Aetheria/Assets/Scripts/ServerShared/Behaviors/Trigger.cs
Reinier Vens fddd485262 Hellfire
Targeting
Target locking
Crosshairs
Improved HUD schematic feedback
Equipment Heat Damage
Equipment Disabling
2021-01-10 03:59:47 +00:00

58 lines
No EOL
1.3 KiB
C#

/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
using System;
using System.Linq;
using MessagePack;
using Newtonsoft.Json;
[InspectableField, MessagePackObject, JsonObject(MemberSerialization.OptIn), Order(-20)]
public class TriggerData : BehaviorData
{
public override IBehavior CreateInstance(ItemManager context, Entity entity, EquippedItem item)
{
return new Trigger(context, this, entity, item);
}
}
public class Trigger : IBehavior
{
private TriggerData _data;
public Entity Entity { get; }
public EquippedItem Item { get; }
public ItemManager Context { get; }
public BehaviorData Data => _data;
public bool _pulled;
public void Pull()
{
_pulled = true;
}
public Trigger(ItemManager context, TriggerData data, Entity entity, EquippedItem item)
{
_data = data;
Entity = entity;
Item = item;
Context = context;
}
public void Initialize()
{
}
public bool Execute(float delta)
{
if (_pulled)
{
_pulled = false;
return true;
}
return false;
}
}