Meta Vens
14d3327c19
LockOn: the hostile is ordered to close on the player; the warning is measured against the poses it was stamped from
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ScenarioStage.Approach(entity, target) states a piloted entity's task as a follow task on the target, passed through Zone.Admit to the flight as the member's baseline task; it replaces Patrol(entity, orbit) and the orbit index, and RunStart's post-admit circuit overwrite. LockOn stages at .6, the quality Crossing and the other RunStart scenarios use (its brief states none), not .8 picked by outcome.
The bearing check keeps well-law r4's intent (measure against the hostile's actual pose, not the staged line) but reads the poses of the tick before the paint was first seen, which is the tick it was stamped in, with a .05 deg limit for float error; the live-pose check at .5 deg spent its budget on the paint inbox's deliberate one-tick delay. LockOnHoldsUnderOnePercentOfEachStagedInput moves hostile x, y and quality by 1% each way.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-18 00:51:33 +02:00
..
AiFusedDiscipline.cs
ScenarioStage: names are designs or products, one Resolve path with the generator's chooser; rigs pin today's brands; Crossing back to 1216
2026-10-16 22:10:58 +02:00
AiFusedDiscipline.cs.meta
Fused Rounds, Refused Rounds and AI Fused Discipline arenas, and the five smoke weapons they carry
2026-10-12 03:36:57 +02:00
Arcs.cs
ScenarioStage: names are designs or products, one Resolve path with the generator's chooser; rigs pin today's brands; Crossing back to 1216
2026-10-16 22:10:58 +02:00
Arcs.cs.meta
Every new run is a scenario: the script harness, the tutorial and main galaxies as scenarios, the New Game submenu and six test arenas
2026-10-03 20:33:55 +02:00
Belt.cs
Merge eureka/aetheria-gravity-children-within-reach (children-within-reach, head cf242106)
2026-10-17 11:52:44 +02:00
Belt.cs.meta
Belt scenario: an arena on seed 24, whose entrance zone carries a 615-rock belt, the player parked 100 m outside its ring
2026-10-12 03:38:06 +02:00
Crossing.cs
Crossing: ProjectorRange re-measured at the staged fit, 997 m (was 1216 at 0f5def17)
2026-10-17 20:55:50 +02:00
Crossing.cs.meta
Crossing scenario and Djinni Shakedown targets, with their staging tests
2026-10-11 18:52:35 +02:00
DemoTerminus.cs
Demo Terminus: the player starts in the base Longinus, not a Pirates-made hull
2026-10-06 22:47:47 +02:00
DemoTerminus.cs.meta
Demo Terminus: a compiled scenario stages one fixed-cast prelude galaxy whose antagonist's home is the gate
2026-10-06 19:32:02 +02:00
DjinniShakedown.cs
Crossing scenario and Djinni Shakedown targets, with their staging tests
2026-10-11 18:52:35 +02:00
DjinniShakedown.cs.meta
Every new run is a scenario: the script harness, the tutorial and main galaxies as scenarios, the New Game submenu and six test arenas
2026-10-03 20:33:55 +02:00
Duel.cs
ScenarioStage: names are designs or products, one Resolve path with the generator's chooser; rigs pin today's brands; Crossing back to 1216
2026-10-16 22:10:58 +02:00
Duel.cs.meta
Every new run is a scenario: the script harness, the tutorial and main galaxies as scenarios, the New Game submenu and six test arenas
2026-10-03 20:33:55 +02:00
FusedRounds.cs
Fused Rounds stages its shooter; FlightTests counts the Faction wire slots at 20
2026-10-17 19:57:39 +02:00
FusedRounds.cs.meta
Fused Rounds, Refused Rounds and AI Fused Discipline arenas, and the five smoke weapons they carry
2026-10-12 03:36:57 +02:00
LauncherAngles.cs
ScenarioStage: names are designs or products, one Resolve path with the generator's chooser; rigs pin today's brands; Crossing back to 1216
2026-10-16 22:10:58 +02:00
LauncherAngles.cs.meta
Every new run is a scenario: the script harness, the tutorial and main galaxies as scenarios, the New Game submenu and six test arenas
2026-10-03 20:33:55 +02:00
LockOn.cs
LockOn: the hostile is ordered to close on the player; the warning is measured against the poses it was stamped from
2026-10-18 00:51:33 +02:00
LockOn.cs.meta
Scenarios: Lock On (seed 113), a piloted hostile that closes from out of sight and locks the player
2026-10-13 19:13:59 +02:00
LongHaul.cs
Every new run is a scenario: the script harness, the tutorial and main galaxies as scenarios, the New Game submenu and six test arenas
2026-10-03 20:33:55 +02:00
LongHaul.cs.meta
Every new run is a scenario: the script harness, the tutorial and main galaxies as scenarios, the New Game submenu and six test arenas
2026-10-03 20:33:55 +02:00
MainGalaxy.cs
Every new run is a scenario: the script harness, the tutorial and main galaxies as scenarios, the New Game submenu and six test arenas
2026-10-03 20:33:55 +02:00
MainGalaxy.cs.meta
Every new run is a scenario: the script harness, the tutorial and main galaxies as scenarios, the New Game submenu and six test arenas
2026-10-03 20:33:55 +02:00
Pursuit.cs
ScenarioStage: names are designs or products, one Resolve path with the generator's chooser; rigs pin today's brands; Crossing back to 1216
2026-10-16 22:10:58 +02:00
Pursuit.cs.meta
Pursuit scenario: Cargo stages consumables; a hostile on your tail, a Mine Launcher fitted, vents and overdrives in the hold
2026-10-11 18:41:48 +02:00
RefusedRounds.cs
ScenarioStage: names are designs or products, one Resolve path with the generator's chooser; rigs pin today's brands; Crossing back to 1216
2026-10-16 22:10:58 +02:00
RefusedRounds.cs.meta
Fused Rounds, Refused Rounds and AI Fused Discipline arenas, and the five smoke weapons they carry
2026-10-12 03:36:57 +02:00
Scenarios.cs
Scenarios: Lock On (seed 113), a piloted hostile that closes from out of sight and locks the player
2026-10-13 19:13:59 +02:00
Scenarios.cs.meta
Every new run is a scenario: the script harness, the tutorial and main galaxies as scenarios, the New Game submenu and six test arenas
2026-10-03 20:33:55 +02:00
StarvedReactor.cs
ScenarioStage: names are designs or products, one Resolve path with the generator's chooser; rigs pin today's brands; Crossing back to 1216
2026-10-16 22:10:58 +02:00
StarvedReactor.cs.meta
Every new run is a scenario: the script harness, the tutorial and main galaxies as scenarios, the New Game submenu and six test arenas
2026-10-03 20:33:55 +02:00
TutorialGalaxy.cs
Every new run is a scenario: the script harness, the tutorial and main galaxies as scenarios, the New Game submenu and six test arenas
2026-10-03 20:33:55 +02:00
TutorialGalaxy.cs.meta
Every new run is a scenario: the script harness, the tutorial and main galaxies as scenarios, the New Game submenu and six test arenas
2026-10-03 20:33:55 +02:00
WeaponFeel.cs
ScenarioStage: names are designs or products, one Resolve path with the generator's chooser; rigs pin today's brands; Crossing back to 1216
2026-10-16 22:10:58 +02:00
WeaponFeel.cs.meta
Smoke Test Hull command, Weapon Feel and Arcs on the test hull (catalog not yet applied)
2026-10-11 21:04:09 +02:00