Aetheria/Assets/Scripts/ServerShared/Behaviors/ItemUsage.cs
Reinier Vens fddd485262 Hellfire
Targeting
Target locking
Crosshairs
Improved HUD schematic feedback
Equipment Heat Damage
Equipment Disabling
2021-01-10 03:59:47 +00:00

53 lines
No EOL
1.6 KiB
C#

/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
using System;
using System.Linq;
using MessagePack;
using Newtonsoft.Json;
[InspectableField, MessagePackObject, JsonObject(MemberSerialization.OptIn), Order(-5), RuntimeInspectable]
public class ItemUsageData : BehaviorData
{
[InspectableDatabaseLink(typeof(SimpleCommodityData)), JsonProperty("item"), Key(1), RuntimeInspectable]
public Guid Item;
public override IBehavior CreateInstance(ItemManager context, Entity entity, EquippedItem item)
{
return new ItemUsage(context, this, entity, item);
}
}
public class ItemUsage : IBehavior
{
private ItemUsageData _data;
private Entity Entity { get; }
private EquippedItem Item { get; }
private ItemManager Context { get; }
public BehaviorData Data => _data;
public ItemUsage(ItemManager context, ItemUsageData data, Entity entity, EquippedItem item)
{
_data = data;
Entity = entity;
Item = item;
Context = context;
}
public bool Execute(float delta)
{
var cargo = Entity.FindItemInCargo(_data.Item);
if (cargo == null) return false;
var item = cargo.ItemsOfType[_data.Item][0];
if (item is SimpleCommodity simpleCommodity)
cargo.Remove(simpleCommodity, 1);
if (item is CraftedItemInstance craftedItemInstance)
cargo.Remove(craftedItemInstance);
return true;
}
}