rotation);
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var hardpointShapeInset = hullData.Shape.Inset(hardpoint.Shape, hardpoint.Position);
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// Check every cell of the hardpoint shape
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foreach(var v in hardpointShapeInset.Coordinates)
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if (GearOccupancy[v.x, v.y] != null)
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return false;
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// Check every cell of the item's shape
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foreach (var i in itemShapeInset.Coordinates)
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{
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// If the hardpoint does not have a matching cell, it wont fit
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if (!hardpointShapeInset[i]) return false;
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// If there is any gear already occupying that space, it won't fit
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if (GearOccupancy[i.x, i.y] != null) return false;
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}
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}
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return true;
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}
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// Check whether the given item will fit when its origin is placed at the given coordinate on the hull
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public bool ItemFits(EquippableItem item, int2 hullCoord)
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{
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var itemData = ItemManager.GetData(item);
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var hullData = ItemManager.GetData(Hull) as HullData;
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return ItemFits(itemData, hullData, item, hullCoord);
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}
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public bool TryFindSpace(EquippableItem item, out int2 hullCoord)
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{
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var itemData = ItemManager.GetData(item);
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var hullData = ItemManager.GetData(Hull) as HullData;
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// Tools and thermal equipment can be installed anywhere on the ship
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// Search the whole ship for somewhere the item will fit
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if (itemData.HardpointType == HardpointType.Tool || itemData.HardpointType == HardpointType.Thermal)
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{
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foreach (var hullCoord2 in hullData.InteriorCells.Coordinates)
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{
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if (ItemFits(itemData, hullData, item, hullCoord2))
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{
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hullCoord = hullCoord2;
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return true;
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}
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}
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}
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// Everything else has to be equipped onto a hardpoint of the same type
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// Search the ship for an empty hardpoint that matches the type and shape of the item
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else
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{
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foreach (var hardpoint in hullData.Hardpoints)
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{
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if(hardpoint.Type == itemData.HardpointType)
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{
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foreach (var hardpointCoord in hardpoint.Shape.Coordinates)
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{
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var hullCoord2 = hardpoint.Position + hardpointCoord;
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if (ItemFits(itemData, hullData, item, hullCoord2))
