Aetheria/Assets/Scripts/ServerShared/Behaviors/TurretController.cs
Reinier Vens fddd485262 Hellfire
Targeting
Target locking
Crosshairs
Improved HUD schematic feedback
Equipment Heat Damage
Equipment Disabling
2021-01-10 03:59:47 +00:00

93 lines
No EOL
3 KiB
C#

/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
using System.Collections.Generic;
using System.Linq;
using MessagePack;
using Newtonsoft.Json;
using UniRx;
using Unity.Mathematics;
using static Unity.Mathematics.math;
[MessagePackObject, JsonObject(MemberSerialization.OptIn), RuntimeInspectable]
public class TurretControllerData : BehaviorData
{
public override IBehavior CreateInstance(ItemManager context, Entity entity, EquippedItem item)
{
return new TurretController(context, this, entity, item);
}
}
public class TurretController : IBehavior
{
private TurretControllerData _data;
private Dictionary<Trigger, WeaponData> _triggers = new Dictionary<Trigger, WeaponData>();
public Entity EquippedEntity { get; }
public EquippedItem Item { get; }
public ItemManager Context { get; }
public BehaviorData Data => _data;
public TurretController(ItemManager context, TurretControllerData data, Entity equippedEntity, EquippedItem item)
{
Context = context;
_data = data;
EquippedEntity = equippedEntity;
Item = item;
var weapons = equippedEntity.Equipment.Where(e => e.Behaviors.Any(b => b.Data is WeaponData));
foreach (var weapon in weapons)
{
CheckWeapon(item);
}
equippedEntity.Equipment.ObserveAdd().Subscribe(add => CheckWeapon(add.Value));
equippedEntity.Equipment.ObserveRemove().Subscribe(remove =>
{
foreach (var bg in remove.Value.BehaviorGroups)
if (_triggers.ContainsKey(bg.Trigger))
_triggers.Remove(bg.Trigger);
});
}
private void CheckWeapon(EquippedItem item)
{
foreach (var bg in item.BehaviorGroups)
{
if (bg.Trigger != null)
{
foreach (var b in bg.Behaviors)
{
if(b.Data is WeaponData weaponData)
_triggers.Add(bg.Trigger, weaponData);
}
}
}
}
public bool Execute(float delta)
{
if (EquippedEntity.Target.Value != null)
{
var diff = EquippedEntity.Target.Value.Position - EquippedEntity.Position;
EquippedEntity.LookDirection = normalize(diff);
var dist = length(diff);
foreach (var x in _triggers)
{
if (Context.Evaluate(x.Value.Range, x.Key.Item.EquippableItem, EquippedEntity) > dist &&
dot(EquippedEntity.HardpointTransforms[EquippedEntity.Hardpoints[x.Key.Item.Position.x, x.Key.Item.Position.y]].direction,
EquippedEntity.LookDirection) > .9f)
{
x.Key.Pull();
}
}
}
else
{
EquippedEntity.Target.Value = EquippedEntity.Zone.Entities.FirstOrDefault(e => e is Ship);
}
return true;
}
}