Aetheria/Assets/Scripts/ServerShared/Behaviors/Visibility.cs
hyperion51 50a8059ed4 Super Sexy Properties Panel
Properties panel now allows nested lists with foldouts, item selection and click callbacks
Properties Panel UI has a new look
Refactored lambdas in control module code into methods for readability
2020-05-31 03:10:11 +01:00

54 lines
No EOL
1.6 KiB
C#

using System;
using System.Linq;
using MessagePack;
using Newtonsoft.Json;
[InspectableField, MessagePackObject, JsonObject(MemberSerialization.OptIn), RuntimeInspectable]
public class VisibilityData : BehaviorData
{
[InspectableField, JsonProperty("visibility"), Key(1), RuntimeInspectable]
public PerformanceStat Visibility = new PerformanceStat();
[InspectableField, JsonProperty("visibilityDecay"), Key(2)]
public PerformanceStat VisibilityDecay = new PerformanceStat();
public override IBehavior CreateInstance(GameContext context, Entity entity, Gear item)
{
return new Visibility(context, this, entity, item);
}
}
public class Visibility : IBehavior, IAlwaysUpdatedBehavior
{
private VisibilityData _data;
private Entity Entity { get; }
private Gear Item { get; }
private GameContext Context { get; }
public BehaviorData Data => _data;
private float _cooldown; // Normalized
public Visibility(GameContext context, VisibilityData data, Entity entity, Gear item)
{
_data = data;
Entity = entity;
Item = item;
Context = context;
}
public bool Update(float delta)
{
Entity.VisibilitySources[this] = Context.Evaluate(_data.Visibility, Item, Entity);
return true;
}
public void AlwaysUpdate(float delta)
{
// TODO: Time independent decay?
Entity.VisibilitySources[this] *= Context.Evaluate(_data.VisibilityDecay, Item, Entity);
if (Entity.VisibilitySources[this] < 0.01f) Entity.VisibilitySources.Remove(this);
}
}