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{
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hullCoord = hullCoord2;
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return true;
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}
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}
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}
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}
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}
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hullCoord = int2.zero;
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return false;
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}
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// Try to equip the given item anywhere it will fit, returns true when the item was successfully equipped
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public bool TryEquip(EquippableItem item) => TryFindSpace(item, out var hullCoord) && TryEquip(item, hullCoord);
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// Try to equip the given item to the given location
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public bool TryEquip(EquippableItem item, int2 hullCoord)
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{
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var itemData = ItemManager.GetData(item);
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var hullData = ItemManager.GetData(Hull) as HullData;
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if (!ItemFits(itemData, hullData, item, hullCoord)) return false;
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EquippedItem equippedItem;
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if (itemData.HardpointType == HardpointType.Tool || itemData.HardpointType == HardpointType.Thermal)
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{
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if(itemData is CargoBayData)
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{
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if (itemData is DockingBayData)
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{
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equippedItem = new EquippedDockingBay(ItemManager, item, hullCoord, this, $"{Name} Docking Bay {DockingBays.Count + 1}");
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DockingBays.Add((EquippedDockingBay) equippedItem);
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}
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else
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{
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equippedItem = new EquippedCargoBay(ItemManager, item, hullCoord, this, $"{Name} Cargo Bay {CargoBays.Count + 1}");
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CargoBays.Add((EquippedCargoBay) equippedItem);
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}
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}
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else
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{
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equippedItem = new EquippedItem(ItemManager, item, hullCoord, this);
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Equipment.Add(equippedItem);
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}
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}
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else
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{
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equippedItem = new EquippedItem(ItemManager, item, hullCoord, this);
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Equipment.Add(equippedItem);
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}
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foreach (var i in itemData.Shape.Coordinates)
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{
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var occupiedCoord = hullCoord + itemData.Shape.Rotate(i, item.Rotation);
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// TODO: Track thermal mass of cargo bay contents as reactive property
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ThermalMass[occupiedCoord.x, occupiedCoord.y] += ItemManager.GetThermalMass(item) / itemData.Shape.Coordinates.Length;
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Conductivity[occupiedCoord.x, occupiedCoord.y] *= itemData.Conductivity;
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(itemData.HardpointType == HardpointType.Thermal ? ThermalOccupancy : GearOccupancy)[occupiedCoord.x, occupiedCoord.y] = equippedItem;
