Aetheria/Aetheria.Shared.Unity.csproj
Reinier Vens 7cfc5cd04f Drag and Drop + Zoooooooom
Refactored inventory drag & drop to use new global drag & drop management
Enabled Drag & Drop from inventory panel to action bar
Enabled gear and consumable item binding
Fixed stat modifier behavior to allow it to be toggled
Fixed Switch behavior to make it bindable
Added lambda multiplier to aether drive so that stat mod can target it
2021-04-21 01:49:07 +01:00

665 lines
49 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<LangVersion>latest</LangVersion>
<_TargetFrameworkDirectories>non_empty_path_generated_by_unity.rider.package</_TargetFrameworkDirectories>
<_FullFrameworkReferenceAssemblyPaths>non_empty_path_generated_by_unity.rider.package</_FullFrameworkReferenceAssemblyPaths>
<DisableHandlePackageFileConflicts>true</DisableHandlePackageFileConflicts>
<CodeAnalysisRuleSet></CodeAnalysisRuleSet>
</PropertyGroup>
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProductVersion>10.0.20506</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<RootNamespace></RootNamespace>
<ProjectGuid>{d790d414-9064-abda-7ad3-d72285c3faba}</ProjectGuid>
<ProjectTypeGuids>{E097FAD1-6243-4DAD-9C02-E9B9EFC3FFC1};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<AssemblyName>Aetheria.Shared.Unity</AssemblyName>
<TargetFrameworkVersion>v4.7.1</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<BaseDirectory>.</BaseDirectory>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>Temp\Bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE;UNITY_2020_2_6;UNITY_2020_2;UNITY_2020;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_2_OR_NEWER;UNITY_2017_3_OR_NEWER;UNITY_2017_4_OR_NEWER;UNITY_2018_1_OR_NEWER;UNITY_2018_2_OR_NEWER;UNITY_2018_3_OR_NEWER;UNITY_2018_4_OR_NEWER;UNITY_2019_1_OR_NEWER;UNITY_2019_2_OR_NEWER;UNITY_2019_3_OR_NEWER;UNITY_2019_4_OR_NEWER;UNITY_2020_1_OR_NEWER;UNITY_2020_2_OR_NEWER;PLATFORM_ARCH_64;UNITY_64;UNITY_INCLUDE_TESTS;USE_SEARCH_ENGINE_API;SCENE_TEMPLATE_MODULE;ENABLE_AR;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_EVENT_QUEUE;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_TEXTURE_STREAMING;ENABLE_VIRTUALTEXTURING;ENABLE_UNET;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_UNITYWEBREQUEST;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_COLLAB;ENABLE_CLOUD_SERVICES_COLLAB_SOFTLOCKS;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_HUB_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_DIRECTOR_AUDIO;ENABLE_DIRECTOR_TEXTURE;ENABLE_MANAGED_JOBS;ENABLE_MANAGED_TRANSFORM_JOBS;ENABLE_MANAGED_ANIMATION_JOBS;ENABLE_MANAGED_AUDIO_JOBS;INCLUDE_DYNAMIC_GI;ENABLE_MONO_BDWGC;ENABLE_SCRIPTING_GC_WBARRIERS;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;ENABLE_VIDEO;PLATFORM_STANDALONE;PLATFORM_STANDALONE_WIN;UNITY_STANDALONE_WIN;UNITY_STANDALONE;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_OUT_OF_PROCESS_CRASH_HANDLER;ENABLE_CLUSTER_SYNC;ENABLE_CLUSTERINPUT;PLATFORM_UPDATES_TIME_OUTSIDE_OF_PLAYER_LOOP;GFXDEVICE_WAITFOREVENT_MESSAGEPUMP;ENABLE_WEBSOCKET_HOST;ENABLE_MONO;NET_4_6;ENABLE_PROFILER;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_UNITY_COLLECTIONS_CHECKS;ENABLE_BURST_AOT;UNITY_TEAM_LICENSE;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_DIRECTOR;ENABLE_LOCALIZATION;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_TILEMAP;ENABLE_TIMELINE;ENABLE_INPUT_SYSTEM;UNITY_POST_PROCESSING_STACK_V2;TEST_MSAGL;REPORTING;PERSISTENCE;SUBSTANCE_PLUGIN_ENABLED;CSHARP_7_OR_LATER;CSHARP_7_3_OR_NEWER</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<NoWarn></NoWarn>
<AllowUnsafeBlocks>False</AllowUnsafeBlocks>
<TreatWarningsAsErrors>False</TreatWarningsAsErrors>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>Temp\bin\Release\</OutputPath>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<NoWarn></NoWarn>
<AllowUnsafeBlocks>False</AllowUnsafeBlocks>
<TreatWarningsAsErrors>False</TreatWarningsAsErrors>
</PropertyGroup>
<PropertyGroup>
<NoConfig>true</NoConfig>
<NoStdLib>true</NoStdLib>
<AddAdditionalExplicitAssemblyReferences>false</AddAdditionalExplicitAssemblyReferences>
<ImplicitlyExpandNETStandardFacades>false</ImplicitlyExpandNETStandardFacades>
<ImplicitlyExpandDesignTimeFacades>false</ImplicitlyExpandDesignTimeFacades>
</PropertyGroup>
<ItemGroup>
<Compile Include="Assets\Scripts\ServerShared\NIH\LinqFaster\Max.cs" />
<Compile Include="Assets\Scripts\ServerShared\NIH\Heap\BaseHeap.cs" />
<Compile Include="Assets\Scripts\ServerShared\Behaviors\Shield.cs" />
<Compile Include="Assets\Scripts\ServerShared\CultCache\Serialization\JsonKnownTypes\JsonKnownTypesSettings.cs" />
<Compile Include="Assets\Scripts\ServerShared\ZoneData.cs" />
<Compile Include="Assets\Scripts\ServerShared\Behaviors\HaulingController.cs" />
<Compile Include="Assets\Scripts\ServerShared\NIH\LinqFaster\Reverse.cs" />
<Compile Include="Assets\Scripts\ServerShared\Behaviors\Cooldown.cs" />
