Aetheria/Assets/Scripts/GuidedProjectileManager.cs
Reinier Vens f4ee26e96c Trade Menu
Implemented Trade Menu
Item Filtering by size, hardpoint, behavior
Buying from trade menu on double click
2021-01-14 23:47:08 +00:00

31 lines
1.6 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class GuidedProjectileManager : MonoBehaviour
{
public Prototype ProjectilePrototype;
public void Launch(LauncherData data, EquippedItem item, EntityInstance source, EntityInstance target)
{
var p = ProjectilePrototype.Instantiate<GuidedProjectile>();
p.Source = source.Transform;
p.SourceEntity = source.Entity;
p.Target = target.Transform;
p.Frequency = data.DodgeFrequency;
p.Thrust = source.Entity.ItemManager.Evaluate(data.Thrust, item.EquippableItem, source.Entity);
var hp = source.Entity.Hardpoints[item.Position.x, item.Position.y];
var barrel = source.GetBarrel(hp);
p.transform.position = barrel.position;
p.Velocity = barrel.forward * source.Entity.ItemManager.Evaluate(data.LaunchSpeed, item.EquippableItem, source.Entity);
p.Damage = source.Entity.ItemManager.Evaluate(data.Damage, item.EquippableItem, source.Entity);
p.Penetration = source.Entity.ItemManager.Evaluate(data.Penetration, item.EquippableItem, source.Entity);
p.Spread = source.Entity.ItemManager.Evaluate(data.DamageSpread, item.EquippableItem, source.Entity);
p.DamageType = data.DamageType;
p.GuidanceCurve = data.GuidanceCurve.ToCurve();
p.LiftCurve = data.LiftCurve.ToCurve();
p.ThrustCurve = data.ThrustCurve.ToCurve();
p.Thrust = source.Entity.ItemManager.Evaluate(data.Thrust, item.EquippableItem, source.Entity);
p.TopSpeed = source.Entity.ItemManager.Evaluate(data.Velocity, item.EquippableItem, source.Entity);
}
}