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}
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Mass += itemData.Mass;
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_orderedEquipment = Equipment.OrderBy(x => x.SortPosition).ToArray();
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return true;
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}
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public EquippedDockingBay TryDock(Ship ship)
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{
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var bay = DockingBays.FirstOrDefault(x => x.DockedShip == null);
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if (bay != null)
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{
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bay.DockedShip = ship;
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ship.SetParent(this);
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Zone.Entities.Remove(ship);
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}
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return bay;
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}
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public bool TryUndock(Ship ship)
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{
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var bay = DockingBays.FirstOrDefault(x => x.DockedShip == ship);
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if (bay == null)
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{
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ItemManager.Log($"Ship {ship.Name} attempted to undock from {Name}, but it was not docked!");
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return false;
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}
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if (bay.Cargo.Any())
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return false;
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bay.DockedShip = null;
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ship.RemoveParent();
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Zone.Entities.Add(ship);
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return true;
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}
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public void AddChild(Entity entity)
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{
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Mass += entity.Mass;
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Children.Add(entity);
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}
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public void RemoveChild(Entity entity)
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{
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Mass -= entity.Mass;
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Children.Remove(entity);
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}
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public void SetParent(Entity parent)
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{
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Parent = parent;
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parent.AddChild(this);
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}
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public void RemoveParent()
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{
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if (Parent == null)
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return;
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Parent.RemoveChild(this);
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Parent = null;
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}
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public T GetBehavior<T>() where T : class, IBehavior
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{
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foreach (var equippedItem in Equipment)
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if(equippedItem.Behaviors != null)
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foreach (var behavior in equippedItem.Behaviors)
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if (behavior is T b)
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return b;
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return null;
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}
