Cut 8b. AetherDb.Open composes GameData/Aetheria.cc through AetheriaStores.Open, read-only unless clear-boss-hulls runs with apply; save attaches GameData/run.cc when present and reads the SavedGame global. - census, factions, station-fit, hardpoint-fit, loadout, settings, settings-dump and clear-boss-hulls read references through the null-safe Get(ref) and compare identity by record key (RefOf, from TryGetHandle). Their output formats are unchanged so Cut 9 can compare them with the Cut 0 captures. - clear-boss-hulls lands every cleared faction in one Commit. - The help line lists every command. - Deleted: doctor, migrate-products, AetherDb.Save(), and OpenWithNameFiles. The last was Cut 9's delete, but it needs the removed multi-file store, and NameFile now routes to the catalog. - FindRoot looks for Aetheria.Shared.csproj; AetherDB.msgpack leaves in Cut 9. It compiles. It cannot run until Cut 9 writes Aetheria.cc, so the pre-cut captures do not apply to this cut. Builds: Aetheria.Shared, AetherDb. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
18 lines
934 B
XML
18 lines
934 B
XML
<Project Sdk="Microsoft.NET.Sdk">
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<!-- Inspects and edits GameData/Aetheria.cc through the headless Aetheria.Shared build of ServerShared.
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A real project rather than file-based scripts on purpose: running a loose script file caches a build per
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script and does not rebuild when the referenced project changes, so scripts ran against stale schemas. -->
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<PropertyGroup>
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<OutputType>Exe</OutputType>
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<TargetFramework>net10.0</TargetFramework>
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<Nullable>disable</Nullable>
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<ImplicitUsings>disable</ImplicitUsings>
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<RootNamespace>AetherDbTool</RootNamespace>
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<NoWarn>$(NoWarn);CS1701;CS1702</NoWarn>
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</PropertyGroup>
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<ItemGroup>
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<ProjectReference Include="..\..\Aetheria.Shared\Aetheria.Shared.csproj" />
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<!-- Unity asset files are YAML; parsing them is a solved problem, not one to hand roll -->
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<PackageReference Include="YamlDotNet" Version="16.2.1" />
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</ItemGroup>
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</Project>
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