Aetheria/Assets/Scripts/ServerShared/Behaviors/Reflector.cs
2026-06-14 10:23:09 +01:00

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1.2 KiB
C#

/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
using Unity.Mathematics;
using static Unity.Mathematics.math;
[Inspectable]
public class ReflectorData : BehaviorData
{
[Inspectable, LegacyPayloadKey(1)]
public PerformanceStat CrossSection = new PerformanceStat();
// [InspectableAnimationCurve, LegacyPayloadKey(1)]
// public float4[] VisibilityCurve;
public override Behavior CreateInstance(EquippedItem item)
{
return new Reflector(this, item);
}
public override Behavior CreateInstance(ConsumableItemEffect item)
{
return new Reflector(this, item);
}
}
public class Reflector : Behavior
{
private ReflectorData _data;
public Reflector(ReflectorData data, EquippedItem item) : base(data, item)
{
_data = data;
}
public Reflector(ReflectorData data, ConsumableItemEffect item) : base(data, item)
{
_data = data;
}
public override bool Execute(float dt)
{
Entity.VisibilitySources[this] = Evaluate(_data.CrossSection) * Entity.Zone.GetLight(Entity.Position.xz);
return true;
}
}