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public IEnumerable<T> GetBehaviors<T>() where T : class, IBehavior
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{
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foreach (var equippedItem in Equipment)
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if(equippedItem.Behaviors != null)
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foreach (var behavior in equippedItem.Behaviors)
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if (behavior is T b)
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yield return b;
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}
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public IEnumerable<T> GetBehaviorData<T>() where T : BehaviorData
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{
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foreach (var equippedItem in Equipment)
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foreach (var behavior in equippedItem.Behaviors)
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if (behavior.Data is T b)
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yield return b;
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}
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public Switch GetSwitch<T>() where T : class, IBehavior
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{
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foreach (var equippedItem in Equipment)
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foreach (var group in equippedItem.BehaviorGroups)
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|
foreach(var behavior in group.Behaviors)
|
|
if (behavior is T)
|
|
return group.Switch;
|
|
return null;
|
|
}
|
|
|
|
public Trigger GetTrigger<T>() where T : class, IBehavior
|
|
{
|
|
foreach (var equippedItem in Equipment)
|
|
foreach (var group in equippedItem.BehaviorGroups)
|
|
foreach(var behavior in group.Behaviors)
|
|
if (behavior is T)
|
|
return group.Trigger;
|
|
return null;
|
|
}
|
|
|
|
public virtual void Update(float delta)
|
|
{
|
|
var hullData = ItemManager.GetData(Hull) as HullData;
|
|
float[,] newTemp = new float[hullData.Shape.Width,hullData.Shape.Height];
|
|
var radiation = 0f;
|
|
foreach (var v in hullData.Shape.Coordinates)
|
|
{
|
|
var temp = Temperature[v.x, v.y];
|
|
var heatTransfer = 0f;
|
|
|
|
if (v.x > 0)
|
|
heatTransfer += (Temperature[v.x - 1, v.y] - temp) * Conductivity[v.x, v.y].y * Conductivity[v.x - 1, v.y].w;
|
|
|
|
if (v.x < hullData.Shape.Width - 1)
|
|
heatTransfer += (Temperature[v.x + 1, v.y] - temp) * Conductivity[v.x, v.y].w * Conductivity[v.x + 1, v.y].y;
|
|
|
|
if (v.y > 0)
|
|
heatTransfer += (Temperature[v.x, v.y - 1] - temp) * Conductivity[v.x, v.y].z * Conductivity[v.x, v.y - 1].x;
|
|
|
|
if (v.y < hullData.Shape.Height - 1)
|
|
heatTransfer += (Temperature[v.x, v.y + 1] - temp) * Conductivity[v.x, v.y].x * Conductivity[v.x, v.y + 1].z;
|
|
|
|
newTemp[v.x, v.y] = Temperature[v.x, v.y] + heatTransfer * min(ItemManager.GameplaySettings.HeatConductionMultiplier * delta,1) / ThermalMass[v.x,v.y];
|
|
|
|
// For all cells on the border of the entity, radiate some heat into space, increasing the visibility of the ship
|
|
if (!hullData.InteriorCells[v])
|
|
{
|
|
var rad = pow(newTemp[v.x, v.y], ItemManager.GameplaySettings.HeatRadiationExponent) *
|
|
ItemManager.GameplaySettings.HeatRadiationMultiplier;
|
|
newTemp[v.x, v.y] -= rad * delta;
|
|
radiation += rad;
|
|
}
|
|
}
|
|
|
|
VisibilitySources[this] = radiation;
|
|
Temperature = newTemp;
|
|
|
|
if (Active)
|
|
{
|
|
foreach (var equippedItem in _orderedEquipment)
|
|
{
|
|
equippedItem.Update(delta);
|
|
}
|
|
|
|
foreach (var message in Messages.Keys.ToArray())
|
|
{
|
|
Messages[message] = Messages[message] - delta;
|
|
if (Messages[message] < 0)
|
|
Messages.Remove(message);
|
|
}
|
|
}
|
|
foreach(var child in Children)
|
|
child.Update(delta);
|
|
|
|
if (Parent != null)
|
|
{
|
|
Position = Parent.Position;
|
|
Velocity = Parent.Velocity;
|
|
}
|
|
else Position.y = Zone.GetHeight(Position.xz) + hullData.GridOffset;
|
|
}
|
|
|
|
public void SetMessage(string message)
|
|
{
|
|
Messages[message] = ItemManager.GameplaySettings.MessageDuration;
|
|
}
|
|
|
|
// public void OnBeforeSerialize()
|
|
// {
|
|
// // Filter item behavior collections by those with any persistent behaviors
|
|
// // For each item create an object containing the item ID and a list of persistent behaviors
|
|
// // Then turn that into a dictionary mapping from item ID to an array of every behaviors persistent data
|
|
// PersistedBehaviors = EquippedItems
|
|
