Load reads the raw ship authoring payload and refuses a non-nil retired key 1 (the pre-S1 embedded hull) naming the old shape, so a stale hull is no longer silently ignored; ship_cc.py refuses the same file on read and therefore on every save. A hull naming both a Unity prefab and a visual is refused by one predicate (ShipAuthoringStore.RequireOneBody), called by Validate and by Compose over every hull in the derived catalog, shipped ones included; a whitespace-only Prefab is unset. This replaces the mod-ship-only "cannot name a Unity prefab" check. The validator also refuses non-finite or negative hardpoint Armor and FiringArc, an undefined HardpointType or ItemRotation, and an anchor Role outside the eight the schema documents. Load wraps MessagePack decode failures with the file path. Python replace_layout refuses non-boolean layout and hardpoint-footprint cells. Tests: exact Visual key comparison, HullData.Visual at key 32, a save refreshing stored_at, plus one case per new refusal. HullData.Visual is now [Inspectable] like Prefab (Unity editor only; not compiled here). Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
132 lines
7.4 KiB
C#
132 lines
7.4 KiB
C#
using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using GameCult.Caching;
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using Newtonsoft.Json.Linq;
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using System.Text;
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// Builds the one catalog snapshot CultCache needs. Sources remain the shipped catalog and each
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// mod-owned ship.cc; this output is disposable and never becomes an authoring surface.
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public static class ShipModCatalog
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{
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public sealed class Package
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{
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public HullData Hull;
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public ShipAuthoring Visual;
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public string ModelPath;
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public Dictionary<string, uint> NodeIndices;
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}
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public static CultRecordKey HullKey(string id) => new CultRecordKey("mod-hull:" + id);
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public static CultRecordKey AuthoringKey(string id) => new CultRecordKey("mod-ship:" + id);
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public static int Compose(string shippedCatalog, string outputCatalog, string modsRoot)
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{
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var source = Path.GetFullPath(shippedCatalog);
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var output = Path.GetFullPath(outputCatalog);
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var root = Path.GetFullPath(modsRoot);
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if (!File.Exists(source)) throw new FileNotFoundException("Shipped catalog is missing", source);
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if (!Directory.Exists(root)) throw new DirectoryNotFoundException($"Mod root is missing: {root}");
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if (string.Equals(source, output, StringComparison.OrdinalIgnoreCase))
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throw new InvalidOperationException("The derived catalog cannot replace the shipped catalog.");
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if (output.StartsWith(root + Path.DirectorySeparatorChar, StringComparison.OrdinalIgnoreCase))
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throw new InvalidOperationException("The derived catalog cannot replace a mod source or asset.");
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var packages = new List<Package>();
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foreach (var directory in Directory.GetDirectories(root).OrderBy(path => path, StringComparer.Ordinal))
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{
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var path = Path.Combine(directory, "ship.cc");
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if (!File.Exists(path)) continue;
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// ReadPackage pins each ID to its directory name, so IDs within one mods root are already unique.
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packages.Add(ReadPackage(path));
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}
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Directory.CreateDirectory(Path.GetDirectoryName(output));
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// The store keeps a lock file beside every file it opens, so the working copy gets its own directory and the
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// whole directory goes away, whatever the store left in it.
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var workspace = output + "." + Guid.NewGuid().ToString("N") + ".tmp";
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var temporary = Path.Combine(workspace, "catalog.cc");
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try
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{
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Directory.CreateDirectory(workspace);
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File.Copy(source, temporary);
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using (var cache = AetheriaStores.Open(temporary, catalogWritable: true))
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{
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foreach (var package in packages)
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{
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var (hull, ship) = (package.Hull, package.Visual);
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var hullKey = HullKey(ship.Id);
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var authoringKey = AuthoringKey(ship.Id);
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if (cache.AllStoredDocuments.Any(record => record.Key.Equals(hullKey) || record.Key.Equals(authoringKey)))
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throw new InvalidOperationException($"{ship.Id}: a mod key collides with an existing catalog record.");
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// CultCache indexes names per concrete type and lets the last writer win, and GetByName over a base
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// type throws on a match across subtypes. A mod hull named like any shipped item, or another mod's
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// hull (upserted earlier in this loop), would make name lookups wrong or throw.
