Targeting Target locking Crosshairs Improved HUD schematic feedback Equipment Heat Damage Equipment Disabling
72 lines
No EOL
2.1 KiB
C#
72 lines
No EOL
2.1 KiB
C#
/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
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using MessagePack;
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using Newtonsoft.Json;
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using Unity.Mathematics;
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using static Unity.Mathematics.math;
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[MessagePackObject, JsonObject(MemberSerialization.OptIn), RuntimeInspectable]
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public class TurningData : BehaviorData
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{
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[InspectableField, JsonProperty("torque"), Key(1), RuntimeInspectable]
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public PerformanceStat Torque = new PerformanceStat();
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[InspectableField, JsonProperty("visibility"), Key(2)]
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public PerformanceStat Visibility = new PerformanceStat();
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[InspectableField, JsonProperty("heat"), Key(3)]
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public PerformanceStat Heat = new PerformanceStat();
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public override IBehavior CreateInstance(ItemManager context, Entity entity, EquippedItem item)
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{
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return new Turning(context, this, entity, item);
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}
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}
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public class Turning : IAnalogBehavior
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{
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public Entity Entity { get; }
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public EquippedItem Item { get; }
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public ItemManager Context { get; }
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public float Torque { get; private set; }
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public float Axis
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{
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get => _input;
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set => _input = clamp(value, -1, 1);
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}
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public BehaviorData Data => _data;
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private TurningData _data;
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private float _input;
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public Turning(ItemManager context, TurningData data, Entity entity, EquippedItem item)
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{
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Context = context;
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_data = data;
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Entity = entity;
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Item = item;
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}
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public void Initialize()
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{
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}
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public bool Execute(float delta)
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{
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Torque = Context.Evaluate(_data.Torque, Item.EquippableItem, Entity);
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Entity.Direction = mul(Entity.Direction, Unity.Mathematics.float2x2.Rotate(_input * Torque / Entity.Mass * delta));
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Item.AddHeat(abs(_input) * Context.Evaluate(_data.Heat, Item.EquippableItem, Entity) * delta);
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Entity.VisibilitySources[this] = abs(_input) * Context.Evaluate(_data.Visibility, Item.EquippableItem, Entity);
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return true;
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}
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public void Remove()
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{
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}
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} |