// .Where(item => item.Behaviors.Any(b=>b is IPersistentBehavior))
|
|
// .Select(item => new {equippable=item, behaviors = item.Behaviors
|
|
// .Where(b=>b is IPersistentBehavior)
|
|
// .Cast<IPersistentBehavior>()})
|
|
// .ToDictionary(x=> x.equippable.Position, x=>x.behaviors.Select(b => b.Store()).ToArray());
|
|
// }
|
|
//
|
|
// public void OnAfterDeserialize()
|
|
// {
|
|
// foreach(var item in EquippedItems)
|
|
// Hydrate(item);
|
|
//
|
|
// // Iterate only over the behaviors of items which contain persistent data
|
|
// // Filter the behaviors for each item to get the persistent ones, then cast them and combine with the persisted data array for that item
|
|
// foreach (var persistentBehaviorData in EquippedItems
|
|
// .Where(item => PersistedBehaviors.ContainsKey(item.Position))
|
|
// .SelectMany(item => item.Behaviors
|
|
// .Where(b=> b is IPersistentBehavior)
|
|
// .Cast<IPersistentBehavior>()
|
|
// .Zip(PersistedBehaviors[item.Position], (behavior, data) => new{behavior, data})))
|
|
// persistentBehaviorData.behavior.Restore(persistentBehaviorData.data);
|
|
// }
|
|
}
|
|
|
|
[MessagePackObject, JsonObject(MemberSerialization.OptIn)]
|
|
public class EquippedItem
|
|
{
|
|
[JsonProperty("item"), Key(0)] public EquippableItem EquippableItem;
|
|
|
|
[JsonProperty("position"), Key(1)] public int2 Position;
|
|
|
|
[IgnoreMember]
|
|
public IBehavior[] Behaviors;
|
|
|
|
[IgnoreMember]
|
|
public BehaviorGroup[] BehaviorGroups;
|
|
|
|
public Shape InsetShape { get; }
|
|
|
|
public int SortPosition;
|
|
|
|
public bool Online => EquippableItem.Durability > .01f && Temperature > _data.MinimumTemperature && Temperature < _data.MaximumTemperature;
|
|
|
|
public float Temperature
|
|
{
|
|
get
|
|
{
|
|
float sum = 0;
|
|
foreach (var x in InsetShape.Coordinates) sum += _entity.Temperature[x.x, x.y];
|
|
return sum/InsetShape.Coordinates.Length;
|
|
}
|
|
}
|
|
|
|
protected readonly ItemManager _itemManager;
|
|
private readonly EquippableItemData _data;
|
|
private Entity _entity;
|
|
|
|
public EquippedItem(ItemManager itemManager, EquippableItem item, int2 position, Entity entity)
|
|
{
|
|
_itemManager = itemManager;
|
|
_data = _itemManager.GetData(item);
|
|
_entity = entity;
|
|
EquippableItem = item;
|
|
Position = position;
|
|
var hullData = itemManager.GetData(entity.Hull);
|
|
InsetShape = hullData.Shape.Inset(_data.Shape, position, item.Rotation);
|
|
|
|
Behaviors = _data.Behaviors
|
|
.Select(bd => bd.CreateInstance(itemManager, entity, this))
|
|
.ToArray();
|
|
|
|
BehaviorGroups = Behaviors
|
|
.GroupBy(b => b.Data.Group)
|
|
.OrderBy(g=>g.Key)
|
|
.Select(g=> new BehaviorGroup {
|
|
Behaviors = g.ToArray(),
|
|
//Axis = (IAnalogBehavior) g.FirstOrDefault(b=>b is IAnalogBehavior),
|
|
Switch = (Switch) g.FirstOrDefault(b=>b is Switch),
|
|
Trigger = (Trigger) g.FirstOrDefault(b=>b is Trigger)
|
|
})
|
|
.ToArray();
|
|
|
|
foreach (var behavior in Behaviors)
|
|
{
|
|
if (behavior is IOrderedBehavior orderedBehavior)
|
|
SortPosition = orderedBehavior.Order;
|
|
if(behavior is IPopulationAssignment populationAssignment)
|
|
entity.PopulationAssignments.Add(populationAssignment);
|
|
}
|
|
}
|
|
|
|
public void AddHeat(float heat)
|
|
{
|
|
foreach(var hullCoord in InsetShape.Coordinates)
|
|
_entity.AddHeat(hullCoord, heat / InsetShape.Coordinates.Length);
|
|
}
|
|
|
|
public void Update(float delta)
|
|
{
|
|
|
|
if (Temperature < _data.MinimumTemperature || Temperature > _data.MaximumTemperature)
|
|
{
|
|
EquippableItem.Durability -= delta;
|
|
}
|
|
|
|
foreach (var behavior in Behaviors.Where(b => b is IAlwaysUpdatedBehavior).Cast<IAlwaysUpdatedBehavior>())
|
|
behavior.Update(delta);
|
|
|
|
if (Online)
|
|
{
|
|
foreach (var group in BehaviorGroups)
|
|
{
|
|
foreach (var behavior in group.Behaviors)
|
|
{
|
|
if (!behavior.Execute(delta))
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
}
|
|
}
|
|
|
|
public class EquippedCargoBay : EquippedItem
|
|
{
|
|
public readonly ReactiveDictionary<ItemInstance, int2> Cargo = new ReactiveDictionary<ItemInstance, int2>();
|
|
|
|
public readonly ItemInstance[,] Occupancy;
|
|
|
|
public readonly Dictionary<Guid, List<ItemInstance>> ItemsOfType = new Dictionary<Guid, List<ItemInstance>>();
|
|
|
|
public readonly CargoBayData Data;
|
|
|
|
public float Mass { get; private set; }
|
|
public float ThermalMass { get; private set; }
|
|
public string Name { get; }
|
|
|
|
public EquippedCargoBay(ItemManager itemManager, EquippableItem item, int2 position, Entity entity, string name) : base(itemManager, item, position, entity)
|
|
{
|
|
Data = _itemManager.GetData(EquippableItem) as CargoBayData;