<Compile Include="Assets\Scripts\ServerShared\CultCache\RethinkConnection.cs" />
<Compile Include="Assets\Scripts\ServerShared\NIH\LiteNetLib\Utils\NtpPacket.cs" />
<Compile Include="Assets\Scripts\ServerShared\OrbitalEntity.cs" />
<Compile Include="Assets\Scripts\ServerShared\ActionCollection.cs" />
<Compile Include="Assets\Scripts\ServerShared\NIH\LiteNetLib\Utils\FastBitConverter.cs" />
<Compile Include="Assets\Scripts\ServerShared\NIH\LinqFaster\WhereAggregate.cs" />
<Compile Include="Assets\Scripts\ServerShared\Rect.cs" />
<Compile Include="Assets\Scripts\ServerShared\Behaviors\AutoWeapon.cs" />
<Compile Include="Assets\Scripts\ServerShared\ExponentialCurve.cs" />
<Compile Include="Assets\Scripts\ServerShared\Noise1D.cs" />
<Compile Include="Assets\Scripts\ServerShared\CultCache\Serialization\JsonKnownTypes\JsonDiscriminatorSettings.cs" />
<Compile Include="Assets\Scripts\ServerShared\CultCache\Serialization\JsonConverters.cs" />
<Compile Include="Assets\Scripts\ServerShared\NIH\MIConvexHull\Vertex2Object.cs" />
<Compile Include="Assets\Scripts\ServerShared\EntitySettings.cs" />
<Compile Include="Assets\Scripts\ServerShared\NIH\LinqFaster\Zip.cs" />
<Compile Include="Assets\Scripts\ServerShared\NIH\MIConvexHull\Constants.cs" />
<Compile Include="Assets\Scripts\ServerShared\NIH\LiteNetLib\NetManager.cs" />
<Compile Include="Assets\Scripts\ServerShared\NIH\LiteNetLib\Utils\NetDataWriter.cs" />
<Compile Include="Assets\Scripts\ServerShared\NIH\LinqFaster\Single.cs" />
<Compile Include="Assets\Scripts\ServerShared\Agents\States\Combat.cs" />
<Compile Include="Assets\Scripts\ServerShared\NIH\LinqFaster\OrderBy.cs" />
<Compile Include="Assets\Scripts\ServerShared\NIH\KDTree\KDQuery\QueryInterval.cs" />
<Compile Include="Assets\Scripts\ServerShared\NIH\MIConvexHull\Triangulation\DelaunayTrianglationInternal.cs" />
<Compile Include="Assets\Scripts\ServerShared\NIH\LinqFaster\WhereSelect.cs" />
<Compile Include="Assets\Scripts\ServerShared\NIH\MIConvexHull\Triangulation\VoronoiEdge.cs" />
<Compile Include="Assets\Scripts\ServerShared\CultCache\Serialization\JsonKnownTypes\JsonDiscriminatorAttribute.cs" />
<Compile Include="Assets\Scripts\ServerShared\Behaviors\Thruster.cs" />
<Compile Include="Assets\Scripts\ServerShared\Wormhole.cs" />
<Compile Include="Assets\Scripts\ServerShared\NIH\LinqFaster\WhereSum.cs" />
<Compile Include="Assets\Scripts\ServerShared\Behaviors\TowingController.cs" />
<Compile Include="Assets\Scripts\ServerShared\NIH\MIConvexHull\Triangulation\DelaunayTriangulation.cs" />
<Compile Include="Assets\Scripts\ServerShared\Behaviors\Cockpit.cs" />
<Compile Include="Assets\Scripts\ServerShared\NIH\Heap\MaxHeap.cs" />
<Compile Include="Assets\Scripts\ServerShared\Behaviors\Reflector.cs" />
<Compile Include="Assets\Scripts\ServerShared\NIH\LinqFaster\Sum.cs" />
<Compile Include="Assets\Scripts\ServerShared\NIH\LinqFaster\SelectWhere.cs" />
<Compile Include="Assets\Scripts\ServerShared\EntitySerializer.cs" />
<Compile Include="Assets\Scripts\ServerShared\CultCache\Serialization\MathResolver.cs" />
<Compile Include="Assets\Scripts\ServerShared\NIH\MIConvexHull\Cell2Object.cs" />
<Compile Include="Assets\Scripts\ServerShared\BezierCurve.cs" />
<Compile Include="Assets\Scripts\ServerShared\Corporations.cs" />
<Compile Include="Assets\Scripts\ServerShared\ItemInstance.cs" />
<Compile Include="Assets\Scripts\ServerShared\Behaviors\TurretController.cs" />
<Compile Include="Assets\Scripts\ServerShared\NIH\KDTree\KDQuery\QueryRadius.cs" />
<Compile Include="Assets\Scripts\ServerShared\Behaviors\Capacitor.cs" />
<Compile Include="Assets\Scripts\ServerShared\GlobalData.cs" />
<Compile Include="Assets\Scripts\ServerShared\NIH\LiteNetLib\NetPacket.cs" />
<Compile Include="Assets\Scripts\ServerShared\Zone.cs" />
<Compile Include="Assets\Scripts\ServerShared\Agents\Minion.cs" />
<Compile Include="Assets\Scripts\ServerShared\NIH\LiteNetLib\NetUtils.cs" />
<Compile Include="Assets\Scripts\ServerShared\Behaviors\ChargedWeapon.cs" />
<Compile Include="Assets\Scripts\ServerShared\NIH\MIConvexHull\ConvexHull\DataModel.cs" />
<Compile Include="Assets\Scripts\ServerShared\NIH\MIConvexHull\IVertex.cs" />
<Compile Include="Assets\Scripts\ServerShared\NIH\LiteNetLib\BaseChannel.cs" />
<Compile Include="Assets\Scripts\ServerShared\Ship.cs" />
<Compile Include="Assets\Scripts\ServerShared\NIH\LiteNetLib\ConnectionRequest.cs" />
<Compile Include="Assets\Scripts\ServerShared\NIH\MIConvexHull\ConvexHull\ConvexHullAlgorithm.Initialize.cs" />
<Compile Include="Assets\Scripts\ServerShared\CultCache\Serialization\JsonKnownTypes\JsonKnownTypeAttribute.cs" />
<Compile Include="Assets\Scripts\ServerShared\PlayerData.cs" />
<Compile Include="Assets\Scripts\ServerShared\Agents\Tasks\Survey.cs" />
<Compile Include="Assets\Scripts\ServerShared\Agents\Tasks\StationTowing.cs" />
<Compile Include="Assets\Scripts\ServerShared\NIH\LiteNetLib\ReliableChannel.cs" />
