Aetheria/tools
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Nibu 8f77000844 Launchers draw real rounds: Missiles commodity and recipe, a reload that pays its crate, a reserve readout
Rulings ballistics-real-ammo and ballistics-cycle-power, follow-up launcher-ammunition. The Munitions batch adds the Missiles
commodity (a high-explosive warhead and a rocket motor at the munitions works; guidance waits on the electronics chain) and sets
AmmoType=Missiles on the five launcher designs; reactor energy per shot stays as authored.

InstantWeapon: the reload used to refill the magazine on its timer and never reach the cargo branch in UseAmmo, so no ammunition-fed
weapon ever paid a round. The refill now takes one unit of AmmoType from cargo (TakeReloadRound) and, with none, the magazine stays
empty; UseAmmo only starts a reload when a unit is there. Weapon.Reserve exposes the cargo count and the HUD shows rounds/reserve for
magazine weapons.

Tests: shipped launchers all name Missiles and Missiles has a recipe; a fed weapon fires its magazine and no more without crates,
reloads once per crate; Reserve equals the cargo count and falls per reload. The commodity count pin goes 22 to 23.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-11-11 01:58:59 +00:00
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AetherDb Launchers draw real rounds: Missiles commodity and recipe, a reload that pays its crate, a reserve readout 2026-11-11 01:58:59 +00:00
blender ship_cc.read owns its unreadable-path refusal, naming no path 2026-10-22 23:35:07 +02:00
emoji test_fe0f_twins: the function test no longer depends on the font already holding twins 2026-10-12 04:57:33 +02:00