|
|
Name = name;
|
|
|
|
Mass = Data.Mass;
|
|
ThermalMass = Data.Mass * Data.SpecificHeat;
|
|
|
|
Occupancy = new ItemInstance[Data.InteriorShape.Width,Data.InteriorShape.Height];
|
|
}
|
|
|
|
// Check whether the given item will fit when its origin is placed at the given coordinate
|
|
public bool ItemFits(ItemInstance item, int2 cargoCoord)
|
|
{
|
|
var itemData = _itemManager.GetData(item);
|
|
// Check every cell of the item's shape
|
|
foreach (var i in itemData.Shape.Coordinates)
|
|
{
|
|
// If there is an item already occupying that space, it won't fit
|
|
var itemCargoCoord = cargoCoord + itemData.Shape.Rotate(i, item.Rotation);
|
|
if (!Data.InteriorShape[itemCargoCoord] || (Occupancy[itemCargoCoord.x, itemCargoCoord.y] != null && Occupancy[itemCargoCoord.x, itemCargoCoord.y] != item)) return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
// Tries to find a place to put the given items in the inventory
|
|
// Will attempt to fill existing item stacks first
|
|
// Returns true only when ALL of the items have places to go
|
|
public bool TryFindSpace(SimpleCommodity item, out List<int2> positions)
|
|
{
|
|
positions = new List<int2>();
|
|
var itemData = _itemManager.GetData(item);
|
|
var remainingQuantity = item.Quantity;
|
|
|
|
// For simple commodities, search for existing item stacks to add to
|
|
foreach (var cargoItem in Cargo.Keys)
|
|
{
|
|
if (item.Data != cargoItem.Data) continue;
|
|
|
|
var cargoCommodity = (SimpleCommodity) cargoItem;
|
|
if (cargoCommodity.Quantity >= itemData.MaxStack) continue;
|
|
|
|
// Subtract remaining space in existing stack from remaining quantity
|
|
remainingQuantity -= min(itemData.MaxStack - cargoCommodity.Quantity, remainingQuantity);
|
|
positions.Add(Cargo[cargoItem]);
|
|
|
|
// If we've moved all of the items into existing stacks, no need to search for empty space!
|
|
if (remainingQuantity == 0) return true;
|
|
}
|
|
|
|
// Search all the space in the cargo bay for an empty space where the item fits
|
|
foreach (var cargoCoord in Data.InteriorShape.Coordinates)
|
|
{
|
|
if (ItemFits(item, cargoCoord))
|
|
{
|
|
positions.Add(cargoCoord);
|
|
return true;
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
public bool TryStore(ItemInstance item, int2 cargoCoord)
|
|
{
|
|
if (item is SimpleCommodity simpleCommodity)
|
|
return TryStore(simpleCommodity, cargoCoord);
|
|
if (item is CraftedItemInstance craftedItem)
|
|
return TryStore(craftedItem, cargoCoord);
|
|
return false;
|
|
}
|
|
|
|
// Attempts to store all of the given item anywhere in the inventory
|
|
// Will attempt to fill existing item stacks first
|
|
// Returns true only when ALL of the items are successfully stored
|
|
public bool TryStore(SimpleCommodity item)
|
|
{
|
|
TryFindSpace(item, out var positions);
|
|
foreach (var position in positions)
|
|
{
|
|
if (TryStore(item, position)) return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
// Try to store the given commodity at the given position
|
|
// If there's a stack at the given position it will be added to
|
|
// Returns true only when ALL of the items are successfully stored
|
|
public bool TryStore(SimpleCommodity item, int2 cargoCoord)
|
|
{
|
|
var itemData = _itemManager.GetData(item);
|
|
if (ItemFits(item, cargoCoord))
|
|
{
|
|
foreach (var p in itemData.Shape.Coordinates)
|
|
{
|
|
var pos = cargoCoord + itemData.Shape.Rotate(p, item.Rotation);
|
|
Occupancy[pos.x, pos.y] = item;
|
|
}
|
|
Cargo[item] = cargoCoord;
|
|
|
|
if(!ItemsOfType.ContainsKey(item.Data))
|
|
ItemsOfType[item.Data] = new List<ItemInstance>();
|
|
ItemsOfType[item.Data].Add(item);
|
|
}
|
|
else if (Occupancy[cargoCoord.x, cargoCoord.y] is SimpleCommodity cargoCommodity && cargoCommodity.Data == item.Data)
|
|
{
|
|
if (cargoCommodity.Quantity + item.Quantity <= itemData.MaxStack)
|
|
{
|
|
cargoCommodity.Quantity += item.Quantity;
|
|
}
|
|
else
|
|
{
|
|
var quantityTransferred = itemData.MaxStack - cargoCommodity.Quantity;
|
|
item.Quantity -= quantityTransferred;
|
|
cargoCommodity.Quantity = itemData.MaxStack;
|
|
|
|
Mass += itemData.Mass * quantityTransferred;
|
|
ThermalMass += itemData.Mass * itemData.SpecificHeat * quantityTransferred;
|
|
return false;
|
|
}
|
|
}
|
|
else return false;
|
|
|
|
Mass += _itemManager.GetMass(item);
|
|
ThermalMass += _itemManager.GetThermalMass(item);
|
|
return true;
|
|
}
|
|
|
|
// Searches the cargo bay for a position where the item will fit, returns true when found
|
|
public bool TryFindSpace(CraftedItemInstance item, out int2 position)
|
|
{
|
|
// Search all the space in the cargo bay for an empty space where the item fits
