Aetheria/Assets/Scripts/ServerShared/Behaviors/EnergyDraw.cs
Reinier Vens fddd485262 Hellfire
Targeting
Target locking
Crosshairs
Improved HUD schematic feedback
Equipment Heat Damage
Equipment Disabling
2021-01-10 03:59:47 +00:00

48 lines
No EOL
1.4 KiB
C#

/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
using System;
using System.Linq;
using MessagePack;
using Newtonsoft.Json;
[InspectableField, MessagePackObject, JsonObject(MemberSerialization.OptIn), Order(12), RuntimeInspectable]
public class EnergyDrawData : BehaviorData
{
[InspectableField, JsonProperty("draw"), Key(1), RuntimeInspectable]
public PerformanceStat Draw = new PerformanceStat();
[InspectableField, JsonProperty("perSecond"), Key(2)]
public bool PerSecond;
public override IBehavior CreateInstance(ItemManager context, Entity entity, EquippedItem item)
{
return new EnergyDraw(context, this, entity, item);
}
}
public class EnergyDraw : IBehavior
{
private EnergyDrawData _data;
private Entity Entity { get; }
private EquippedItem Item { get; }
private ItemManager Context { get; }
public BehaviorData Data => _data;
public EnergyDraw(ItemManager context, EnergyDrawData data, Entity entity, EquippedItem item)
{
_data = data;
Entity = entity;
Item = item;
Context = context;
}
public bool Execute(float delta)
{
Entity.Energy -= Context.Evaluate(_data.Draw, Item.EquippableItem, Entity) * (_data.PerSecond ? delta : 1);
return true;
}
}