Aetheria/Assets/Scripts/ServerShared/Behaviors/ItemUsage.cs
hyperion51 fc94531566 Behavior Canceling & Grouping
Behaviors are now grouped, behaviors within a group can cancel execution of the rest of the group
2020-05-11 01:17:10 +01:00

51 lines
No EOL
1.1 KiB
C#

using System;
using MessagePack;
using Newtonsoft.Json;
[InspectableField, MessagePackObject, JsonObject(MemberSerialization.OptIn)]
public class ItemUsageData : BehaviorData
{
[InspectableDatabaseLink(typeof(SimpleCommodityData)), JsonProperty("item"), Key(1)]
public Guid Item;
[InspectableField, JsonProperty("cooldown"), Key(2)]
public PerformanceStat Cooldown = new PerformanceStat();
public override IBehavior CreateInstance(GameContext context, Entity entity, Gear item)
{
return new ItemUsage(context, this, entity, item);
}
}
public class ItemUsage : IBehavior
{
private ItemUsageData _data;
private Entity Entity { get; }
private Gear Item { get; }
private GameContext Context { get; }
public BehaviorData Data => _data;
public ItemUsage(GameContext context, ItemUsageData data, Entity entity, Gear item)
{
_data = data;
Entity = entity;
Item = item;
Context = context;
}
public void Initialize()
{
}
public bool Update(float delta)
{
return true;
}
public void Remove()
{
}
}