Aetheria/Assets/Scripts/ServerShared/Behaviors/Launcher.cs
Reinier Vens fddd485262 Hellfire
Targeting
Target locking
Crosshairs
Improved HUD schematic feedback
Equipment Heat Damage
Equipment Disabling
2021-01-10 03:59:47 +00:00

37 lines
No EOL
1.3 KiB
C#

/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
using MessagePack;
using Newtonsoft.Json;
using Unity.Mathematics;
[InspectableField, MessagePackObject, JsonObject(MemberSerialization.OptIn)]
public class LauncherData : InstantWeaponData
{
[InspectableAnimationCurve, JsonProperty("guidance"), Key(9)]
public float4[] GuidanceCurve;
[InspectableAnimationCurve, JsonProperty("thrustCurve"), Key(10)]
public float4[] ThrustCurve;
[InspectableAnimationCurve, JsonProperty("liftCurve"), Key(11)]
public float4[] LiftCurve;
[InspectableField, JsonProperty("thrust"), Key(12)]
public PerformanceStat Thrust = new PerformanceStat();
[InspectableField, JsonProperty("frequency"), Key(13)]
public float DodgeFrequency;
[InspectableField, JsonProperty("launchSpeed"), Key(14)]
public PerformanceStat LaunchSpeed = new PerformanceStat();
[InspectableField, JsonProperty("missileSpeed"), Key(15)]
public PerformanceStat MissileSpeed = new PerformanceStat();
public override IBehavior CreateInstance(ItemManager context, Entity entity, EquippedItem item)
{
return new InstantWeapon(context, this, entity, item);
}
}