Created TurretController, which performs basic combat for fixed orbital installations Projectiles self-destruct at maximum range Created turret prefab Outfitted turret in game manager Entity position is now 3D Entities responsible for updating their own position and orientation Barrel positions and orientations available from entity code Inventory code will display modal dialog for invalid item moves instead of breaking Yaw articulation working (full 360 rotation still borked)
290 lines
13 KiB
C#
290 lines
13 KiB
C#
/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Linq;
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using UnityEngine;
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using UniRx;
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using UniRx.Triggers;
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using Unity.Mathematics;
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using UnityEngine.UI;
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public class InventoryMenu : MonoBehaviour
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{
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public InventoryPanel[] InventoryPanels;
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public PropertiesPanel PropertiesPanel;
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public ActionGameManager GameManager;
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public RectTransform DragParent;
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public ConfirmationDialog Dialog;
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private int _currentPanel = -1;
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private int2 _selectedPosition;
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private InventoryPanel _selectedPanel;
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private ItemInstance _selectedItem;
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private ItemData _selectedItemData;
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private ItemInstance _dragItem;
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private Transform[] _dragCells;
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private Vector2[] _dragOffsets;
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private int2 _dragCellOffset;
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private ItemRotation _originalRotation;
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//private Shape _previousFakeOccupancy;
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private Shape _originalOccupancy;
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private EquippedItem _originalEquippedItem;
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private InventoryPanel _originalPanel;
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private InventoryPanel _dragTargetPanel;
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private int2 _dragTargetPosition;
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private int2 _lastDragPosition;
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private bool _dragTargetValid;
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public InventoryPanel GetPanel => InventoryPanels[_currentPanel = (_currentPanel + 1) % InventoryPanels.Length];
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void Start()
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{
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PropertiesPanel.Context = GameManager.ItemManager;
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foreach (var panel in InventoryPanels)
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{
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panel.OnBeginDragAsObservable().Subscribe(data =>
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{
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//Debug.Log($"Begin drag on panel {panel.name}");
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if (data is InventoryCargoEventData cargoEvent)
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{
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var item = cargoEvent.CargoBay.Occupancy[cargoEvent.Position.x, cargoEvent.Position.y];
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if (item != null)
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{
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var itemData = GameManager.ItemManager.GetData(item);
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var itemPosition = cargoEvent.CargoBay.Cargo[item];
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_originalOccupancy = cargoEvent.CargoBay.Data.InteriorShape.Inset(itemData.Shape, itemPosition, item.Rotation);
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_originalRotation = item.Rotation;
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_originalPanel = panel;
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_dragItem = item;
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_dragCellOffset = itemPosition - cargoEvent.Position;
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_dragCells = _originalOccupancy.Coordinates
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.Select(v => Instantiate(panel.CellInstances[v], DragParent, true).transform).ToArray();
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foreach(var cell in _dragCells)
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{
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foreach (var component in cell.GetComponentsInChildren<ObservableTriggerBase>())
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component.enabled = false;
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cell.GetComponentInChildren<Image>().raycastTarget = false;
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}
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_dragOffsets = _dragCells.Select(x => (Vector2) x.position - data.PointerEventData.position).ToArray();
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panel.IgnoreOccupancy = _originalOccupancy;
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panel.RefreshCells(_originalOccupancy.Expand().Coordinates);
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}
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}
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else if (data is InventoryEntityEventData entityEvent)
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{
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var item = entityEvent.Entity.GearOccupancy[entityEvent.Position.x, entityEvent.Position.y];
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if (item != null)
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{
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var itemData = GameManager.ItemManager.GetData(item.EquippableItem);
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var hullData = GameManager.ItemManager.GetData(entityEvent.Entity.Hull);
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_originalRotation = item.EquippableItem.Rotation;
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_originalEquippedItem = entityEvent.Entity.GearOccupancy[data.Position.x, data.Position.y];
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_originalOccupancy = hullData.Shape.Inset(itemData.Shape, item.Position, item.EquippableItem.Rotation);
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_originalPanel = panel;
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_dragItem = item.EquippableItem;
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_dragCellOffset = item.Position - entityEvent.Position;
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_dragCells = _originalOccupancy.Coordinates
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.Select(v => Instantiate(panel.CellInstances[v], DragParent, true).transform).ToArray();
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foreach(var cell in _dragCells)
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{
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foreach (var component in cell.GetComponentsInChildren<ObservableTriggerBase>())
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component.enabled = false;
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cell.GetComponentInChildren<Image>().raycastTarget = false;
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}
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_dragOffsets = _dragCells.Select(x => (Vector2) x.position - data.PointerEventData.position).ToArray();
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panel.IgnoreOccupancy = _originalOccupancy;
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panel.RefreshCells(_originalOccupancy.Expand().Coordinates);
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}
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}
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});
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panel.OnDragAsObservable().Subscribe(data =>
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{
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if (_dragItem == null) return;
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for (var i = 0; i < _dragCells.Length; i++)
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_dragCells[i].position = new Vector3(
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data.PointerEventData.position.x + _dragOffsets[i].x,
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data.PointerEventData.position.y + _dragOffsets[i].y,
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_dragCells[i].position.z);
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});
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panel.OnEndDragAsObservable().Subscribe(data =>
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{
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if (_dragItem == null) return;
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if (_dragTargetValid)
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{
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if (data is InventoryCargoEventData cargoEvent)
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{
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cargoEvent.CargoBay.Remove(_dragItem);
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_dragTargetPanel.DropItem(_dragItem, _dragTargetPosition);
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}
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else if (data is InventoryEntityEventData entityEvent)
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{
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if (entityEvent.Entity.Unequip(_originalEquippedItem) != null)
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{
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_dragTargetPanel.DropItem(_dragItem, _dragTargetPosition);
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}
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else
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{
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Dialog.Clear();
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Dialog.Title.text = "Unable to move item!";
