29 lines
939 B
C#
29 lines
939 B
C#
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
using static Unity.Mathematics.math;
|
|
|
|
public class DragHandler : MonoBehaviour
|
|
{
|
|
public Camera Camera;
|
|
public float Scaling;
|
|
private Vector2 _previousPosition;
|
|
|
|
void Update()
|
|
{
|
|
var newPosition = Camera.ScreenToWorldPoint(Input.mousePosition);
|
|
if(Input.GetMouseButtonDown(0))
|
|
_previousPosition = newPosition;
|
|
if (Input.GetMouseButton(0))
|
|
{
|
|
Camera.transform.position -= (Vector3)((Vector2) newPosition - _previousPosition);
|
|
}
|
|
|
|
if (abs(Input.mouseScrollDelta.y) > .01f)
|
|
{
|
|
var previousPosition = Camera.ScreenToWorldPoint(Input.mousePosition);
|
|
Camera.orthographicSize *= 1 + Input.mouseScrollDelta.y * Scaling;
|
|
Camera.transform.position -= Camera.ScreenToWorldPoint(Input.mousePosition) - previousPosition;
|
|
}
|
|
}
|
|
}
|