Aetheria/Assets/Scripts/ServerShared/Behaviors/VelocityLimit.cs
hyperion51 50a8059ed4 Super Sexy Properties Panel
Properties panel now allows nested lists with foldouts, item selection and click callbacks
Properties Panel UI has a new look
Refactored lambdas in control module code into methods for readability
2020-05-31 03:10:11 +01:00

54 lines
No EOL
1.3 KiB
C#

using MessagePack;
using Newtonsoft.Json;
using Unity.Mathematics;
using static Unity.Mathematics.math;
[MessagePackObject, JsonObject(MemberSerialization.OptIn), RuntimeInspectable]
public class VelocityLimitData : BehaviorData
{
[InspectableField, JsonProperty("topSpeed"), Key(1), RuntimeInspectable]
public PerformanceStat TopSpeed = new PerformanceStat();
public override IBehavior CreateInstance(GameContext context, Entity entity, Gear item)
{
return new VelocityLimit(context, this, entity, item);
}
}
[Order(100)]
public class VelocityLimit : IBehavior
{
public Entity Entity { get; }
public Gear Item { get; }
public GameContext Context { get; }
public float Limit { get; private set; }
public BehaviorData Data => _data;
private VelocityLimitData _data;
public VelocityLimit(GameContext context, VelocityLimitData data, Entity entity, Gear item)
{
Context = context;
_data = data;
Entity = entity;
Item = item;
}
public void Initialize()
{
}
public bool Update(float delta)
{
Limit = Context.Evaluate(_data.TopSpeed, Item, Entity);
if (length(Entity.Velocity) > Limit)
Entity.Velocity = normalize(Entity.Velocity) * Limit;
return true;
}
public void Remove()
{
}
}