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Dialog.AddProperty("Verify that cargo bays are empty before un-equipping them.");
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Dialog.Show();
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}
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}
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_dragTargetPanel.FakeOccupancy = null;
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}
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else
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{
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_dragItem.Rotation = _originalRotation;
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}
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panel.IgnoreOccupancy = null;
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panel.RefreshCells();
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if(_dragTargetPanel!=panel)
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_dragTargetPanel.RefreshCells();
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_dragItem = null;
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foreach (var cell in _dragCells) Destroy(cell.gameObject);
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});
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Action floatCells = () =>
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{
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foreach (var cell in _dragCells) cell.gameObject.SetActive(true);
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_dragTargetValid = false;
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};
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panel.OnPointerEnterAsObservable().Subscribe(data =>
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{
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if (_dragItem == null) return;
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// Debug.Log($"Pointer entered {data.Position}");
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// if(panel != _originalPanel)
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// _originalPanel.RefreshCells();
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_dragTargetPanel = panel;
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_lastDragPosition = data.Position;
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_dragTargetPosition = data.Position + _dragCellOffset;
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if (data is InventoryCargoEventData cargoEvent)
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{
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if (cargoEvent.CargoBay.ItemFits(_dragItem, _dragTargetPosition))
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{
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foreach (var cell in _dragCells) cell.gameObject.SetActive(false);
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var itemData = GameManager.ItemManager.GetData(_dragItem);
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panel.FakeItem = _dragItem;
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panel.FakeOccupancy = cargoEvent.CargoBay.Data.InteriorShape.Inset(itemData.Shape, _dragTargetPosition, _dragItem.Rotation);
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_dragTargetValid = true;
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panel.RefreshCells();
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}
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}
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else if (data is InventoryEntityEventData entityEvent)
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{
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var eqItem = _dragItem as EquippableItem;
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var hullData = GameManager.ItemManager.GetData(entityEvent.Entity.Hull);
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if (eqItem != null && entityEvent.Entity.ItemFits(eqItem, _dragTargetPosition))
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{
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foreach (var cell in _dragCells) cell.gameObject.SetActive(false);
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var itemData = GameManager.ItemManager.GetData(_dragItem);
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panel.FakeEquipment = _originalEquippedItem;
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panel.FakeOccupancy = hullData.Shape.Inset(itemData.Shape, _dragTargetPosition, _dragItem.Rotation);
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_dragTargetValid = true;
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panel.RefreshCells();
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}
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}
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});
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panel.OnPointerExitAsObservable().Subscribe(data =>
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{
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if (_dragItem == null) return;
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if (data.Position.Equals(_lastDragPosition) || !_dragTargetValid)
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{
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panel.FakeItem = null;
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panel.FakeOccupancy = null;
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panel.RefreshCells();
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// if (_originalPanel != panel)
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// {
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// _originalPanel.FakeItem = null;
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// _originalPanel.FakeOccupancy = null;
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// _originalPanel.RefreshCells();
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// }
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floatCells();
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}
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});
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panel.OnClickAsObservable().Subscribe(data =>
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{
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if (data is InventoryCargoEventData cargoEvent)
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{
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var item = cargoEvent.CargoBay.Occupancy[cargoEvent.Position.x, cargoEvent.Position.y];
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if(item!=null)
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{
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if (_selectedPanel != null)
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{
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foreach (var v in _selectedItemData.Shape.Coordinates)
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{
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var v2 = _selectedItemData.Shape.Rotate(v, _selectedItem.Rotation) + _selectedPosition;
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_selectedPanel.CellInstances[v2].Icon.color = _selectedPanel.GetColor(v2);
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}
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}
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_selectedPanel = panel;
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_selectedPosition = cargoEvent.Position;
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PropertiesPanel.Clear();
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PropertiesPanel.AddItemProperties(item);
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_selectedPanel = panel;
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_selectedPosition = cargoEvent.CargoBay.Cargo[item];
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_selectedItem = item;
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_selectedItemData = GameManager.ItemManager.GetData(item);
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foreach (var v in _selectedItemData.Shape.Coordinates)
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{
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var v2 = _selectedItemData.Shape.Rotate(v, _selectedItem.Rotation) + _selectedPosition;
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_selectedPanel.CellInstances[v2].Icon.color = _selectedPanel.GetColor(v2, true);
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}
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}
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}
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else if (data is InventoryEntityEventData entityEvent)
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{
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var item = entityEvent.Entity.GearOccupancy[entityEvent.Position.x, entityEvent.Position.y];
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if (item != null)
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{
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if (_selectedPanel != null)
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{
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foreach (var v in _selectedItemData.Shape.Coordinates)
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{
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var v2 = _selectedItemData.Shape.Rotate(v, _selectedItem.Rotation) + _selectedPosition;
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_selectedPanel.CellInstances[v2].Icon.color = _selectedPanel.GetColor(v2);
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}
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}
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PropertiesPanel.Inspect(entityEvent.Entity, item);
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_selectedPanel = panel;
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_selectedPosition = item.Position;
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_selectedItem = item.EquippableItem;
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_selectedItemData = GameManager.ItemManager.GetData(item.EquippableItem);
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foreach (var v in _selectedItemData.Shape.Coordinates)
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{
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var v2 = _selectedItemData.Shape.Rotate(v, _selectedItem.Rotation) + _selectedPosition;
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_selectedPanel.CellInstances[v2].Icon.color = _selectedPanel.GetColor(v2, true);
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}
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}
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}
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});
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}
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}
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void Update()
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{
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}
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}
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