<Compile Include="Assets\Scripts\ServerShared\NIH\LinqFaster\Utils\CustomPartition.cs" />
<Compile Include="Assets\Scripts\ServerShared\NIH\MIConvexHull\Vertex3.cs" />
<Compile Include="Assets\Scripts\ServerShared\NIH\LiteNetLib\Utils\NtpRequest.cs" />
<Compile Include="Assets\Scripts\ServerShared\Behaviors\ConstantWeapon.cs" />
<Compile Include="Assets\Scripts\ServerShared\NIH\MIConvexHull\ConvexHull.cs" />
<Compile Include="Assets\Scripts\ServerShared\CultCache\Attributes.cs" />
<Compile Include="Assets\Scripts\ServerShared\CultCache\Serialization\TypeFormatterResolver.cs" />
<Compile Include="Assets\Scripts\ServerShared\NIH\MIConvexHull\Triangulation\VoronoiMesh.cs" />
<Compile Include="Assets\Scripts\ServerShared\NIH\LiteNetLib\Utils\INetSerializable.cs" />
<Compile Include="Assets\Scripts\ServerShared\Attributes.cs" />
<Compile Include="Assets\Scripts\ServerShared\NIH\LiteNetLib\NetStatistics.cs" />
<Compile Include="Assets\Scripts\ServerShared\Agents\Tasks\PatrolOrbits.cs" />
<Compile Include="Assets\Scripts\ServerShared\NIH\LiteNetLib\Utils\NetSerializer.cs" />
<Compile Include="Assets\Scripts\ServerShared\NIH\LinqFaster\AnyAll.cs" />
<Compile Include="Assets\Scripts\ServerShared\NIH\MIConvexHull\ConvexHull\Collections.cs" />
<Compile Include="Assets\Scripts\ServerShared\NIH\LinqFaster\Count.cs" />
<Compile Include="Assets\Scripts\ServerShared\NIH\LinqFaster\Utils\ComparerMagic.cs" />
<Compile Include="Assets\Scripts\ServerShared\Behaviors\VelocityLimit.cs" />
<Compile Include="Assets\Scripts\ServerShared\Behaviors\Heat.cs" />
<Compile Include="Assets\Scripts\ServerShared\CultCache\ReflectionExtensions.cs" />
<Compile Include="Assets\Scripts\ServerShared\Behaviors\InstantWeapon.cs" />
<Compile Include="Assets\Scripts\ServerShared\Behaviors\Visibility.cs" />
<Compile Include="Assets\Scripts\ServerShared\NIH\LinqFaster\Repeat.cs" />
<Compile Include="Assets\Scripts\ServerShared\NIH\Heap\MinHeap.cs" />
<Compile Include="Assets\Scripts\ServerShared\Behaviors\Switch.cs" />
<Compile Include="Assets\Scripts\ServerShared\Behaviors\AetherDrive.cs" />
<Compile Include="Assets\Scripts\ServerShared\NIH\KDTree\KDQuery\QueryClosest.cs" />
<Compile Include="Assets\Scripts\ServerShared\CultCache\Serialization\JsonKnownTypes\JsonKnownTypesConverter.cs" />
<Compile Include="Assets\Scripts\ServerShared\NIH\LiteNetLib\Utils\CRC32C.cs" />
<Compile Include="Assets\Scripts\ServerShared\NIH\KDTree\KDQuery\KDQueryNode.cs" />
<Compile Include="Assets\Scripts\ServerShared\NIH\LiteNetLib\NetPacketPool.cs" />
<Compile Include="Assets\Scripts\ServerShared\NIH\LiteNetLib\NetSocket.cs" />
<Compile Include="Assets\Scripts\ServerShared\NIH\LinqFaster\SelectMany.cs" />
<Compile Include="Assets\Scripts\ServerShared\NIH\LinqFaster\Utils\GenericOperators.cs" />
<Compile Include="Assets\Scripts\ServerShared\Behaviors\Trigger.cs" />
<Compile Include="Assets\Scripts\ServerShared\LoadoutGenerator.cs" />
<Compile Include="Assets\Scripts\ServerShared\CultCache\Serialization\JsonKnownTypes\AttributesManager.cs" />
<Compile Include="Assets\Scripts\ServerShared\Behaviors\VelocityConversion.cs" />
<Compile Include="Assets\Scripts\ServerShared\NIH\LiteNetLib\Utils\NetDataReader.cs" />
<Compile Include="Assets\Scripts\ServerShared\Agents\Tasks\HaulingTask.cs" />
<Compile Include="Assets\Scripts\ServerShared\Settings.cs" />
<Compile Include="Assets\Scripts\ServerShared\Behaviors\StatModifier.cs" />
<Compile Include="Assets\Scripts\ServerShared\Behaviors\EnergyDraw.cs" />
<Compile Include="Assets\Scripts\ServerShared\Behaviors\Reactor.cs" />
<Compile Include="Assets\Scripts\ServerShared\ZoneGenerator.cs" />
<Compile Include="Assets\Scripts\ServerShared\NIH\LinqFaster\Last.cs" />
<Compile Include="Assets\Scripts\ServerShared\NIH\LiteNetLib\NetPeer.cs" />
<Compile Include="Assets\Scripts\ServerShared\NIH\LinqFaster\Aggregate.cs" />
<Compile Include="Assets\Scripts\ServerShared\NIH\MIConvexHull\ConvexHull\ConvexFace.cs" />
<Compile Include="Assets\Scripts\ServerShared\NIH\LiteNetLib\NatPunchModule.cs" />
<Compile Include="Assets\Scripts\ServerShared\CultCache\CultCache.cs" />
<Compile Include="Assets\Scripts\ServerShared\Agents\Tasks\AgentTask.cs" />
<Compile Include="Assets\Scripts\ServerShared\ColorMath.cs" />
<Compile Include="Assets\Scripts\ServerShared\Behaviors\Radiator.cs" />
<Compile Include="Assets\Scripts\ServerShared\NIH\MIConvexHull\Cell2.cs" />
<Compile Include="Assets\Scripts\ServerShared\Agents\States\MoveTo.cs" />
<Compile Include="Assets\Scripts\ServerShared\Agents\Tasks\WanderTask.cs" />
<Compile Include="Assets\Scripts\ServerShared\NIH\LinqFaster\Distinct.cs" />
<Compile Include="Assets\Scripts\ServerShared\NIH\LiteNetLib\NetConstants.cs" />
<Compile Include="Assets\Scripts\ServerShared\PlayerSettings.cs" />
<Compile Include="Assets\Scripts\ServerShared\CultCache\Serialization\RegisterResolver.cs" />
