Aetheria/.gitignore
Meta Vens 02058a3cdf Build ServerShared without Unity and add AetherDb scripts
Aetheria.Shared.csproj compiles ServerShared with MessagePack, UniRx
core, Ink and Unity.Mathematics from source against .NET Standard 2.1
(Unity's API level) with no Unity defines; a clean build checks that the
simulation stays engine-independent. tools/AetherDb opens AetherDB.msgpack
through the game's own CultCache for file-based C# scripts; station-fit
checks every station hull can take a docking bay.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-11 23:23:20 +02:00

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# This .gitignore file should be placed at the root of your Unity project directory
#
# Get latest from https://github.com/github/gitignore/blob/master/Unity.gitignore
#
/[Ll]ibrary/
/[Tt]emp/
/[Oo]bj/
/[Bb]uild/
/[Bb]uilds/
/[Ll]ogs/
/[Mm]emoryCaptures/
/Recordings/
/Assets/StreamingAssets/Audio/GeneratedSoundBanks/
# Wwise folders
/Aetheria-Economy_WwiseProject/.backup
/Aetheria-Economy_WwiseProject/.cache
/Aetheria-Economy_WwiseProject/GeneratedSoundBanks
# Wwise profiling sessions
*.prof
# Asset meta data should only be ignored when the corresponding asset is also ignored
!/[Aa]ssets/**/*.meta
# Uncomment this line if you wish to ignore the asset store tools plugin
# /[Aa]ssets/AssetStoreTools*
# Autogenerated Jetbrains Rider plugin
[Aa]ssets/Plugins/Editor/JetBrains*
# Visual Studio cache directory
.vs/
# Gradle cache directory
.gradle/
# Autogenerated VS/MD/Consulo solution and project files
ExportedObj/
.consulo/
*.unityproj
*.suo
*.tmp
*.user
*.userprefs
*.pidb
*.booproj
*.svd
*.pdb
*.mdb
*.opendb
*.VC.db
# Unity/IDE generated solution and project files
/*.sln
/*.csproj
# Per-user editor state
/[Uu]ser[Ss]ettings/
# .NET build output outside Unity
/Aetheria.Shared/bin/
/Aetheria.Shared/obj/
/tools/**/bin/
/tools/**/obj/
# Unity3D generated meta files
*.pidb.meta
*.pdb.meta
*.mdb.meta
# Unity3D generated file on crash reports
sysinfo.txt
# Builds
*.apk
*.unitypackage
# Crashlytics generated file
crashlytics-build.properties
# JetBrains Rider .idea folder
.idea/
# Blender backup files
*.blend1
Packages/packages-lock.json
GameData/PlayerSettings.msgpack
Vault/Aetheria/.obsidian/plugins/copilot/data.json
# Agent scratch, sandboxed toolchain caches, and throwaway checkouts. These had
# grown to 47 untracked entries; the worktree must stay legible, so they never
# come back.
.scratch-*
scratch-*
.codex/
.codex-tmp/
.evepkg/
.npm-cache*/
.nuget-appdata/
.nuget-sandbox/
.dotnet-sandbox/
.appdata-sandbox/