Aetheria/Assets/Scripts/ServerShared/Behaviors/VelocityConversion.cs
2026-06-14 10:23:09 +01:00

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1.2 KiB
C#

/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
using Unity.Mathematics;
using static Unity.Mathematics.math;
public class VelocityConversionData : BehaviorData
{
[Inspectable, LegacyPayloadKey(1)]
public PerformanceStat Lambda = new PerformanceStat();
public override Behavior CreateInstance(EquippedItem item)
{
return new VelocityConversion(this, item);
}
public override Behavior CreateInstance(ConsumableItemEffect item)
{
return new VelocityConversion(this, item);
}
}
public class VelocityConversion : Behavior
{
private VelocityConversionData _data;
public VelocityConversion(VelocityConversionData data, EquippedItem item) : base(data, item)
{
_data = data;
}
public VelocityConversion(VelocityConversionData data, ConsumableItemEffect item) : base(data, item)
{
_data = data;
}
public override bool Execute(float dt)
{
Entity.Velocity = AetheriaMath.Damp(Entity.Velocity, Entity.Direction * length(Entity.Velocity), Evaluate(_data.Lambda), dt);
return true;
}
}