Aetheria/Assets/Scripts/ServerShared/Behaviors/Launcher.cs
2026-06-14 10:23:09 +01:00

59 lines
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1.7 KiB
C#

/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
using Unity.Mathematics;
[Inspectable]
public class LauncherData : LockWeaponData
{
[InspectableAnimationCurve, LegacyPayloadKey(26)]
public float4[] GuidanceCurve;
[InspectableAnimationCurve, LegacyPayloadKey(27)]
public float4[] ThrustCurve;
[InspectableAnimationCurve, LegacyPayloadKey(28)]
public float4[] LiftCurve;
[Inspectable, LegacyPayloadKey(29)]
public PerformanceStat Thrust = new PerformanceStat();
[Inspectable, LegacyPayloadKey(30)]
public float DodgeFrequency;
[Inspectable, LegacyPayloadKey(31)]
public PerformanceStat MissileVelocity = new PerformanceStat();
public override Behavior CreateInstance(EquippedItem item)
{
return new LockWeapon(this, item);
}
}
[Inspectable]
public class GuidedWeaponData : InstantWeaponData
{
[InspectableAnimationCurve, LegacyPayloadKey(21)]
public float4[] GuidanceCurve;
[InspectableAnimationCurve, LegacyPayloadKey(22)]
public float4[] ThrustCurve;
[InspectableAnimationCurve, LegacyPayloadKey(23)]
public float4[] LiftCurve;
[Inspectable, LegacyPayloadKey(24)]
public PerformanceStat Thrust = new PerformanceStat();
[Inspectable, LegacyPayloadKey(25)]
public float DodgeFrequency;
[Inspectable, LegacyPayloadKey(26)]
public PerformanceStat MissileVelocity = new PerformanceStat();
public override Behavior CreateInstance(EquippedItem item)
{
return new InstantWeapon(this, item);
}
}