<Compile Include="Assets\Scripts\ServerShared\NIH\MIConvexHull\Triangulation\TriangulationCell.cs" />
<Compile Include="Assets\Scripts\ServerShared\NIH\MIConvexHull\ConvexHull\MathHelper.cs" />
<Compile Include="Assets\Scripts\ServerShared\Behaviors\Launcher.cs" />
<Compile Include="Assets\Scripts\ServerShared\Behaviors\Sensor.cs" />
<Compile Include="Assets\Scripts\ServerShared\Agents\States\MatchVelocity.cs" />
<Compile Include="Assets\Scripts\ServerShared\AetheriaMath.cs" />
<Compile Include="Assets\Scripts\ServerShared\CultCache\Serialization\JsonKnownTypes\Utils\Mapper.cs" />
<Compile Include="Assets\Scripts\ServerShared\NIH\MIConvexHull\ConvexHull\ObjectManager.cs" />
<Compile Include="Assets\Scripts\ServerShared\CultCache\Serialization\JsonKnownTypes\JsonKnownThisTypeAttribute.cs" />
<Compile Include="Assets\Scripts\ServerShared\Behaviors\Thermotoggle.cs" />
<Compile Include="Assets\Scripts\ServerShared\MarkovNameGenerator.cs" />
<Compile Include="Assets\Scripts\ServerShared\NIH\LinqFaster\Where.cs" />
<Compile Include="Assets\Scripts\ServerShared\NIH\LinqFaster\Min.cs" />
<Compile Include="Assets\Scripts\ServerShared\CultCache\CollectionExtensions.cs" />
<Compile Include="Assets\Scripts\ServerShared\Behaviors\ParticleEffect.cs" />
<Compile Include="Assets\Scripts\ServerShared\Agents\Tasks\Mining.cs" />
<Compile Include="Assets\Scripts\ServerShared\NIH\MIConvexHull\Vertex2.cs" />
<Compile Include="Assets\Scripts\ServerShared\Sector.cs" />
<Compile Include="Assets\Scripts\ServerShared\NIH\LinqFaster\First.cs" />
<Compile Include="Assets\Scripts\ServerShared\Messages.cs" />
<Compile Include="Assets\Scripts\ServerShared\Entity.cs" />
<Compile Include="Assets\Scripts\ServerShared\NIH\KDTree\KDQuery\QueryKNearest.cs" />
<Compile Include="Assets\Scripts\ServerShared\Agents\States\BaseState.cs" />
<Compile Include="Assets\Scripts\ServerShared\NIH\LiteNetLib\NetExceptions.cs" />
<Compile Include="Assets\Scripts\ServerShared\EnumDictionary.cs" />
<Compile Include="Assets\Scripts\ServerShared\CultCache\Serialization\JsonKnownTypes\Exceptions\JsonKnownTypesException.cs" />
<Compile Include="Assets\Scripts\ServerShared\NIH\LinqFaster\Utils\Error.cs" />
<Compile Include="Assets\Scripts\ServerShared\Behaviors\Behaviors.cs" />
<Compile Include="Assets\Scripts\ServerShared\NIH\LiteNetLib\Layers\PacketLayerBase.cs" />
<Compile Include="Assets\Scripts\ServerShared\NIH\LiteNetLib\Layers\XorEncryptLayer.cs" />
<Compile Include="Assets\Scripts\ServerShared\CultCache\DatabaseEntry.cs" />
<Compile Include="Assets\Scripts\ServerShared\SampleElimination.cs" />
<Compile Include="Assets\Scripts\ServerShared\CultCache\Serialization\JsonKnownTypes\JsonKnownTypesSettingsManager.cs" />
<Compile Include="Assets\Scripts\ServerShared\NIH\LiteNetLib\INetEventListener.cs" />
<Compile Include="Assets\Scripts\ServerShared\NIH\MIConvexHull\Triangulation.cs" />
<Compile Include="Assets\Scripts\ServerShared\NIH\KDTree\KDTree.cs" />
<Compile Include="Assets\Scripts\ServerShared\Behaviors\MiningTool.cs" />
<Compile Include="Assets\Scripts\ServerShared\CultCache\Serialization\MathFormatters.cs" />
<Compile Include="Assets\Scripts\ServerShared\Extensions.cs" />
<Compile Include="Assets\Scripts\ServerShared\NIH\LinqFaster\Take.cs" />
<Compile Include="Assets\Scripts\ServerShared\NIH\LinqFaster\Range.cs" />
<Compile Include="Assets\Scripts\ServerShared\NIH\LinqFaster\Average.cs" />
<Compile Include="Assets\Scripts\ServerShared\Behaviors\LockWeapon.cs" />
<Compile Include="Assets\Scripts\ServerShared\NIH\LinqFaster\Select.cs" />
<Compile Include="Assets\Scripts\ServerShared\Behaviors\HeatStorage.cs" />
<Compile Include="Assets\Scripts\ServerShared\Behaviors\Weapon.cs" />
<Compile Include="Assets\Scripts\ServerShared\SavedGame.cs" />
<Compile Include="Assets\Scripts\ServerShared\NIH\LiteNetLib\NetDebug.cs" />
<Compile Include="Assets\Scripts\ServerShared\NIH\LiteNetLib\Layers\Crc32cLayer.cs" />
<Compile Include="Assets\Scripts\ServerShared\CultCache\Serialization\JsonKnownTypes\JsonKnownTypesContractResolver.cs" />
<Compile Include="Assets\Scripts\ServerShared\Behaviors\MiningController.cs" />
<Compile Include="Assets\Scripts\ServerShared\NIH\KDTree\KDQuery\Base.cs" />
<Compile Include="Assets\Scripts\ServerShared\Behaviors\ResourceScanner.cs" />
<Compile Include="Assets\Scripts\ServerShared\CultCache\Serialization\JsonKnownTypes\JsonKnownTypesDictionaryManager.cs" />
<Compile Include="Assets\Scripts\ServerShared\ItemData.cs" />
<Compile Include="Assets\Scripts\ServerShared\NIH\MIConvexHull\ConvexHull\ConvexHullAlgorithm.MainLoop.cs" />
<Compile Include="Assets\Scripts\ServerShared\Enums.cs" />
<Compile Include="Assets\Scripts\ServerShared\Behaviors\ItemUsage.cs" />
<Compile Include="Assets\Scripts\ServerShared\NIH\KDTree\KDBounds.cs" />
<Compile Include="Assets\Scripts\ServerShared\NIH\LinqFaster\Contains.cs" />
<Compile Include="Assets\Scripts\ServerShared\NIH\LiteNetLib\Utils\NetPacketProcessor.cs" />
