Aetheria/Assets/Scripts/UI/DragHandler.cs
2020-03-29 04:19:24 +01:00

29 lines
939 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using static Unity.Mathematics.math;
public class DragHandler : MonoBehaviour
{
public Camera Camera;
public float Scaling;
private Vector2 _previousPosition;
void Update()
{
var newPosition = Camera.ScreenToWorldPoint(Input.mousePosition);
if(Input.GetMouseButtonDown(0))
_previousPosition = newPosition;
if (Input.GetMouseButton(0))
{
Camera.transform.position -= (Vector3)((Vector2) newPosition - _previousPosition);
}
if (abs(Input.mouseScrollDelta.y) > .01f)
{
var previousPosition = Camera.ScreenToWorldPoint(Input.mousePosition);
Camera.orthographicSize *= 1 + Input.mouseScrollDelta.y * Scaling;
Camera.transform.position -= Camera.ScreenToWorldPoint(Input.mousePosition) - previousPosition;
}
}
}