Targeting Target locking Crosshairs Improved HUD schematic feedback Equipment Heat Damage Equipment Disabling
48 lines
No EOL
1.4 KiB
C#
48 lines
No EOL
1.4 KiB
C#
/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
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using MessagePack;
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using Newtonsoft.Json;
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[InspectableField, MessagePackObject, JsonObject(MemberSerialization.OptIn)]
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public class HitscanData : WeaponData
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{
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[InspectableField, JsonProperty("perSecond"), Key(6)]
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public bool PerSecond;
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public override IBehavior CreateInstance(ItemManager context, Entity entity, EquippedItem item)
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{
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return new Hitscan(context, this, entity, item);
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}
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}
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public class Hitscan : IBehavior
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{
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private bool _firing;
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private float _cooldown; // normalized
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private HitscanData _data;
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private Entity Entity { get; }
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private EquippedItem Item { get; }
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private ItemManager Context { get; }
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private float _firingVisibility;
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public BehaviorData Data => _data;
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public float Range { get; private set; }
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public Hitscan(ItemManager context, HitscanData c, Entity entity, EquippedItem item)
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{
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Context = context;
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_data = c;
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Entity = entity;
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Item = item;
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}
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public bool Execute(float delta)
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{
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// TODO: Implement hitscan weapons!
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Range = Context.Evaluate(_data.Range, Item.EquippableItem, Entity);
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return true;
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}
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} |