<Compile Include="Assets\Scripts\ServerShared\NIH\MIConvexHull\Face3.cs" />
<Compile Include="Assets\Scripts\ServerShared\Agents\Agent.cs" />
<Compile Include="Assets\Scripts\ServerShared\NIH\KDTree\KDNode.cs" />
<Compile Include="Assets\Scripts\ServerShared\NIH\LiteNetLib\SequencedChannel.cs" />
<Compile Include="Assets\Scripts\ServerShared\Behaviors\Wear.cs" />
<Compile Include="Assets\Scripts\ServerShared\NIH\Heap\KSmallest.cs" />
<Compile Include="Assets\Scripts\ServerShared\NIH\LinqFaster\SequenceEqual.cs" />
<Compile Include="Assets\Scripts\ServerShared\NIH\LinqFaster\Skip.cs" />
<Compile Include="Assets\Scripts\ServerShared\ItemManager.cs" />
<None Include="Assets\Scripts\ServerShared\NIH\LinqFaster\readme.txt" />
<None Include="Assets\Scripts\ServerShared\Aetheria.Shared.Unity.asmdef" />
<Reference Include="System.Threading.Tasks.Extensions">
<HintPath>E:/Projects/Aetheria-Economy/Assets/Plugins/System.Threading.Tasks.Extensions.dll</HintPath>
</Reference>
<Reference Include="Remotion.Linq">
<HintPath>E:/Projects/Aetheria-Economy/Assets/Plugins/Remotion.Linq.dll</HintPath>
</Reference>
<Reference Include="System.Memory">
<HintPath>E:/Projects/Aetheria-Economy/Assets/Plugins/System.Memory.dll</HintPath>
</Reference>
<Reference Include="Microsoft.Extensions.Logging.Abstractions">
<HintPath>E:/Projects/Aetheria-Economy/Assets/Plugins/Microsoft.Extensions.Logging.Abstractions.dll</HintPath>
</Reference>
<Reference Include="Unity.Burst.Unsafe">
<HintPath>E:/Projects/Aetheria-Economy/Library/PackageCache/com.unity.burst@1.4.3/Unity.Burst.Unsafe.dll</HintPath>
</Reference>
<Reference Include="System.Buffers">
<HintPath>E:/Projects/Aetheria-Economy/Assets/Plugins/System.Buffers.dll</HintPath>
</Reference>
<Reference Include="Substance.Game">
<HintPath>E:/Projects/Aetheria-Economy/Assets/Allegorithmic/Plugins/Substance.Game.dll</HintPath>
</Reference>
<Reference Include="Newtonsoft.Json">
<HintPath>E:/Projects/Aetheria-Economy/Assets/Plugins/Newtonsoft.Json.dll</HintPath>
</Reference>
<Reference Include="QuickGraph">
<HintPath>E:/Projects/Aetheria-Economy/Assets/Plugins/QuickGraph.dll</HintPath>
</Reference>
<Reference Include="SourceUnityLib">
<HintPath>E:/Projects/Aetheria-Economy/Assets/Allegorithmic/Plugins/Substance/Substance Source/Editor/SourceUnityLib.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.CompilerServices.Unsafe">
<HintPath>E:/Projects/Aetheria-Economy/Assets/Plugins/System.Runtime.CompilerServices.Unsafe.dll</HintPath>
</Reference>
<Reference Include="Substance.Editor">
<HintPath>E:/Projects/Aetheria-Economy/Assets/Allegorithmic/Plugins/Substance/Substance Engine/Editor/Substance.Editor.dll</HintPath>
</Reference>
<Reference Include="mscorlib">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/mscorlib.dll</HintPath>
</Reference>
<Reference Include="System">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.dll</HintPath>
</Reference>
<Reference Include="System.Core">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.Core.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.Serialization">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.Runtime.Serialization.dll</HintPath>
</Reference>
<Reference Include="System.Xml">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.Xml.dll</HintPath>
</Reference>
<Reference Include="System.Xml.Linq">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.Xml.Linq.dll</HintPath>
</Reference>
<Reference Include="System.Numerics">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.Numerics.dll</HintPath>
</Reference>
<Reference Include="System.Numerics.Vectors">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.Numerics.Vectors.dll</HintPath>
</Reference>
<Reference Include="System.Net.Http">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.Net.Http.dll</HintPath>
</Reference>
<Reference Include="Microsoft.CSharp">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Microsoft.CSharp.dll</HintPath>
</Reference>
<Reference Include="System.Data">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.Data.dll</HintPath>
</Reference>
<Reference Include="Microsoft.Win32.Primitives">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/Microsoft.Win32.Primitives.dll</HintPath>
</Reference>
<Reference Include="netstandard">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/netstandard.dll</HintPath>
</Reference>
<Reference Include="System.AppContext">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.AppContext.dll</HintPath>
</Reference>
<Reference Include="System.Collections.Concurrent">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Collections.Concurrent.dll</HintPath>
</Reference>
<Reference Include="System.Collections">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Collections.dll</HintPath>
</Reference>
<Reference Include="System.Collections.NonGeneric">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Collections.NonGeneric.dll</HintPath>
