Added the ability to associate simple commodities with resource maps Added resource placement to zone generator Added crafting blueprints and stat addressing system Refactored Thrusters and Shields into Behaviors Fixed server losing database connection Updated icons
94 lines
No EOL
2.1 KiB
C#
94 lines
No EOL
2.1 KiB
C#
using System;
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public class NameAttribute : Attribute
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{
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public string Name;
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public NameAttribute(string name)
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{
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Name = name;
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}
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}
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[AttributeUsage(AttributeTargets.Class)]
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public class RethinkTableAttribute : Attribute
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{
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public string TableName;
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public RethinkTableAttribute(string tableName)
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{
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TableName = tableName;
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}
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}
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public class UpdateOrderAttribute : Attribute
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{
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public int Order;
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public UpdateOrderAttribute(int order)
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{
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Order = order;
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}
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}
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[AttributeUsage(AttributeTargets.Class)]
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public class InspectableAttribute : Attribute { }
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public class InspectableFieldAttribute : Attribute { }
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[AttributeUsage(AttributeTargets.Field)]
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public class InspectableTextAttribute : InspectableFieldAttribute { }
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[AttributeUsage(AttributeTargets.Field)]
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public class InspectablePrefabAttribute : InspectableFieldAttribute { }
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[AttributeUsage(AttributeTargets.Field)]
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public class TemperatureInspectableAttribute : InspectableFieldAttribute { }
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[AttributeUsage(AttributeTargets.Field)]
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public class InspectableAnimationCurveAttribute : InspectableFieldAttribute { }
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[AttributeUsage(AttributeTargets.Field)]
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public class InspectableDatabaseLinkAttribute : InspectableFieldAttribute
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{
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public readonly Type EntryType;
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public InspectableDatabaseLinkAttribute(Type entryType)
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{
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EntryType = entryType;
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}
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}
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[AttributeUsage(AttributeTargets.Field)]
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public class RangedFloatInspectableAttribute : InspectableFieldAttribute
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{
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public readonly float Min, Max;
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public RangedFloatInspectableAttribute(float min, float max)
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{
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Min = min;
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Max = max;
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}
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}
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[AttributeUsage(AttributeTargets.Field)]
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public class RangedIntInspectableAttribute : InspectableFieldAttribute
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{
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public readonly int Min, Max;
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public RangedIntInspectableAttribute(int min, int max)
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{
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Min = min;
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Max = max;
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}
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}
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public class InspectableTypeAttribute : InspectableFieldAttribute
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{
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public readonly Type Type;
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public InspectableTypeAttribute(Type type)
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{
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Type = type;
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}
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} |