Aetheria/Assets/Scripts/UI/SectorZoneUI.cs
Reinier Vens 54f7e3a66f Properties Panel Overhaul
Marking player location on galaxy map
Fixed non-input field focus disabling global key map
Player start ship is now always the same
Loadout generator now demands exact match for item dimensions
Thermal damage now triggers ItemDamaged event = player can die from cockpit wear!
Properties panel now has a much more attractive UI
Implemented curve control for properties UI
Centralized number formatting in player settings
Moved significant digits to player settings
Added temperature unit option in player settings
2021-04-13 01:50:42 +01:00

14 lines
330 B
C#

using System.Collections;
using System.Collections.Generic;
using TMPro;
using UnityEngine;
using UnityEngine.UI;
public class SectorZoneUI : MonoBehaviour
{
public MeshRenderer Primary;
public MeshRenderer Secondary;
public MeshRenderer Influence;
public TextMeshPro Label;
public Transform IconContainer;
}