|
|
foreach (var cargoCoord in Data.InteriorShape.Coordinates)
|
|
{
|
|
if (ItemFits(item, cargoCoord))
|
|
{
|
|
position = cargoCoord;
|
|
return true;
|
|
}
|
|
}
|
|
|
|
position = int2.zero;
|
|
return false;
|
|
}
|
|
|
|
// Try to store the given item anywhere it will fit, returns true when the item was successfully stored
|
|
public bool TryStore(CraftedItemInstance item) => TryFindSpace(item, out var position) && TryStore(item, position);
|
|
|
|
// Try to store the given item at the given position, returns true when the item was successfully stored
|
|
public bool TryStore(CraftedItemInstance item, int2 cargoCoord)
|
|
{
|
|
if (!ItemFits(item, cargoCoord)) return false;
|
|
|
|
var itemData = _itemManager.GetData(item);
|
|
foreach (var p in itemData.Shape.Coordinates)
|
|
{
|
|
var pos = cargoCoord + itemData.Shape.Rotate(p, item.Rotation);
|
|
Occupancy[pos.x, pos.y] = item;
|
|
}
|
|
Cargo[item] = cargoCoord;
|
|
|
|
if(!ItemsOfType.ContainsKey(item.Data))
|
|
ItemsOfType[item.Data] = new List<ItemInstance>();
|
|
ItemsOfType[item.Data].Add(item);
|
|
|
|
Mass += _itemManager.GetMass(item);
|
|
ThermalMass += _itemManager.GetThermalMass(item);
|
|
|
|
return true;
|
|
}
|
|
|
|
public SimpleCommodity Remove(SimpleCommodity item, int quantity)
|
|
{
|
|
if (!Cargo.ContainsKey(item))
|
|
{
|
|
_itemManager.Log("Attempted to remove item from a cargo bay that it wasn't even in! Something went wrong here!");
|
|
return null;
|
|
}
|
|
var itemData = _itemManager.GetData(item);
|
|
if(quantity >= item.Quantity)
|
|
{
|
|
foreach(var v in Data.InteriorShape.Coordinates)
|
|
if (Occupancy[v.x, v.y] == item)
|
|
Occupancy[v.x, v.y] = null;
|
|
|
|
Cargo.Remove(item);
|
|
ItemsOfType[item.Data].Remove(item);
|
|
if (!ItemsOfType[item.Data].Any())
|
|
ItemsOfType.Remove(item.Data);
|
|
|
|
Mass -= _itemManager.GetMass(item);
|
|
ThermalMass -= _itemManager.GetThermalMass(item);
|
|
|
|
return item;
|
|
}
|
|
|
|
item.Quantity -= quantity;
|
|
Mass -= itemData.Mass * quantity;
|
|
ThermalMass -= itemData.Mass * itemData.SpecificHeat * quantity;
|
|
return new SimpleCommodity{Data = item.Data, Quantity = quantity, Rotation = item.Rotation};
|
|
}
|
|
|
|
public void Remove(CraftedItemInstance item)
|
|
{
|
|
if (!Cargo.ContainsKey(item))
|
|
{
|
|
_itemManager.Log("Attempted to remove item from a cargo bay that it wasn't even in! Something went wrong here!");
|
|
return;
|
|
}
|
|
var itemData = _itemManager.GetData(item);
|
|
foreach(var v in Data.InteriorShape.Coordinates)
|
|
if (Occupancy[v.x, v.y] == item)
|
|
Occupancy[v.x, v.y] = null;
|
|
|
|
Cargo.Remove(item);
|
|
ItemsOfType[item.Data].Remove(item);
|
|
if (!ItemsOfType[item.Data].Any())
|
|
ItemsOfType.Remove(item.Data);
|
|
|
|
Mass -= _itemManager.GetMass(item);
|
|
ThermalMass -= _itemManager.GetThermalMass(item);
|
|
}
|
|
|
|
public void Remove(ItemInstance item)
|
|
{
|
|
if (item is SimpleCommodity simpleCommodity)
|
|
Remove(simpleCommodity, simpleCommodity.Quantity);
|
|
if (item is CraftedItemInstance craftedItem)
|
|
Remove(craftedItem);
|
|
}
|
|
|
|
public bool TryTransferItem(EquippedCargoBay target, SimpleCommodity item, int quantity)
|
|
{
|
|
if (!Cargo.ContainsKey(item))
|
|
{
|
|
_itemManager.Log("Attempted to remove item from a cargo bay that it wasn't even in! Something went wrong here!");
|
|
return false;
|
|
}
|
|
|
|
var oldPos = Cargo[item];
|
|
var newItem = Remove(item, quantity);
|
|
|
|
if (target.TryStore(item)) return true;
|
|
|
|
// Failed to transfer full quantity, move the remaining items back to their old slot
|
|
TryStore(newItem, oldPos);
|
|
return false;
|
|
}
|
|
|
|
public bool TryTransferItem(EquippedCargoBay target, CraftedItemInstance item)
|
|
{
|
|
if (!Cargo.ContainsKey(item))
|
|
{
|
|
_itemManager.Log("Attempted to remove item from a cargo bay that it wasn't even in! Something went wrong here!");
|
|
return false;
|
|
}
|
|
|
|
if (!target.TryStore(item)) return false;
|
|
Remove(item);
|
|
return true;
|
|
}
|
|
}
|
|
|
|
public class EquippedDockingBay : EquippedCargoBay
|
|
{
|
|
public Ship DockedShip;
|
|
public int2 MaxSize => _data.MaxSize;
|
|
private DockingBayData _data;
|
|
public EquippedDockingBay(ItemManager itemManager, EquippableItem item, int2 position, Entity entity, string name) : base(itemManager, item, position, entity, name)
|
|
{
|
|
_data = _itemManager.GetData(EquippableItem) as DockingBayData;
|
|
}
|
|
}
|
|
|
|
public class BehaviorGroup
|
|
{
|
|
public IBehavior[] Behaviors;
|
|
public Trigger Trigger;
|
|
public Switch Switch;
|
|
//public IAnalogBehavior Axis;
|
|
} |