Added the ability to associate simple commodities with resource maps Added resource placement to zone generator Added crafting blueprints and stat addressing system Refactored Thrusters and Shields into Behaviors Fixed server losing database connection Updated icons
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<HintPath>C:/Program Files/Unity/Hub/Editor/2018.4.17f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XPath.dll</HintPath>
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</Reference>
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<Reference Include="System.Xml.XPath.XDocument">
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<HintPath>C:/Program Files/Unity/Hub/Editor/2018.4.17f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XPath.XDocument.dll</HintPath>
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</Reference>
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|
<Reference Include="UnityScript">
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|
<HintPath>C:/Program Files/Unity/Hub/Editor/2018.4.17f1/Editor/Data/MonoBleedingEdge/lib/mono/unityscript/UnityScript.dll</HintPath>
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</Reference>
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|
<Reference Include="UnityScript.Lang">
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|
<HintPath>C:/Program Files/Unity/Hub/Editor/2018.4.17f1/Editor/Data/MonoBleedingEdge/lib/mono/unityscript/UnityScript.Lang.dll</HintPath>
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</Reference>
|
|
<Reference Include="Boo.Lang">
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<HintPath>C:/Program Files/Unity/Hub/Editor/2018.4.17f1/Editor/Data/MonoBleedingEdge/lib/mono/unityscript/Boo.Lang.dll</HintPath>
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</Reference>
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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|
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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|
Other similar extension points exist, see Microsoft.Common.targets.
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<Target Name="BeforeBuild">
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</Target>
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<Target Name="AfterBuild">
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|
</Target>
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|
-->
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</Project> |