61 lines
No EOL
1.8 KiB
C#
61 lines
No EOL
1.8 KiB
C#
/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
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using System.Collections.Generic;
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using MessagePack;
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using Newtonsoft.Json;
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using Unity.Mathematics;
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using static Unity.Mathematics.math;
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[Inspectable, MessagePackObject, JsonObject(MemberSerialization.OptIn), RuntimeInspectable]
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public class CapacitorData : BehaviorData
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{
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[Inspectable, JsonProperty("capacity"), Key(1), RuntimeInspectable]
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public PerformanceStat Capacity = new PerformanceStat();
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[Inspectable, JsonProperty("efficiency"), Key(2), RuntimeInspectable]
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public PerformanceStat Efficiency = new PerformanceStat();
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public override Behavior CreateInstance(EquippedItem item)
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{
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return new Capacitor(this, item);
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}
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public override Behavior CreateInstance(ConsumableItemEffect item)
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{
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return new Capacitor(this, item);
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}
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}
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public class Capacitor : Behavior
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{
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private CapacitorData _data;
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public float Charge { get; private set; }
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public float Capacity { get; private set; }
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public float Efficiency { get; private set; } = 1;
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public void AddCharge(float charge)
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{
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Charge = clamp(Charge + charge, 0, Capacity);
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AddHeat(abs(charge) * (1-Efficiency));
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}
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public Capacitor(CapacitorData data, EquippedItem item) : base(data, item)
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{
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_data = data;
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}
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public Capacitor(CapacitorData data, ConsumableItemEffect item) : base(data, item)
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{
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_data = data;
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}
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public override bool Execute(float dt)
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{
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Capacity = Evaluate(_data.Capacity);
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Efficiency = Evaluate(_data.Efficiency);
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return true;
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}
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} |