Targeting Target locking Crosshairs Improved HUD schematic feedback Equipment Heat Damage Equipment Disabling
48 lines
No EOL
1.4 KiB
C#
48 lines
No EOL
1.4 KiB
C#
/* This Source Code Form is subject to the terms of the Mozilla Public
|
|
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
|
* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
|
|
|
|
using System;
|
|
using System.Linq;
|
|
using MessagePack;
|
|
using Newtonsoft.Json;
|
|
|
|
[InspectableField, MessagePackObject, JsonObject(MemberSerialization.OptIn), Order(12), RuntimeInspectable]
|
|
public class EnergyDrawData : BehaviorData
|
|
{
|
|
[InspectableField, JsonProperty("draw"), Key(1), RuntimeInspectable]
|
|
public PerformanceStat Draw = new PerformanceStat();
|
|
|
|
[InspectableField, JsonProperty("perSecond"), Key(2)]
|
|
public bool PerSecond;
|
|
|
|
public override IBehavior CreateInstance(ItemManager context, Entity entity, EquippedItem item)
|
|
{
|
|
return new EnergyDraw(context, this, entity, item);
|
|
}
|
|
}
|
|
|
|
public class EnergyDraw : IBehavior
|
|
{
|
|
private EnergyDrawData _data;
|
|
|
|
private Entity Entity { get; }
|
|
private EquippedItem Item { get; }
|
|
private ItemManager Context { get; }
|
|
|
|
public BehaviorData Data => _data;
|
|
|
|
public EnergyDraw(ItemManager context, EnergyDrawData data, Entity entity, EquippedItem item)
|
|
{
|
|
_data = data;
|
|
Entity = entity;
|
|
Item = item;
|
|
Context = context;
|
|
}
|
|
|
|
public bool Execute(float delta)
|
|
{
|
|
Entity.Energy -= Context.Evaluate(_data.Draw, Item.EquippableItem, Entity) * (_data.PerSecond ? delta : 1);
|
|
return true;
|
|
}
|
|
} |