52 lines
No EOL
1.5 KiB
C#
52 lines
No EOL
1.5 KiB
C#
/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
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using MessagePack;
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using Newtonsoft.Json;
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using Unity.Mathematics;
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using static Unity.Mathematics.math;
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[Inspectable, MessagePackObject, JsonObject(MemberSerialization.OptIn), RuntimeInspectable]
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public class VelocityLimitData : BehaviorData
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{
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[Inspectable, JsonProperty("topSpeed"), Key(1), RuntimeInspectable]
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public PerformanceStat TopSpeed = new PerformanceStat();
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public override Behavior CreateInstance(EquippedItem item)
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{
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return new VelocityLimit(this, item);
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}
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public override Behavior CreateInstance(ConsumableItemEffect item)
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{
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return new VelocityLimit(this, item);
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}
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}
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[Order(100)]
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public class VelocityLimit : Behavior
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{
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public float Limit { get; private set; }
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private VelocityLimitData _data;
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public VelocityLimit(VelocityLimitData data, EquippedItem item) : base(data, item)
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{
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_data = data;
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Limit = Evaluate(_data.TopSpeed);
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}
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public VelocityLimit(VelocityLimitData data, ConsumableItemEffect item) : base(data, item)
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{
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_data = data;
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Limit = Evaluate(_data.TopSpeed);
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}
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public override bool Execute(float dt)
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{
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Limit = Evaluate(_data.TopSpeed);
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if (length(Entity.Velocity) > Limit)
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Entity.Velocity = normalize(Entity.Velocity) * Limit;
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return true;
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}
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} |