</Reference>
<Reference Include="System.Collections.Specialized">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Collections.Specialized.dll</HintPath>
</Reference>
<Reference Include="System.ComponentModel.Annotations">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ComponentModel.Annotations.dll</HintPath>
</Reference>
<Reference Include="System.ComponentModel">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ComponentModel.dll</HintPath>
</Reference>
<Reference Include="System.ComponentModel.EventBasedAsync">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ComponentModel.EventBasedAsync.dll</HintPath>
</Reference>
<Reference Include="System.ComponentModel.Primitives">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ComponentModel.Primitives.dll</HintPath>
</Reference>
<Reference Include="System.ComponentModel.TypeConverter">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ComponentModel.TypeConverter.dll</HintPath>
</Reference>
<Reference Include="System.Console">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Console.dll</HintPath>
</Reference>
<Reference Include="System.Data.Common">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Data.Common.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.Contracts">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.Contracts.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.Debug">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.Debug.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.FileVersionInfo">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.FileVersionInfo.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.Process">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.Process.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.StackTrace">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.StackTrace.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.TextWriterTraceListener">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.TextWriterTraceListener.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.Tools">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.Tools.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.TraceSource">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.TraceSource.dll</HintPath>
</Reference>
<Reference Include="System.Drawing.Primitives">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Drawing.Primitives.dll</HintPath>
</Reference>
<Reference Include="System.Dynamic.Runtime">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Dynamic.Runtime.dll</HintPath>
</Reference>
<Reference Include="System.Globalization.Calendars">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Globalization.Calendars.dll</HintPath>
</Reference>
<Reference Include="System.Globalization">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Globalization.dll</HintPath>
</Reference>
<Reference Include="System.Globalization.Extensions">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Globalization.Extensions.dll</HintPath>
</Reference>
<Reference Include="System.IO.Compression.ZipFile">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.Compression.ZipFile.dll</HintPath>
</Reference>
<Reference Include="System.IO">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.dll</HintPath>
</Reference>
<Reference Include="System.IO.FileSystem">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.FileSystem.dll</HintPath>
</Reference>
<Reference Include="System.IO.FileSystem.DriveInfo">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.FileSystem.DriveInfo.dll</HintPath>
</Reference>
<Reference Include="System.IO.FileSystem.Primitives">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.FileSystem.Primitives.dll</HintPath>
</Reference>
<Reference Include="System.IO.FileSystem.Watcher">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.FileSystem.Watcher.dll</HintPath>
</Reference>
<Reference Include="System.IO.IsolatedStorage">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.IsolatedStorage.dll</HintPath>
</Reference>
<Reference Include="System.IO.MemoryMappedFiles">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.MemoryMappedFiles.dll</HintPath>
</Reference>
<Reference Include="System.IO.Pipes">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.Pipes.dll</HintPath>
</Reference>
<Reference Include="System.IO.UnmanagedMemoryStream">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.UnmanagedMemoryStream.dll</HintPath>
</Reference>
<Reference Include="System.Linq">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Linq.dll</HintPath>
</Reference>
<Reference Include="System.Linq.Expressions">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Linq.Expressions.dll</HintPath>
</Reference>
<Reference Include="System.Linq.Parallel">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Linq.Parallel.dll</HintPath>
</Reference>
