Aetheria/Assets/Shaders/Raymarching
Repository files (latest commit first)
Filename Latest commit message Latest commit date
Reinier Vens 34e20c5488 Improved Level Generator
New asteroid models
Asteroid belts have a custom width curve = tighter belts
Zone Generator uses color theory now
Zone gravity well is much deeper, filled with ambient glow
Gravity waves flow over time
Fog follows gravity waves
Gas Giant shader fixed, offsets distort albedo properly
Fog sample distances follow exponential curve
Fog noise offsets sampling position instead of subtracting density = more natural looking noise
Fog brightness fades out at max view distance
2020-12-01 20:38:28 +00:00
..
VolumeJupiter.shader Improved Level Generator 2020-12-01 20:38:28 +00:00
VolumeJupiter.shader.meta Initial ARPG Port 2020-11-27 22:47:33 +00:00
VolumeRender.shader Improved Level Generator 2020-12-01 20:38:28 +00:00
VolumeRender.shader.meta Initial ARPG Port 2020-11-27 22:47:33 +00:00
VolumeSun.shader Initial ARPG Port 2020-11-27 22:47:33 +00:00
VolumeSun.shader.meta Initial ARPG Port 2020-11-27 22:47:33 +00:00