Aetheria/Assets/Scripts/ServerShared/Behaviors/Hitscan.cs
Reinier Vens fddd485262 Hellfire
Targeting
Target locking
Crosshairs
Improved HUD schematic feedback
Equipment Heat Damage
Equipment Disabling
2021-01-10 03:59:47 +00:00

48 lines
No EOL
1.4 KiB
C#

/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
using MessagePack;
using Newtonsoft.Json;
[InspectableField, MessagePackObject, JsonObject(MemberSerialization.OptIn)]
public class HitscanData : WeaponData
{
[InspectableField, JsonProperty("perSecond"), Key(6)]
public bool PerSecond;
public override IBehavior CreateInstance(ItemManager context, Entity entity, EquippedItem item)
{
return new Hitscan(context, this, entity, item);
}
}
public class Hitscan : IBehavior
{
private bool _firing;
private float _cooldown; // normalized
private HitscanData _data;
private Entity Entity { get; }
private EquippedItem Item { get; }
private ItemManager Context { get; }
private float _firingVisibility;
public BehaviorData Data => _data;
public float Range { get; private set; }
public Hitscan(ItemManager context, HitscanData c, Entity entity, EquippedItem item)
{
Context = context;
_data = c;
Entity = entity;
Item = item;
}
public bool Execute(float delta)
{
// TODO: Implement hitscan weapons!
Range = Context.Evaluate(_data.Range, Item.EquippableItem, Entity);
return true;
}
}