<Reference Include="System.Linq.Queryable">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Linq.Queryable.dll</HintPath>
</Reference>
<Reference Include="System.Net.Http.Rtc">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.Http.Rtc.dll</HintPath>
</Reference>
<Reference Include="System.Net.NameResolution">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.NameResolution.dll</HintPath>
</Reference>
<Reference Include="System.Net.NetworkInformation">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.NetworkInformation.dll</HintPath>
</Reference>
<Reference Include="System.Net.Ping">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.Ping.dll</HintPath>
</Reference>
<Reference Include="System.Net.Primitives">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.Primitives.dll</HintPath>
</Reference>
<Reference Include="System.Net.Requests">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.Requests.dll</HintPath>
</Reference>
<Reference Include="System.Net.Security">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.Security.dll</HintPath>
</Reference>
<Reference Include="System.Net.Sockets">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.Sockets.dll</HintPath>
</Reference>
<Reference Include="System.Net.WebHeaderCollection">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.WebHeaderCollection.dll</HintPath>
</Reference>
<Reference Include="System.Net.WebSockets.Client">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.WebSockets.Client.dll</HintPath>
</Reference>
<Reference Include="System.Net.WebSockets">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.WebSockets.dll</HintPath>
</Reference>
<Reference Include="System.ObjectModel">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ObjectModel.dll</HintPath>
</Reference>
<Reference Include="System.Reflection">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Reflection.dll</HintPath>
</Reference>
<Reference Include="System.Reflection.Emit">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Reflection.Emit.dll</HintPath>
</Reference>
<Reference Include="System.Reflection.Emit.ILGeneration">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Reflection.Emit.ILGeneration.dll</HintPath>
</Reference>
<Reference Include="System.Reflection.Emit.Lightweight">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Reflection.Emit.Lightweight.dll</HintPath>
</Reference>
<Reference Include="System.Reflection.Extensions">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Reflection.Extensions.dll</HintPath>
</Reference>
<Reference Include="System.Reflection.Primitives">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Reflection.Primitives.dll</HintPath>
</Reference>
<Reference Include="System.Resources.Reader">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Resources.Reader.dll</HintPath>
</Reference>
<Reference Include="System.Resources.ResourceManager">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Resources.ResourceManager.dll</HintPath>
</Reference>
<Reference Include="System.Resources.Writer">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Resources.Writer.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.CompilerServices.VisualC">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.CompilerServices.VisualC.dll</HintPath>
</Reference>
<Reference Include="System.Runtime">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.Extensions">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Extensions.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.Handles">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Handles.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.InteropServices">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.InteropServices.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.InteropServices.RuntimeInformation">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.InteropServices.RuntimeInformation.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.InteropServices.WindowsRuntime">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.InteropServices.WindowsRuntime.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.Numerics">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Numerics.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.Serialization.Formatters">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Serialization.Formatters.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.Serialization.Json">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Serialization.Json.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.Serialization.Primitives">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Serialization.Primitives.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.Serialization.Xml">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Serialization.Xml.dll</HintPath>
</Reference>
<Reference Include="System.Security.Claims">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Claims.dll</HintPath>
