Aetheria/Assets/Scripts/ServerShared/Behaviors/ProjectileWeapon.cs
Reinier Vens f4ee26e96c Trade Menu
Implemented Trade Menu
Item Filtering by size, hardpoint, behavior
Buying from trade menu on double click
2021-01-14 23:47:08 +00:00

25 lines
No EOL
954 B
C#

/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
using System;
using MessagePack;
using Newtonsoft.Json;
[InspectableField, MessagePackObject, JsonObject(MemberSerialization.OptIn)]
public class ProjectileWeaponData : InstantWeaponData
{
[InspectableField, JsonProperty("spread"), Key(9), RuntimeInspectable]
public PerformanceStat Spread = new PerformanceStat();
[InspectableField, JsonProperty("bulletInherit"), Key(10)]
public float Inherit;
[InspectableField, JsonProperty("bulletVelocity"), Key(11), RuntimeInspectable]
public PerformanceStat Velocity = new PerformanceStat();
public override IBehavior CreateInstance(ItemManager context, Entity entity, EquippedItem item)
{
return new InstantWeapon(context, this, entity, item);
}
}