Aetheria/Assets/Scripts/ServerShared/Behaviors/Thermotoggle.cs
hyperion51 7b3c0cad64 Child Inventory Drag & Drop
Added child selection and child inventory panel to colony tab, and implemented drag and drop functionality between parent and child inventories
2020-06-10 02:45:10 +01:00

45 lines
No EOL
1.2 KiB
C#

using System;
using System.Linq;
using MessagePack;
using Newtonsoft.Json;
[InspectableField, MessagePackObject, JsonObject(MemberSerialization.OptIn), Order(-22)]
public class ThermotoggleData : BehaviorData
{
[TemperatureInspectable, JsonProperty("targetTemp"), Key(1)]
public float TargetTemperature;
[InspectableField, JsonProperty("highPass"), Key(2)]
public bool HighPass;
public override IBehavior CreateInstance(GameContext context, Entity entity, Gear item)
{
return new Thermotoggle(context, this, entity, item);
}
}
public class Thermotoggle : IBehavior
{
public float TargetTemperature;
private ThermotoggleData _data;
private Entity Entity { get; }
private Gear Item { get; }
private GameContext Context { get; }
public BehaviorData Data => _data;
public Thermotoggle(GameContext context, ThermotoggleData data, Entity entity, Gear item)
{
_data = data;
Entity = entity;
Item = item;
Context = context;
TargetTemperature = data.TargetTemperature;
}
public bool Update(float delta)
{
return Entity.Temperature < TargetTemperature ^ _data.HighPass;
}
}