Scenarios, tests, AetherDb templates and name-keyed maps now resolve designs by the generic names (231 literals in 30 files); TargetingCatalog's product texts lose the authoring note, Steadfast carries its r3 text, DragOnBreath plight's old design text. Not built yet; tests that depend on the generic-designs command and new tests follow. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
36 lines
1.6 KiB
C#
36 lines
1.6 KiB
C#
using static CultMath.math;
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using static ItemRotation;
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public sealed class LauncherAngles : Scenario
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{
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public override string Name => "Launcher Angles";
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public override string Brief => "A GT 3K, a pswarm and two FastBlasts; a hostile bare Longinus broadside on, another beside it. " +
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"Verify: hits pulse only the facing edge; a pswarm round whose target dies fades unexploded.";
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public override uint Seed => 105;
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public override bool Ambient => false;
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public override Galaxy Generate(GalaxyStage stage) => stage.Prelude();
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public override void Stage(ScenarioStage stage)
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{
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var launcher = stage.Fit("Longinus",
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("Cockpit 2x2", int2(2, 6), None),
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("Large Drive", int2(1, 0), Reversed),
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("Large Drive", int2(3, 0), Reversed),
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("Rugged Drive", int2(2, 14), CounterClockwise),
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("Rugged Drive", int2(3, 14), Clockwise),
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("Compact Reactor", int2(2, 4), None),
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("Guided Missile Launcher", int2(0, 5), None),
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("Swarm Rocket Pod", int2(5, 5), None),
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("Cell Blaster", int2(1, 8), None),
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("Cell Blaster", int2(4, 8), None),
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("Radiator", int2(2, 2), CounterClockwise),
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("Radiator", int2(3, 2), Clockwise),
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("Compact Sensor", int2(3, 10), None),
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("Fire Control Array", int2(1, 6), Clockwise));
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stage.Player(launcher, float2(0, 0));
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stage.Place(stage.Bare("Longinus"), float2(0, 900), facing: float2(1, 0), stance: ScenarioStance.Hostile);
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stage.Place(stage.Bare("Longinus"), float2(300, 700));
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}
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}
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