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if (cache.GetAll<ItemData>().Any(item => string.Equals(item.Name, hull.Name, StringComparison.Ordinal)))
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throw new InvalidOperationException($"{ship.Id}: hull name '{hull.Name}' collides with an existing catalog item.");
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if (cache.GetAll<ShipAuthoring>().Any(existing => string.Equals(existing.Id, ship.Id, StringComparison.Ordinal)))
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throw new InvalidOperationException($"{ship.Id}: ship ID collides with an existing catalog ship authoring record.");
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// Verbatim: the mod store's own two records, under the keys it already holds them at.
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ShipAuthoringStore.Write(cache, hull, ship);
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}
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// Shipped hulls too: the derived catalog must not hold a hull that names two bodies.
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foreach (var hull in cache.GetAll<HullData>())
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ShipAuthoringStore.RequireOneBody(hull, hull.Name);
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cache.FlushAsync().GetAwaiter().GetResult();
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}
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if (File.Exists(output)) File.Replace(temporary, output, null);
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else File.Move(temporary, output);
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return packages.Count;
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}
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finally
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{
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if (Directory.Exists(workspace)) Directory.Delete(workspace, true);
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}
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}
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public static Package ReadPackage(string shipPath)
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{
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var path = Path.GetFullPath(shipPath);
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var directory = Path.GetDirectoryName(path);
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var (hull, ship) = ShipAuthoringStore.Read(path);
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if (!string.Equals(Path.GetFileName(directory), ship.Id, StringComparison.Ordinal))
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throw new InvalidOperationException($"{path}: ship ID must match its package directory name.");
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var modelPath = Path.GetFullPath(Path.Combine(directory, ship.ModelAsset));
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// Containment is ShipAuthoringStore.Validate's job: it refuses rooted and `..` model paths before this line.
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if (!File.Exists(modelPath) || !string.Equals(Path.GetExtension(modelPath), ".glb", StringComparison.OrdinalIgnoreCase))
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throw new InvalidOperationException($"{ship.Id}: model asset must name an existing GLB inside its package.");
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var modelNodes = ReadNodeIds(modelPath);
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foreach (var anchor in ship.Anchors)
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if (!modelNodes.ContainsKey(anchor.ModelNodeId))
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throw new InvalidOperationException($"{ship.Id}: model has no node with aetheria.id={anchor.ModelNodeId} for anchor {anchor.Id}.");
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CultRecordRefs.Validate(hull);
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return new Package { Hull = hull, Visual = ship, ModelPath = modelPath, NodeIndices = modelNodes };
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}
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// GLB is the xenos asset boundary. Only its node extras are read here; geometry belongs to the runtime importer.
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public static Dictionary<string, uint> ReadNodeIds(string path)
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{
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using var stream = File.OpenRead(path);
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using var reader = new BinaryReader(stream);
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if (stream.Length < 20 || reader.ReadUInt32() != 0x46546C67 || reader.ReadUInt32() != 2 ||
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reader.ReadUInt32() != stream.Length)
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throw new InvalidOperationException($"{path}: invalid GLB 2 header.");
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var chunkLength = reader.ReadUInt32();
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if (reader.ReadUInt32() != 0x4E4F534A || chunkLength > stream.Length - stream.Position)
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throw new InvalidOperationException($"{path}: missing GLB JSON chunk.");
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var json = JObject.Parse(Encoding.UTF8.GetString(reader.ReadBytes((int)chunkLength)));
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var ids = new Dictionary<string, uint>(StringComparer.Ordinal);
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var nodes = json["nodes"]?.OfType<JObject>() ?? Enumerable.Empty<JObject>();
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uint index = 0;
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foreach (var node in nodes)
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{
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var id = (string)node["extras"]?["aetheria.id"];
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if (string.IsNullOrEmpty(id)) { index++; continue; }
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if (!ids.TryAdd(id, index))
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throw new InvalidOperationException($"{path}: duplicate GLB node aetheria.id={id}.");
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index++;
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}
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return ids;
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}
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}
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