Aetheria/Assets/Scripts/Zone Display
Repository files (latest commit first)
Filename Latest commit message Latest commit date
Meta Vens 3da1622478 Vapour presenter: draw the sim's OpacityAt directly, not divided by the cloud's raw Opacity
OpacityAt is already saturated to 0..1 by the sim, so a 0.3 vent reads thinner than a full
cloud and nothing above full draws thinner. Builds (Unity compile run after).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-12 04:53:18 +02:00
..
BlueNoiseProvider.cs Demo Hotfixes 2021-05-02 20:59:45 +01:00
BlueNoiseProvider.cs.meta Trailer Stuff & More 2021-03-27 10:03:24 +00:00
CopyTransform.cs Trailer Stuff & More 2021-03-27 10:03:24 +00:00
CopyTransform.cs.meta Graphics Settings + Disabling Minimap Asteroids 2022-07-18 08:44:54 +01:00
GasGiantObject.cs Trailer Stuff & More 2021-03-27 10:03:24 +00:00
GasGiantObject.cs.meta Trailer Stuff & More 2021-03-27 10:03:24 +00:00
GradientMapper.cs Swap Unity.Mathematics usings for CultMath 2026-09-14 17:39:12 +02:00
GradientMapper.cs.meta Trailer Stuff & More 2021-03-27 10:03:24 +00:00
MapView.cs Restore the stable legacy Unity project 2026-08-10 14:57:50 +01:00
MapView.cs.meta Trailer Stuff & More 2021-03-27 10:03:24 +00:00
PlanetObject.cs Trailer Stuff & More 2021-03-27 10:03:24 +00:00
PlanetObject.cs.meta Trailer Stuff & More 2021-03-27 10:03:24 +00:00
SunMaterial.cs Swap Unity.Mathematics usings for CultMath 2026-09-14 17:39:12 +02:00
SunMaterial.cs.meta Trailer Stuff & More 2021-03-27 10:03:24 +00:00
SunObject.cs Trailer Stuff & More 2021-03-27 10:03:24 +00:00
SunObject.cs.meta Trailer Stuff & More 2021-03-27 10:03:24 +00:00
VapourCloudInstance.cs Vapour presenter: draw the sim's OpacityAt directly, not divided by the cloud's raw Opacity 2026-10-12 04:53:18 +02:00
VapourCloudInstance.cs.meta Fog Patch prefab carries VapourCloudInstance at the origin and unit scale; ZoneRenderer.CloudPrefab assigned in ARPG 2026-10-12 03:46:24 +02:00
VolumeCloudRenderer.cs Restore the stable legacy Unity project 2026-08-10 14:57:50 +01:00
VolumeCloudRenderer.cs.meta Raymarching Cleanup 2022-07-13 04:15:20 +01:00
VolumeSampling.cs Swap Unity.Mathematics usings for CultMath 2026-09-14 17:39:12 +02:00
VolumeSampling.cs.meta Graphics Settings + Disabling Minimap Asteroids 2022-07-18 08:44:54 +01:00
WaveScroll.cs Trailer Stuff & More 2021-03-27 10:03:24 +00:00
WaveScroll.cs.meta Trailer Stuff & More 2021-03-27 10:03:24 +00:00
ZoneRenderer.cs Vapour clouds are drawn as fog banks: one ZoneRenderer subscription, VapourCloudInstance presenter, DrawAhead for a free body 2026-10-12 03:34:50 +02:00
ZoneRenderer.cs.meta Trailer Stuff & More 2021-03-27 10:03:24 +00:00