Aetheria/Assets/Scripts/ServerShared/Behaviors/AutoWeapon.cs
2026-06-21 09:37:54 +01:00

14 lines
443 B
C#

public class AutoWeapon : InstantWeapon
{
public AutoWeapon(RuntimeBehaviorDefinition definition, EquippedItem item) : base(definition, item) { }
public AutoWeapon(RuntimeBehaviorDefinition definition, ConsumableItemEffect item) : base(definition, item) { }
public override bool Execute(float dt)
{
if(_firing && _burstRemaining == 0 && _cooldown < 0)
Trigger();
return base.Execute(dt);
}
}