Fixed loadout generator tutorial edge cases Recreated missing items Created field shader & test scene
20 lines
445 B
C#
20 lines
445 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.InputSystem;
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public class SpriteCursor : MonoBehaviour
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{
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public Canvas Canvas;
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private RectTransform _rectTransform;
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void Start()
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{
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_rectTransform = GetComponent<RectTransform>();
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}
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void Update()
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{
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_rectTransform.anchoredPosition = Mouse.current.position.ReadValue() / Canvas.scaleFactor;
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}
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}
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