Items will switch themselves off below a customizable threshold to avoid damage Player can toggle thermal override to disable safety shutdown Selecting an item allows player to select whether the item will override Clicking on the background of an inventory panel will display general ship settings (including thermal shutdown threshold) Performance Stat evaluation has been moved to EquippedItem, slight performance improvement Item online and active status are now reactive properties Created player settings file to store e.g. shutdown threshold Fixed crash when entering wormhole while enemies are visible
123 lines
No EOL
3.7 KiB
C#
123 lines
No EOL
3.7 KiB
C#
/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using MessagePack;
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public class DatabaseCache
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{
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public event Action<DatabaseEntry> OnDataInsertLocal;
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public event Action<DatabaseEntry> OnDataUpdateLocal;
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public event Action<DatabaseEntry> OnDataDeleteLocal;
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public event Action<DatabaseEntry> OnDataInsertRemote;
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public event Action<DatabaseEntry> OnDataUpdateRemote;
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public event Action<DatabaseEntry> OnDataDeleteRemote;
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private readonly object addLock = new object();
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public Action<string> Logger = Console.WriteLine;
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private readonly Dictionary<Guid, DatabaseEntry> _entries = new Dictionary<Guid, DatabaseEntry>();
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private readonly Dictionary<Type, Dictionary<Guid, DatabaseEntry>> _types = new Dictionary<Type, Dictionary<Guid, DatabaseEntry>>();
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public IEnumerable<DatabaseEntry> AllEntries => _entries.Values;
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public void Add(DatabaseEntry entry, bool remote = false)
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{
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lock(addLock)
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{
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if (entry != null)
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{
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var exists = _entries.ContainsKey(entry.ID);
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_entries[entry.ID] = entry;
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var type = entry.GetType();
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var types = type.GetParentTypes();
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foreach (var t in types)
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{
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if (!_types.ContainsKey(t))
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_types[t] = new Dictionary<Guid, DatabaseEntry>();
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_types[t][entry.ID] = entry;
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}
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if (remote)
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{
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if (exists)
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OnDataUpdateRemote?.Invoke(entry);
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else
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OnDataInsertRemote?.Invoke(entry);
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}
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else
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{
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if (exists)
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OnDataUpdateLocal?.Invoke(entry);
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else
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OnDataInsertLocal?.Invoke(entry);
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}
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}
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}
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}
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public void AddAll(IEnumerable<DatabaseEntry> entries, bool remote = false)
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{
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foreach (var entry in entries)
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{
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Add(entry, remote);
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}
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}
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public DatabaseEntry Get(Guid guid)
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{
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DatabaseEntry entry;
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_entries.TryGetValue(guid, out entry);
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return entry;
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}
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public T Get<T>(Guid guid) where T : DatabaseEntry
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{
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if (!_types.ContainsKey(typeof(T)))
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return null;
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DatabaseEntry entry;
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_types[typeof(T)].TryGetValue(guid, out entry);
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return (T) entry;
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}
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public IEnumerable<T> GetAll<T>()
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{
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return !_types.ContainsKey(typeof(T)) ? Enumerable.Empty<T>() : _types[typeof(T)].Values.Cast<T>();
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}
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public void Delete(DatabaseEntry entry, bool remote = false)
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{
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_entries.Remove(entry.ID);
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foreach (var type in _types.Values)
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{
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type.Remove(entry.ID);
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}
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if (remote)
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OnDataDeleteRemote?.Invoke(entry);
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else
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OnDataDeleteLocal?.Invoke(entry);
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}
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public void Load(string path)
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{
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RegisterResolver.Register();
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var bytes = File.ReadAllBytes(path);
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var entries = MessagePackSerializer.Deserialize<DatabaseEntry[]>(bytes);
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AddAll(entries);
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}
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public void Save(string path)
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{
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RegisterResolver.Register();
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var entries = AllEntries.ToArray();
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File.WriteAllBytes(Path.Combine(path, "AetherDB.msgpack"), MessagePackSerializer.Serialize(entries));
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}
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} |