</Reference>
<Reference Include="System.Security.Cryptography.Algorithms">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Cryptography.Algorithms.dll</HintPath>
</Reference>
<Reference Include="System.Security.Cryptography.Csp">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Cryptography.Csp.dll</HintPath>
</Reference>
<Reference Include="System.Security.Cryptography.Encoding">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Cryptography.Encoding.dll</HintPath>
</Reference>
<Reference Include="System.Security.Cryptography.Primitives">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Cryptography.Primitives.dll</HintPath>
</Reference>
<Reference Include="System.Security.Cryptography.X509Certificates">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Cryptography.X509Certificates.dll</HintPath>
</Reference>
<Reference Include="System.Security.Principal">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Principal.dll</HintPath>
</Reference>
<Reference Include="System.Security.SecureString">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.SecureString.dll</HintPath>
</Reference>
<Reference Include="System.ServiceModel.Duplex">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ServiceModel.Duplex.dll</HintPath>
</Reference>
<Reference Include="System.ServiceModel.Http">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ServiceModel.Http.dll</HintPath>
</Reference>
<Reference Include="System.ServiceModel.NetTcp">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ServiceModel.NetTcp.dll</HintPath>
</Reference>
<Reference Include="System.ServiceModel.Primitives">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ServiceModel.Primitives.dll</HintPath>
</Reference>
<Reference Include="System.ServiceModel.Security">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ServiceModel.Security.dll</HintPath>
</Reference>
<Reference Include="System.Text.Encoding">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Text.Encoding.dll</HintPath>
</Reference>
<Reference Include="System.Text.Encoding.Extensions">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Text.Encoding.Extensions.dll</HintPath>
</Reference>
<Reference Include="System.Text.RegularExpressions">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Text.RegularExpressions.dll</HintPath>
</Reference>
<Reference Include="System.Threading">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.dll</HintPath>
</Reference>
<Reference Include="System.Threading.Overlapped">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.Overlapped.dll</HintPath>
</Reference>
<Reference Include="System.Threading.Tasks">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.Tasks.dll</HintPath>
</Reference>
<Reference Include="System.Threading.Tasks.Parallel">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.Tasks.Parallel.dll</HintPath>
</Reference>
<Reference Include="System.Threading.Thread">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.Thread.dll</HintPath>
</Reference>
<Reference Include="System.Threading.ThreadPool">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.ThreadPool.dll</HintPath>
</Reference>
<Reference Include="System.Threading.Timer">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.Timer.dll</HintPath>
</Reference>
<Reference Include="System.ValueTuple">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ValueTuple.dll</HintPath>
</Reference>
<Reference Include="System.Xml.ReaderWriter">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.ReaderWriter.dll</HintPath>
</Reference>
<Reference Include="System.Xml.XDocument">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XDocument.dll</HintPath>
</Reference>
<Reference Include="System.Xml.XmlDocument">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XmlDocument.dll</HintPath>
</Reference>
<Reference Include="System.Xml.XmlSerializer">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XmlSerializer.dll</HintPath>
</Reference>
<Reference Include="System.Xml.XPath">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XPath.dll</HintPath>
</Reference>
<Reference Include="System.Xml.XPath.XDocument">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XPath.XDocument.dll</HintPath>
</Reference>
<Reference Include="Unity.Mathematics">
<HintPath>E:/Projects/Aetheria-Economy/Library/ScriptAssemblies/Unity.Mathematics.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<ProjectReference Include="MessagePack.csproj">
<Project>{c511ef21-dc27-883d-b027-9a4b6f36bae4}</Project>
<Name>MessagePack</Name>
</ProjectReference>
<ProjectReference Include="UniRx.csproj">
<Project>{4d885cb7-1f9e-abb3-b070-7265b432ecda}</Project>
<Name>UniRx</Name>
</ProjectReference>
<ProjectReference Include="RethinkDB.csproj">
<Project>{f2483ebc-e82f-a58f-b987-c7502f9ab5d9}</Project>
<Name>RethinkDB</Name>
</ProjectReference>
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>