Aetheria/Assets/Scripts/Gameplay/Weapons
Repository files (latest commit first)
Filename Latest commit message Latest commit date
Meta Vens 3fcdc20c00 Merge controls-helm: Ship.Turn is the only facing command; the helm split and face-the-aim
Soul gate closed at verdict cut-controls-helm.s3 (head b644fceb). Merged
under operator ruling aetheria-release:ruling:completed-cuts-merge.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-07 20:08:31 +02:00
..
ChargeEffectManager.cs Entity: an equipped item keeps the hardpoint it occupies 2026-10-03 14:57:27 +02:00
ChargeEffectManager.cs.meta Charged Weapons & Hitscan Weapons 2021-01-30 01:02:11 +00:00
ConstantLaser.cs Fire control Cut 4, part 2: the last five weapon kinds join FireControl 2026-09-19 15:17:17 +02:00
ConstantLaser.cs.meta Restore the stable legacy Unity project 2026-08-10 14:57:50 +01:00
ConstantLaserManager.cs Entity: an equipped item keeps the hardpoint it occupies 2026-10-03 14:57:27 +02:00
ConstantLaserManager.cs.meta Restore the stable legacy Unity project 2026-08-10 14:57:50 +01:00
ConstantLightning.cs Fire control Cut 4, part 2: the last five weapon kinds join FireControl 2026-09-19 15:17:17 +02:00
ConstantLightning.cs.meta Restore the stable legacy Unity project 2026-08-10 14:57:50 +01:00
ConstantLightningManager.cs Entity: an equipped item keeps the hardpoint it occupies 2026-10-03 14:57:27 +02:00
ConstantLightningManager.cs.meta Restore the stable legacy Unity project 2026-08-10 14:57:50 +01:00
ConstantParticleWeapon.cs Fire control Cut 4, part 2: the last five weapon kinds join FireControl 2026-09-19 15:17:17 +02:00
ConstantParticleWeapon.cs.meta Restore the stable legacy Unity project 2026-08-10 14:57:50 +01:00
ConstantParticleWeaponManager.cs Entity: an equipped item keeps the hardpoint it occupies 2026-10-03 14:57:27 +02:00
ConstantParticleWeaponManager.cs.meta Restore the stable legacy Unity project 2026-08-10 14:57:50 +01:00
ConstantWeaponEffectManager.cs Restore the stable legacy Unity project 2026-08-10 14:57:50 +01:00
ConstantWeaponEffectManager.cs.meta Restore the stable legacy Unity project 2026-08-10 14:57:50 +01:00
GuidedProjectile.cs Freeze a guided round that waits on its verdict and place a positionless hit at its target 2026-09-29 22:15:53 +02:00
GuidedProjectile.cs.meta Restore the stable legacy Unity project 2026-08-10 14:57:50 +01:00
GuidedProjectileManager.cs Helm split, simulation: Ship.Turn is the only facing command; LookDirection becomes Aim 2026-10-07 12:33:20 +02:00
GuidedProjectileManager.cs.meta Restore the stable legacy Unity project 2026-08-10 14:57:50 +01:00
HitscanEffect.cs Fire control Cut 4, part 2: the last five weapon kinds join FireControl 2026-09-19 15:17:17 +02:00
HitscanEffect.cs.meta Restore the stable legacy Unity project 2026-08-10 14:57:50 +01:00
HitscanManager.cs Entity: an equipped item keeps the hardpoint it occupies 2026-10-03 14:57:27 +02:00
HitscanManager.cs.meta Restore the stable legacy Unity project 2026-08-10 14:57:50 +01:00
InstantWeaponEffectManager.cs Fire control Cut 3: hit authority moves to FireControl 2026-09-19 14:07:07 +02:00
InstantWeaponEffectManager.cs.meta Restore the stable legacy Unity project 2026-08-10 14:57:50 +01:00
Laser.cs Fire control Cut 3: hit authority moves to FireControl 2026-09-19 14:07:07 +02:00
Laser.cs.meta Restore the stable legacy Unity project 2026-08-10 14:57:50 +01:00
LaserManager.cs Entity: an equipped item keeps the hardpoint it occupies 2026-10-03 14:57:27 +02:00
LaserManager.cs.meta Restore the stable legacy Unity project 2026-08-10 14:57:50 +01:00
Lightning.cs Fire control Cut 3: hit authority moves to FireControl 2026-09-19 14:07:07 +02:00
Lightning.cs.meta Restore the stable legacy Unity project 2026-08-10 14:57:50 +01:00
LightningGunManager.cs Entity: an equipped item keeps the hardpoint it occupies 2026-10-03 14:57:27 +02:00
LightningGunManager.cs.meta Restore the stable legacy Unity project 2026-08-10 14:57:50 +01:00
ParticleChargeEffect.cs Restore the stable legacy Unity project 2026-08-10 14:57:50 +01:00
ParticleChargeEffect.cs.meta Charged Weapons & Hitscan Weapons 2021-01-30 01:02:11 +00:00
Projectile.cs Cut 12.4(b): Detonate replaces Splash and Entity.Absorb 2026-09-26 01:17:36 +02:00
Projectile.cs.meta Restore the stable legacy Unity project 2026-08-10 14:57:50 +01:00
ProjectileManager.cs Entity: an equipped item keeps the hardpoint it occupies 2026-10-03 14:57:27 +02:00
ProjectileManager.cs.meta Restore the stable legacy Unity project 2026-08-10 14:57:50 +01:00
WeaponChargeEffect.cs Charged Weapons & Hitscan Weapons 2021-01-30 01:02:11 +00:00
WeaponChargeEffect.cs.meta Charged Weapons & Hitscan Weapons 2021-01-30 01:02:11 +00:00